Modpack
Why...?
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In this pack, you need to know how to advance in several mods to progress
Themed around space exploration, including traveling to other planets, building spaceships, and surviving in outer space environments.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Centered around complex tech and/or magic where large-scale automation is necessary, often taking many hours to craft items and hundreds or thousands of hours to fully complete.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Includes gameplay revolving around space travel and planets.
Ideal for small groups of players or cooperative gameplay.
Designed to be difficult and challenging for experienced players, often with many hours of gameplay.
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"Why...?" -The player who looked through the custom Avaritia recipes.
In this pack, knowing how to automate is key to progressing. You will not finish the pack unless you can engineer creative solutions to otherwise stupid problems and things that were designed to be hard to automate.
There are also (basic) quests that will be improved on later, and once you are at Endgame, you can craft a Simple Achievements book and have fun [read: a bad time] trying to complete them.
This pack can be server-intensive in the end stages of the game. It is recommended, though not required, to play with friends.
Credits:
Maycrom: For allowing me to use his awesome quests
3rd party mod credits:
Galacticraft and dependencies (Micdoodle8): https://micdoodle8.com/mods/galacticraft/downloads (Note: The website is down at the time of posting, but that's been the official website for a while)
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