Uniformity
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A Vanilla +++ Modpack
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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!CURRENT KNOWN ISSUE!
The first load of the pack will commonly state it failed to load. EXIT OUT AND LOAD AGAIN. It will load fine the second time.
~~Uniformity~~ Update coming
Large modpack with many mods following a focus on balance between exploration, magic, and tech, while also sticking to mods that would be seen in an "advanced vanilla" version of Minecraft.
Includes mods such as:
Biomes o Plenty, Atmospheric, Bloomful, Swamp Expansion, Upgrade Aquatic, Autumnity and Scenic for their biomes, cave generation and foliage for exploration.
Quark for its random but fitting additions.
Mekanism, Immersive Engineering, and Create for their mechanical and technological functions to aid in automation and large scale harvesting.
Refined Storage, Applied Energistics 2, and Simple Storage Network for bulk item storage with easy access.
Champions, Progressive Bosses, Savage and Ravage, and Rotten Creatures for their mob changes and additions
Natures Aura, Botania, and Astral Sorcery for their magic based mechanics.
And many more mods to add to, enhance, and change the game.
!WARNING!
This modpack is put together with my limited knowledge of modpack building, which means there is bound to be bugs. Some I may be able to fix, but many I suspect will be out of my reach give my current ability with coding. If you find any issues, please report them. If you also happen to know how to fix any issues or any tips on how to, I would highly appreciate the assistance.
Some current known issues :
=!IMPORTANT! At first launch of the pack, the game will state it failed to load, stating a list of mods. This is common, simply exit out and start up the pack again. It will load fine the second time.
Problems caused - no other gameplay problems caused other than lost time and possible confusion. May look into it, most likely no fix other than removing the problematic mods for first load.
=World generation can develop floating foliage and non flowing source blocks which will remain until broken / updated.
Problems caused - little to none, source blocks can be updated to flow, foliage can be destroyed. Visual issues only.
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