Voxy with Shaders(ultra optimization modpack)

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Voxy with Shaders(ultra optimization modpack)

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Voxy with Shaders is a multi-version, ultra-optimized graphics modpack engineered to deliver breathtaking cinematic Minecraft experiences across different game versions. Enjoy massive voxel-based render distances combined with stunning shader

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Minecraft

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Type
Modpack
Pack Size
Small / Light 46 mods
Latest Version
Voxy with Shaders 26.1.1-3.0.zip

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Description

hello guys Voxy with Shaders** is a multi-version, ultra-optimized graphics modpack engineered to deliver breathtaking cinematic Minecraft experiences. It completely eliminates the old, tedious methods of manual world pre-generation and replaces them with a modern, fully automated system. Enjoy massive voxel-based render distances combined with stunning shaders and rock-solid performance.

voxy with shader modrinth

Requirement Level Target Performance Recommended GPU Recommended VRAM Voxy Render Distance
Minimum 1080p / 60 FPS (Light Shader) GTX 1060 / GTX 1650 Super / RX 580 4 GB VRAM 32 - 64 Chunks
Recommended 1080p / 90+ FPS (Medium Shader) RTX 3050 / RTX 2060 / RX 5500 XT 6 GB VRAM 64 - 128 Chunks
High-End 1080p/1440p / 120+ FPS (Ultra Shader) RTX 3060 / RTX 4060 / RX 6600 / RX 6700 XT 8 GB VRAM 128 - 256 Chunks
Extreme 1440p / 4K Ultra LOD (Extreme Shader) RTX 4070 / RX 7800 XT & above 12 GB+ VRAM 256+ Chunks

- Optimal Voxy Core Rendering Settings (Pre-Configured)

The core Voxy rendering settings in this pack are carefully balanced to maximize LOD distance while protecting your GPU VRAM and preventing micro-stutters during shader rendering.

⚙️ Setting Explanations & Tweaking Guide

Enable Voxy (On): Toggles the primary Voxy LOD rendering engine.

📈 On: Enables distant terrain rendering beyond vanilla limits.

📉 Off: Disables Voxy completely, reverting back to standard Minecraft rendering.

Service Threads (5): Sets the number of background CPU threads allocated for Voxy processing.

📈 Increase (e.g., 6-8): Speeds up background mesh building if you have a high-end processor.

📉 Decrease (e.g., 3-4): Frees up CPU threads for lower-tier processors to prevent system lag.

Use Sodium Threads (On): Synchronizes Voxy's threading pipeline with Sodium's chunk update threads.

📈 On: Recommended. Improves CPU efficiency and keeps chunk updates harmonious.

📉 Off: May cause uneven chunk updates or minor stuttering.

Chunk Ingest (On): Handles the active transfer of newly loaded chunk data into Voxy's LOD system.

📈 On: Essential for real-time LOD updates as you explore new areas.

📉 Off: Pauses LOD generation for new chunks.

Pixels^2 of Subdivision Size (63): Controls the geometric detail/density of distant Voxy chunks.

📈 Increase (e.g., 100+): Lowers visual detail, significantly reducing GPU/VRAM load and boosting FPS.

📉 Decrease (e.g., 32-16): Increases mesh detail for sharper landscapes, but heavily taxes VRAM and GPU power.

Render Distance (96): Sets the absolute boundary in chunks for Voxy's distant terrain rendering.

📈 Increase (e.g., 128+): Pushes horizons further out, requiring significantly more VRAM.

📉 Decrease (e.g., 64-32): Saves massive amounts of GPU memory and ensures stability on GPUs with 6GB or less VRAM.

Enable Environmental Fog (On): Blends the edge of Voxy LOD chunks smoothly into the atmosphere.

📈 On: Creates a seamless, immersive transition to the horizon.

📉 Off: Sharp cutoffs at distant edges, slightly lighter on GPU.


- Optimal Voxy World Gen Settings (Pre-Configured)

The Voxy World Gen V2 configuration in this pack comes pre-tuned with optimized, lower values out of the box. High generation settings cause heavy CPU spikes and severe micro-stutters when moving through new terrain. These presets ensure a 100% stutter-free and smooth experience across all hardware configurations.

⚙️ Setting Explanations & Tweaking Guide

Generation Radius (44): Determines how far away from the player new terrain chunks will be generated.

📈 Increase: Generates terrain further ahead so distant landscapes appear sooner, but increases CPU load.

📉 Decrease: Reduces load on your processor, ideal if you experience lag while flying or riding fast.

Scanner Interval in Ticks (40): Controls how frequently the mod checks for missing chunks that need generating (20 ticks = 1 second).

📈 Increase (e.g., 60-80): Makes checks less frequent, freeing up CPU resources for smoother FPS.

📉 Decrease (e.g., 10-20): Scans more rapidly for faster chunk loading, but can cause CPU lag spikes.

Max Queue Size (5000): Limits the number of chunks waiting in line to be generated.

📈 Increase: Keeps large generation tasks stacked during fast travel, but consumes more RAM/VRAM.

📉 Decrease: Prevents memory buildup on lower-tier systems.

Max Parallel Tasks (2): Sets the maximum number of CPU threads used simultaneously for world generation.

📈 Increase (e.g., 4 or 8): Dramatically speeds up world loading if you have a powerful multi-core CPU.

📉 Decrease (1 or 2): Prevents CPU overloading and eliminates lag spikes on mid-to-entry-level processors.

📊 Official Developer Performance & FPS Benchmark

The modpack has been thoroughly tested on the developer's official hardware configuration, delivering highly stable performance:

RTX 3050 6gb vram - i5 12450 h test  Allocate 6 GB to Minecraft

🚀 Vanilla Mode (No Shaders): 350+ FPS (Ultra-smooth, zero-lag gameplay. Very lightweight on the GPU!)

🌌 Photon Shaders Enabled: 105+ FPS (Stunning cinematic visual quality while maintaining high fluid performance)

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