Tyler John's Parasitic Race to Space
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A Modpack about exploring the cosmos, oh and not dying to the parasites. *Not made by Tyler John.
Themed around advanced technology, futuristic settings, and often alien worlds or advanced machinery.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Tyler John's Parasitic Race to Space
A Modpack about exploring the cosmos, oh and not dying to the parasites. *Not made by Tyler John.
RECOMMENDED INSTALL
I recommend installing the Optifine mod, as the hardcore darkness mod is installed, and all of the other Dynamic Lights mods don't work for whatever reason lmao.
I would also turn on the two included resource packs, i like them :)
Features
- The Scape and Run: Parasites mod has been configured to work with all the other mods, and the world will progress through the parasitic infection.
- The health system has been completely overhauled with the First Aid mod, and it has been configured specifically for this modpack. (made it a bit easier lol)
- Extra healing items and more have been added through the Medicraft: Alchemy Aid mod.
- The Techguns mod allows you to craft weapons and armor for defending yourself from the parasites.
- Tinker's Construct's modular tool system allows you to create your own tools.
- Tinker's Forging ports TerraFirmaCraft's tool forging system to Tinker's Construct.
- The world has been overhauled by Dynamic Trees, Biomes O' Plenty, Traverse Reforged, and more.
- Food and farming has been changed by the Cooking for Blockheads and Pam's Harvestcraft mods.
- The Tough as Nails mod makes a hardcore survival experience.
- The Weather, Storms & Tornadoes mod overhauls the weather system.
- Many other Tech mods.
I highly recommend reading these
TIPS
- RUSH THE BED. trust me you are gonna want a bed before the first night.
- The parasites spread through a status effect called Call of The Hive. COTH is gotten from most parasites. COTH can then be spread from entity to entity, including the player.
- Keep track of the parasites' progress. The phase of the parasites is sent in chat whenever they reach a new phase. The current parasite phase can also be seen through a Blood Clock, which can be crafted.
- If you ever hear a sound like a gong, KILL IT
- Make a stable source of wool and string. Wool and string are the recipe for healing items. Getting a stable source of healing early game is a necessity.
- It is best to have a gun and basic techguns armor before you began deep caving.
- The Tinker's Construct drying racks can be used to make a good early game source of food.
- A base secure from the parasites is best.
- I might add more tips later.
I will update the modpack with features and recommendations whenever i feel like it lol.
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