Wemequest II

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Wemequest II

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Wemequest is back, completely different, and slightly less of a buggy mess.

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Medium 187 mods
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Wemequest II

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Ladies and Gentlemen, Boys and Girls, have I got a treat for you.

WEMEQUEST II

Achieve enlightenment by:

Making a Sick Pickaxe in Tinker's Construct!

Using Quark to do things you would only dream of in vanilla!

Going to space with Advanced Rocketry!

Forming a quaint village or bustling medieval metropolis with Minecolonies!

Building beautiful structures with Chisel, Chisels and Bits, Schematica, Little Tiles, and More!

Taming a dog and making them an immortal god with Doggy Talents!

Driving great vehicles using MrCrayfish's Vehicle Mod and Immersive Vehicles!

AND MUCH MUCH MORE!

Are you having trouble with framerate? Use Optifine. It's really cool.

Alright. I'll be honest with you. Wemequest was an objectively bad modpack. Half of it didn't work, the other half was too unbalanced, and the whole package was an inconsistent mess. This pack is less of that. It's tech themed, loosely balanced, and actually tested a bit. Don't expect the most balanced, perfect pack in the entirety of Curseforge. You're looking in the wrong place. Wemequest II is designed to be fun to play first, then a challenge after. That's why you can use Ore Excavation on anything, make spawners with Mob Grinding Utils, and abuse Tinker's Tool Leveling. Try setting a goal for yourself, because this modpack won't guide you. Maybe play it with a friend or two? But most of all, I sincerely hope you have a good time playing.

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