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Way Back When...
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Do You want to experience Minecraft like it was way back in alphas or betas, but optimized & updated? Now you can play without hunger or sprint, find many new flowers, craft new tools & explore new dimensions! All in the visual style of minecraft beta
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WELCOME!
To the Ultimate Minecraft Experience
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After years of playing different minecraft versions, watching nostalgic let's play series',
looking at different debates & arguments between beta and modern mc fans
I decided that I wanted to try and resolve many issues by creating this modpack.
Do mind that I am a beta minecraft fan - though not the most hardcore one.
In short I came up with the idea to mash new & old minecraft but also introduce extensions to already existing content/ game mechanics. I believe that many recent updates such as aquatic or caves & cliffs do indeed bring great features to the game, however I also think that beta minecraft has a better visual style and is less loaded with useless content (such as a panda mob that can't be tamed and doesn't drop anything).
Hopefully this modpack can reward all kinds of playstyles by expanding upon existing content (or restricting useless features) so that the builder and the explorer can both have fun in their own unique ways!

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Update 1.3 Introduces a swath of new features, reworks & fixes.
Check out it's trailer!
Meanwhile update 1.4 is awaiting more media coverage lol![]()
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Check out these videos to learn about my modpack!
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Credit to all incredible mod authors! Link to the mod list
Link Removed: https://www.mediafire.com/file/ptzgxdnhu745dvi/modlist.html/file
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If you don't feel like watching longform videos here's a quick summary
of features though it is less extensive.

-OVERWORLD Ores are generally rarer and more likely to be found in caves rather than when strip mining
-NETHER has new generation thanks to incendium and a lot more generated structures
-END has new generation thanks to Nullscape and some more structures
-ABYSS CAVE is a new dimension added just to help with getting recources
(added via below bedrock caves mod)
-OTHERSIDE is another new dimenstion you can enter through the ancient cities!
-MODERNER BETA adds many old minecraft world-gen options, however you can also play with vanilla 1.20.1 worldgen!

-Sparse structures makes overworld structures 3 times rarer to encounter
-Villages have more varied sizes & biome types
-Vanilla structures have all been upgraded via JUNG's mod suite
-New village visitors are rare villagers that appear in villages and dissaper after some time!

-A map atlas has been added to the game
-A cave map with the ability to track caves
-A portal linking compass has been added
-An end respawn anchor has been added
-Better Loot has been added for most structures
-Greater Eyes of Ender are ender eyes that will lead you to many structures! They can be crafted.
-Deserts now have a bit more content with dry grass, cactus flowers & quicksand found in them
-Swamps now have an additional specific tree type, decaying kelp that can be turned into
"super-farmland" & toxic gass that can be collected and made into special gas lamps

-Old textures & new ones "oldified" with resourcepacks
-Some grass blocks are now shorter to not obstruct the view as much
-Beta 1.3 Smooth lighting system
-Super dark darkness
-Dynamic light system with the old lighting (can be disabled/ work with blocky lighitng)
-Cave Dust particles
-Old water colors & lighting
-More mob variants textured in beta/vanilla style
-Some new minecraft mobs removed (like wandering traders & camels)
-Added ambient fireflies & firefly bushes that add ambience
-Added more rain ambient noises
-Added 5 new bookshelf texture variants

-Extended to last bout 13min day / 13min night
-Added special nighttime events such as blood-moon, harvest-moon etc. via Enhanced Celestials + addons to make some nights unskippable
-Added seasons that affect weather, foliage & crop growth via Fabric Seasons
-TNT's harder beds mod makes it so you have to craft beds via bed matresses (require more wool),
they can't be placed in complete darkness & can only be collected with silk touch tools

-Old combat system (no hit delay)
-Dual wielding mechanic added
-Sword blocking mechanic added back
-Shields kept in game but only block some dmg & have tiers
-Armor & damage rebalances to account for increased difficulty & 2 more armor tiers above netherite/ obsidian
-Axes don't deal overpowered damage
-All upgrade templates are now craftable!
-Added 3 quivers via Simple Quivers mod!
-Different armors now have different weight so the strongest armors make you move a bit slower
-Having a shield equipped in the offhand now makes you walk slower
-Added more crossbow variants via Crossbow Expansion
-Added more bow variants via More Bows: Restrung! (modified by my ideas)
-Tridents are now craftable via Better Tridents
-Added full set of turtle armor with added effects via Full Turtle Armor
-Copper tools & armor added (work like stone, but are faster & less durable)
-Amethyst tools & armor added (they're like diamond but have less durability)
-Warden tools & armor added as an upgrade to netherite/obsidian
-Obsidian tools & armor added as a replacement for netherite
-Ruby tools & armor added, they're more durable than diamond but dont deal more dmg
-Dragon armor added as a final armor tier giving 92% damage reduction!

-Old food system (no hunger)
-Custom food item stacking
-Eating animations retained
-High nutrition foods good for combat, low nutrition good to refill smol health amounts
-More golden foods
-Food farming balanced around seasons, in winter no crop will grow
-Added strawberries, coffe, corn & pears
-Added new berry variants
-Added new small glass vials & big glass jars to store potions in (glass vial potions can be quickly drank)
-Added cactus juice made from cactus flower!

-Inmis mod adds old-school textured simple backpacks (they have been limited to 2 smaller backpacks, one ender pouch and the huge endless backpack as a reward for killing the ender dragon)
-Added Craftable bundles

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-Give less loot
-Old despawn mechaincs (like in beta mc animals despawn & spawn more frequently)
-Breeding kept as a game mechanic
-Added hog as a chonkier pig in forests & Grizzly bear in taiga biomes
-Sheep no longer drop food
-Bees are now smaller in size
-Villagers have different skin tones & eye colors!
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-Starting from 270 coordinates on X,Z slowly get tougher so exploring becomes more dangerous
the farther you travel
-Get stronger the lower you are so caves become harder to explore
-Max amount of naturally spawned monsters around you is 90
-Get stat boosts once you complete certain advancements like going to the nether, getting diamonds etc.
-New bosses & minibosses have been added to the game!
The Blackstone golem (needs a blackstone altar to summon)
3 Golem minibosses in shrines that generate in world
The Stalker from the mod Otherside
New Wither fight mechanics
New Ender Dragon fight mechanics
New Warden fight mechanics

-New brick variants have been remade to look more consistent with vanilla brick. Because of that there are now 5 different colors of brick: vanilla, orange, brown, blue, lime
-Granite, Diorite & Andesite have been changed into Siltstone Marble & Limestone
-New colored slime block!
-White glowstone grows on echo trees in the Otherside dimension
-Make Specialised glass types: lava glass, soundproof glass, redstone glass & tinted glass!
-New glass blocks like stairs, slabs & doors
-A Rainbow lamp can display every color depending on how strong redstone signal it recieves
-New wood types include: Green Mango, Bloom Wood, Callery Wood & Stone Pine
-Added a Copper Hopper that filters items
-Minecarts can travel much faster & be connected with chains to form trains!
-Nerfed elytra & made it customizable (can be dyed and trimmed)
-Elytra boost platform can be built to make flight much mroe efficient!
-Mending enchantment nerfed via Mending Nerf (now just makes it so that the required material doesn't use up)
-Added more pumpkin carving patterns
-Added fletching table utility
-Grindstone can now remove specific enchants onto books!
-Sprint removed but paths now increase speed, also feathered boots boost walking speed as well
-Added a new mechanic to fishing - now when you catch an entity it will spawn as one when the fishing rod is retracted via Fishing Real
-Anvil repairing is now possible by right-clicking it with an iron ingot
-ENCHANTING is slightly overhauled - it doesn't require lapis & it takes full levels but you can see what enchants you're getting
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