Community listing page, reviews here may not be monitored by the author.
WoBo2
No reviews yet
Big beta-pack. Play with all the newest 1.10 mods in this rewarding pack.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Filters
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
This is a big, standard 1.10 pack.
(150+ mods. You'll need to allocate at least 5Gb of RAM just to start it.)
Mods: Mods found here at curse.com and Mekanism.
I tweaked configs to remove clutter and balance mods, but hasn't added any crafting-grind. Have added more rewards though in the form of Lootbags, Chance Cubes, craftable Elytra, Dungeons and other lootable stuff. To give you a challenge the mobs are harder, especially in Hard difficulty, and you'll need to have a varied diet to get the most out of your food (Yes, I have The spice of Life in the pack, but it's in easy-mode). Did you know that we have VeinMiner in this pack?
As I am no professional modpack-maker, and this pack is huge, you should look at this pack as a alpha- or beta-pack. I don't do extensive testing before I upload files. This means that the mods should be as up to date as possible, but world-breaking errors can occur. MAKE BACKUPS! I do however test that the pack starts on my computer and on my server, and do some basic tests, before I upload any files.
If you find a bug, recipe conflict or got something else on your mind regarding this pack: Feel free to use the Comment Section or the Issue Tracker here at curse.
How to get the WoBo2 server files (Curse windows tutorial):
Server files tutorial:
1. Download forge from https://files.minecraftforge.net/ (Installer-win). Use same version that the WoBo2 pack uses (You can find the version by looking in Profile Options for your WoBo2 Profile in the Curse Client).
2. Run forge-1.10.2-*-installer-win.exe that you just downloaded. Install the server files to a folder (let's call this the server folder from now on).
3. Copy the "config", "mods" and the "scripts" folders from your WoBo2 client install in to your server folder.
4. Run the forge-1.10.2-*-universal.jar file. It will give you the eula.txt and server.properties files in your server folder.
5. Read and edit eula.txt and server.properties (example under)
6. That's it, you now have the "server files". Run forge-1.10.2-*-universal.jar again, from cmd this time, with these arguments to start server: java -server -Xms1G -Xmx5G -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:MaxTenuringThreshold=15 -XX:MaxGCPauseMillis=30 -XX:-UseGCOverheadLimit -XX:+UseBiasedLocking -XX:SurvivorRatio=8 -XX:TargetSurvivorRatio=90 -XX:+UseCompressedOops -XX:+OptimizeStringConcat -XX:+AggressiveOpts -XX:ReservedCodeCacheSize=2048m -XX:+UseCodeCacheFlushing -XX:SoftRefLRUPolicyMSPerMB=20000 -jar forge-1.10.2-*-universial.jar
(I found these arguments at https://minecraft.curseforge.com/projects/all-the-mods . I know nothing about these java-things, but this setup works for me)
How to update a WoBo2 server:
1. Delete old files server files(config, mods, scripts, libraries folders and the two .jar files). Keep the rest.
2. Do step 1, 2 and 3 from the server files tutorial. If forge don't need an update, you can skip step 1 and 2.
If this is your first server I really recommend you going for a more tested and possibly more stable pack like the FTB Infinity for MC 1.10.2, which should come out in the middle of October 2016 (the rumor says). I give you this tutorial because I don't plan to upload a .zip every release of WoBo2 with these "server files", like some other packs do. But, if you really want a WoBo2 server, now you know how to get those files yourself.
Example of how a server.properties could look like: (This is my setup, took the IP out though)
#Minecraft server properties
#Sun Oct 02 11:59:33 CEST 2016
spawn-protection=0
max-tick-time=60000
query.port=25665
generator-settings=
force-gamemode=false
allow-nether=true
gamemode=0
broadcast-console-to-ops=true
enable-query=true
player-idle-timeout=0
difficulty=3
spawn-monsters=true
op-permission-level=4
announce-player-achievements=true
pvp=true
snooper-enabled=false
level-type=BIOMESOP
hardcore=false
enable-command-block=true
max-players=5
network-compression-threshold=256
resource-pack-sha1=
max-world-size=29999984
rcon.port=35665
server-port=25665
server-ip=
spawn-npcs=true
eula=true
allow-flight=true
level-name=World
view-distance=10
resource-pack=
spawn-animals=true
white-list=true
generate-structures=true
max-build-height=256
online-mode=true
level-seed=
motd=A WoBo2 server? You must be crazy!
enable-rcon=false
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Modpacks
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources