Modpack

Try to survive this!

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Try to survive this!

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Hardcore Modpack with a complex food system, much to explore and hard Mobs. Can you survive 100 days?

Industrial
Fantasy
Tech
Magic
Adventure/Exploration
Base Defense
Kitchen Sink
Dragons
Illagers
Zombies
Difficulty: Challenging
Development: Abandoned
Economy & Trade Systems
Realism & Immersion
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Minecraft

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Project Details

Type
Modpack
Pack Size
Medium 180 mods
Latest Version
Beta 2.1.1 [Hotfix]
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About

Description

Can you survive 100 days in a rough world with perma death?

i have a few tips for you. On your first day you want to get some flint tools and try to build a shelter for your first night. At the start it makes sense to search for structures and dungeons to find good earlygame loot. After that your main goal is build a good food supply, but this is not easy you need to grow many diffrent crops and manage Nutions like:Protein and Vegetables. If you have a few crops growing try to get some farm animlas, they will need a lot of food to stay alife and reproduce also provide water for them. You want to prepare good for the winter, because no crops grow at the time so you'll need a good food storage. This will not be easy, because food spoils after a certain amount of time.

So now you managed to get a stable food source you also survived all the tornados and bloodmoons. If you want to go into magic go ahead and gather some crystals for Thaumcraft or try to get some power with Immersive Engineering to power your base defense.

If you are able to stay alife you also are able to create you own village.

 

Project cancelled!

I appreciate every feedback.

Also try out "Way to much stuff" at CurseForge

Features:

-Improved animal breeding (need constant food and have genders)[Animania + Addons]

-Improved foodsystem (food can spoil, you have to get your Nutrition)[Food Funk, Spice of Life, Nutritions Mod, Pam’s Harvestcraft + Addons, Seren Seasons, Appleskin]

-Techmod [Immersive Engineering, Immersive Petroleum, Solar Flux reborn, open Modular Turrets]

-Magic [Thaumcraft, Living Enchantment, Selim's Enchants, Wonderful Ecnhants, Electroblob's Wizardry]

-Basedefend (You can defend you base against Mobs)[Open Modular Turrets, Trapcraft]

-Enhanced Fishing [Aquaculture 2, Waterstrainer]

-Manage temperature and water [Tough as Nails]

-Hardcore Event [Bloodmoon, Weather Storms and Tornados]

-Improved Vanilla Mobs (Zombies hear block breaking, see lightsources and wander in groups) [Rough Mobs 2, Spiders 2.0, Zombie Awarness]

-Realistic environment and nature [Streams, dynamic Trees + Addons, Bette Foliage, Serene Seasons, Dynamic Surroundings, Butterflys, Extra Plants, Ferdinand’s Flowers, JJ Meteor, CoralReef]

-Improved Villagers and Lightweight questing [Bailey’s Dailys, Bountiful, Tektopia]

-Hard Start [A crude start,Flint instead of Wood]

-Improved Difficulty (No natural health gen)[Rough Tweaks, Limited Lives]

-Impoved Caves [Young’s Better Mineshafts, Young’s Better Caves, Cave Root, Harder Branch Mining, ore Shrubs]

-Decoration Mods [Vertical Slabs, Biblio Craft, Blockcraftery, Chisel, Macaw’s Doors, Macaw’s Walls and Fence’s]

-More Mobs [Axolotl and Axolotl in a bucket, Camels, Fish’s Undead Rising, Insects, Mowzie’s Mobs, Better Animals Plus, Butterflys, Hunter Illager, Illagers+]

-Exploration [Deadly World, Grappling Hook Mod, Mushroom Quest, Ruins (Structure and Dungeon Spawning),Treasure 2, Waystones, Structures Plus,Additional Structures, Doomlike Dungeons, Illagers+, Little Structures, Roguelike Dungeons]

-Pollution [Pollution of the Realm, Advanced Chimneys]

-Improved Fishing [Aquaculture 2]

-Ice and Fire

-New Dimension [The Erebus]

 

Updates:

Beta 2.1 Wizardry, Multiplayer improvements and „The creepy crawlys“

-Added Electroblob’s Wizardry (+Addons)

-Added the Erebus

-Added the Player revive

-Added more coin drops and healing items to new Mobs

-Updatet shop

Beta 2.0 Ice and Fire

-Fixed an issue where zombies spawned infinitly and group up to massive hords

-Decreased Naga damage by 20%

-Decreased Naga spawnrate

-Decreased Naga Health by 15%

-Decreased spawnrate for whales and bobbitworm

-Increased Mycosis spawnrate

-Increased Mycosis Health from 20 to 30

-Disabled Interdimensional Waystone teleport

Ice and Fire Balance:

-Amphiteres are way harder to tame

-Dragons very rarely spawn

-Disabled Pixie Villages

-Underground Dragonlairs dont spawn

-Decreased Amphithere flightspeed from 1.75 to 1.5

-Decreased Cockatrice health from 40 to 35

-Increased Cyclops damage by 20%

-Dragon eggs ar not obtainable at the moment but will added later

-Disabled „DragonGriefing“ because it causes lags

-Decreased damage of the Dragonsteelsword from 25 to 20

-Increased spawnchance oft the Mausoleum

-Decreased Sea serpent spawnchance

-Decreased Hydra spawnchance

-Increased Cyclops spawnchance

-Increased Troll spawnchance

Beta 1.7 Nether update and balance

-Increased bandage heal by 100%

-Increased Mediki heal by 100%

-Increased plaster heal by 30%

-Increased salve heal by 25%

-Increased heal of Enchanted Medikit by 125%

-Decreased Naga spawn chance

-Increased the Damage oft he „blowgun“ by 50%

-Increased poison duration oft he „blowgun“ from 40 to 50

-Increased poison duration oft he „Nagafang Dagger“ from 40 to 70

-Decreased „bonus damage from behind“ of the „Nagafang Dagger“ from 3x to 1,5x

-Increased damage oft he „Ice crystal“ by 50%

-Increased droprate of „Intestine“ by 20%

-Increased durabilty of „Golden Heart“ by 100%

-Increased bonus damage of „Halo Neclance“ from 10% to 15%

-Set unlimited durability for backpacks

-Disabled the „Dodge“ Enchantment

-„Lava Monster“ added

-„Progressive Bosses“ added

-Updatet Nether

Beta 1.6 Enchants, Combat and Structures

-More Enchantments added (Selim’s Enchantments, Wonderful Enchants)

-More Structures added

-Decreased Creeper movement speed

-Added Illager content

-Balanced mobspawning

Beta 1.5- Explaration and Balance

-Totem of Undying only has to be in the inventory not in the offhand to work

-Decreased Banshee spawnrate

-Fixed an issue where „Dynamic Surroundings“  crashed the game

-New Items added to the shop

-Osvermis and Ghostray spawnrate

-Decreased Bloodmoon chance from 20% to 15%

-Added GUI that shows which day it is

-Increased Plaster price from 1 to 2 coins

-Added Qualitys to Tools, Weapons and Armor

-Added more Structures and Dungeons

-Fixed day 25 reward

Beta 1.4- Mobspawns and balance

-Spawner break after spawning 50 mobs

-improved K.I. for zombie block breaking

-removed soup healing

-Fixed an issue where items dissapear when you rightclick stairs or slabs

-Inventroy tweaks added

-Simple storage network added

-More items added to the coin shop

-Decreased skeleton HP form 0.35 to 0.25

-Decreased enchatebilty for skeleton melee weapon

-Increased spawn rate of many mobs from „Fish’s Undead Rising“

-Decreased parasite spawnrate by 30%

-Increased spawnrate of many mobs from „Better Animals Plus“

1.3 Beta- Coinshop, Mobdrops and mobspawns

-Finally removed "Weeping Angels"

-Fixed an issue where "Better Foliage" crashed the game

-Fixed an issue where "Spiders 2.0" crashed the game

-Fixed an issue where you need to sleep to progress in "Thaumcraft"

-Decreased Skeleton shotspeed by 25%

-Decreased Skeleton HP from 0.5 to 0.35

-Decreased enchanting stats of Skeleton melee weapon

-Set Nutrition decay Multplier to 2.5

-„Pollution off the Realms“ added

-„Infinites Pollution Filter“ added

-Advanced „Chimneys Added“

-Decreased the Mob Spawning during a Bloodmoon from 4 to 3.5 so player with low achivement Pc can play the game better.

 
1.2 Beta- Crash fixes, enviromental Update and Quality of life
-Added healing Items as Mob drops
-Decreased skeleton equip enchant chance from 8 to 5
-Decreased Bloodmoon spawnspeed from 4 to 3
-Coin shop added
-Fixed Thaumcraft progression issue
-Increased spawnchance of „Fish’s Undead Rising“ Mobs
-Added Atlas to starter gear
1.1.1/1.1.2 Beta [Hotfix] Overall Hotfix

-More Healing Items added

-removed Weeping Angel due to crashes
 1.1 Beta- Exploration and Mob balance

-Adding „Structure Plus“

-Added Rewards for staying alive

-Disabled extra Enderpearl drop by Enderman

-Encreased Enderman Blindness Chance from 3 to 5

-Disabled Enderman item stealing

-Disabled Magmacube to spawn lava on death

-Increased Slime split chance from 6 to 8

-Increased Spiderrider chance from 10 to 35

-Increased spider slowness chance from 1 to 5

-Increased Witch lingering Potion chance from 5 to 10

-Added Drop for Creeper

-Added Drop for Slimes

-Added Drop for Zombie, Zombie_Villager, Zombie_Pigman and Husk

-Added Drop for Skeleton

 -Removed "Stronghold Compass"

1.0 Beta- Magic, Tech and Balance

  -Thaumcraft added

  -JEI addons added

  -Decreased Bloodmoon chance from 30% to 20%

  -Increased Skeleton shotspeed by 50%

  -Enabled „dropCarriedWhenHit=true“

  -Removed ferret, hedgehog and hamster from CarryOn blacklist

  -Aquaculture 2 added

  -Waterstrainer added

  -Immersive Engineering added

  -Immersive Petroleum Added

 

1.1 Release Alpha

-Increased matchbox durability from 64 to 100

-Increased Zombie movementspeed by 20%

 1.0.2 Alpha/Third test

-Disabled sleep

-Removed Death Compass

-Added Perma Death

-Locked „Hard“ Difficulty

-Increased Zombie HP from 0.5 to 0.7

-Increased ocelot spawn chance from 4 to 5

-Increased wolf spawn chance from 5 to 7

-Increased Nether creep radius from 45 to 70

1.0.1 Alpha/Second test

-Fixed issue where Zombies where way to fast

-Decreased Skeleton shot speed (Back to normal)

-Increased Bloodmoon chance to 30%

-Added Starter Gear

 
Special thanks to all the mod developers who created these awesome Mods, please check them out and support them. You can find all the mods and the developer on CurseForge

Modlist:

Screenshots

Gallery

  • The Night...
    The Night... ...and their creatures
  • Farm
    Farm Farm
  • Graveyard
    Graveyard Fear the undead...
  • Sunset
    Sunset Sunset
  • The Ocean
    The Ocean Sharks...
  • Naga
    Naga Naga

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