Voltaic Awakening
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Based on the original Voltz modpack
Themed around advanced technology, futuristic settings, and often alien worlds or advanced machinery.
Themed around space exploration, including traveling to other planets, building spaceships, and surviving in outer space environments.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Focuses on strategic base fortification and defense against PvE threats. Usually includes traps, turrets, enhanced enemy AI, and automation.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Includes gameplay revolving around space travel and planets.
Introduces modern weaponry and combat mechanics.
Emphasizes combat mechanics and fighting gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Based on the original Voltz modpack
Voltaic Awakening is a modpack centred around technology and warfare. Mods such as Mekanism and Galacticraft, offer exciting possibilities for creating factories and travelling to space! DefenseTech and MFFS add missiles, bombs and force fields to protect your base from attackers. ExtraBiomesXL and JourneyMap allow heavy exploration to decide the perfect place to mark your land. And Et Futurum, a mod designed to bring 1.8, 1.9, and 1.10 features into 1.7.10.
Mod List:
- Applied Energistics 2 - AlgorithmX2
- CodeChickenCore - Chicken Bones
- CoFH Core - Team CoFH
- CraftTweaker - jaredlll08
- DefenseTech - Aidan Brady
- Et Futurum - ganymedes01
- ExtraBiomesXL - allaryin, scottkillen
- Galacticraft Core - Micdoodle8
- Galacticraft Planets - Micdoodle8
- Inventory Tweaks - Kobata
- JourneyMap - techbrew
- Mekanism - Aidan Brady
- Mekanism Generators - Aidan Brady
- Mekanism Tools - Aidan Brady
- MicdoodleCore - Micdoodle8
- MineFactory Reloaded - Team CoFH
- ModTweaker - jaredlll08
- Modular Force Field System - darkguardsman
- Modular Power Suits - MachineMuse
- NEI Addons - bdew
- NEI Integration - tonius111
- Not Enough Items - Chicken Bones
- Numina - MachineMuse
- OpenModularTurrets - Poenjabiesous
- OreDictionaryConverter - EXTER7
- Quadrum - dmillerw
- VoltzEngine - DarkCow
Known Issues:
- Enabling skin overlays in etfuturum.cfg will cause your skin to not render properly.
- Enabling anisotropic filtering breaks the texture for antimatter and redmatter.
- Pressing 'U' (NEI usage key) on SMine causes crash
- Placing a remote controller inside a fortron capacitor corrupts the world (mcedit can fix it)
- Having multiple force fields in close proximity can cause unknown errors
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