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Tech pack focused on specific mods insted of 'kitchen sink' throw all the mods in
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features complex tech, often requiring intricate setups and resources.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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We took a look at all the popular packs out there, played a lot of them... We found most of them lacking in some way/shape/form. So we spliced in a few mods we enjoyed the most from those packs, removed a lot of mods that we felt were 'filler' or antiquated, or just caused a lot of problems. Then we tweaked a few recipes to make the pack more fun with fewer headaches and frustrations. This pack is meant to streamline the experience and provide a slightly more intuitive path of progression. You end up with a pack with a heavy tech focus that's fun to play for both the 'new to modded' and expert Minecrafters. Check it out, you won't be sorry.
A few things we 'tweaked' so you won't be confused:
Ender I/O has recipes added to take out the pain of grains of infinity and organic dyes, simple smelting will suffice now.
Extreme Reactors now has a 20x power multiplier on turbines output, so they are worth investing resources in as a viable end-game solution.
Environmental Tech has been expedited with the crystal lens now being craftable out of litherite.
Woot has had its in-world crafting drastically reduced to make setting up spawners much easier.
The Industrial forgoing Stonework factory recipe has been altered to allow the use of any slimeball instead of requiring a pink one.
With Universal Remote you can operate any block/machine from any dimension.
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