Modpack
Tryhard Craft
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Budderman makes a modpack, in hopes of stability. Will it be stable?
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
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This modpack has a lot of well-known mods, but is heavy with tech. The only bits and pieces of magic are Botania and Thaumcraft. There are also some mods you may not know. Anyways, here we go, making a possibly stable or unstable modpack.
Sorry guys, but I have stopped working on this pack. I will possibly work on it some day, but I am very busy and have school, so I can't do much for the pack.
-N1ch0l2s
Removed CraftGuide. Be glad NEI's in there.
Warning: Don't download the first two alphas, they don't include CodeChickenCore.
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