Modpack
TwistedSoul's MineColonies and Tech
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Use technology to help improve the life of your colonists
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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MineColonies combined with AE2, Refined Storage, Mekanism, Industrial Foregoing, Biomes o' Plenty, Thermal Expansion, Tetra, Cyclic and more
This is city-builder style pack, played on normal survival difficulty
Focus on building up you colony and help provide it with resources by means of automation.
- No absurdly hard mobs.
- Very little if any magic.
- No raiders (MineColonies).
- No extreme recipes, many are left as default, unless changed to avoid conflict or impossible crafts.
- Nothing massively over-powered.
- Creative only items are not craftable.
- AE2 channels are enabled.
I think the pack has a pretty good balance overall, It's about advancing to the next tier of tech.
However, configure the pack as you see fit, make it as hard or easy as you want via config files.
Requires at least 4GB RAM allocated to play well on the client.
Runs well on a server that has a Core i5 with 4GB and up to 10-15 players so long as you're not all running RFTool Quarries.
I highly recommend OptiFine when playing this pack.
Shaders cause issues with rendering many machines, please don't report to me if you have shaders on.
WARNING: Don't update the mod pack to this without backing up your existing profile.
You cannot upgrade your 1.12 world to this, it will ruin your save, start a new profile.
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