After a decade of minor changes in Botania, the entire progression has been changed up!
Bridger is a lightweight roguelike modpack in shich you are able to place islands and connect them with bridges, and fight off the mobs that come with the islands
Capitalism Evolved is a GregTech & TerraFirmaCraft based pack, where you real progression is money. You will start building a company from the ground up on a prebuilt island, where you can buy new houses, factories and get resources from, to finish your commissions. Like in a real capitalistic country you need to pay for power (EU), water and more with Rubel. The more commissions you do, the more xp you can get to unlock new perks.
Multiplayer focused modpack centered on evolving a civilization through unlocking recipes
The pack where you evolve G_cat into Santa Claus. It's like an adventure map in a modpack. It fits the theme in that it's like Adventure Maps evolving into modpacks for structured minecraft content and like the part where you Evolve G_cat into Santa Claus.
It's a modpack where you kill Bart, but everytime you or Bart dies, they get stronger.
Secure Contain Profit is an incremental economy pack inspired by the worlds and mechanics of SCP and Lobotomy Corporation. Expand your facility to ship Enkephalin for the Moonlit Company, harvested from dangerous abnormalities.
Seed & Stock: Swords to Plowshares is a relaxed, combat-free modpack about farming and improving livestock genetics through breeding. Animals can be adopted from the wild, or your crops and animal products can be sold for coins, which can be spent with the Wandering Trader to buy new livestock.
Build ever upwards. Figure out how to breach the unbreachable ceiling. Ascend through the heavens. Take pieces of the things that are still there. Fuse them together and make the stone that the builders rejected. Climb as high as you physically can. Place it atop your grand tower. Enter the EMPYREAN.
What if you had to turn an aggressive fungal infestation into a factory? SporeBlock is a StoneBlock modpack where you will grow and control a hostile infection in order to gather resources and progress through the pack and eventually build a fully automated Create system to keep it under control and extract resources from it. This modpack is made with custom recipes and a custom behavior of the Fungal Infection: Spore mod: progression is tied to how advanced the infestation is, and your capacity to keep it under control. Custom advancements alongside a guide book is also included in this modpack to guide you through everything you need to know!
uh you have to press the button to complete the pack, and uhhh hear me rant about stuff for like 5 minutes straight. really low effort so like give it the WROSE raiting PLEASE rating*
A roguelite pack where you explore rooms ascending the prison as a revived undead. As you explore the prison you will face various enemies, collect abilities that you will be able to use by weaving an ability scroll in a magic book. To complete a room you must vanquish every mob that infects its sancted (unholy) halls, the doors that have been closed for time immemorial (not sure how long) will open again, sensing the evil presence fade.
This modpack takes you through an (aka my) evolution as a modpack developer, starting as a kitchen sink that is "updated" with new mods as you progress. Then it turns into a slice of an expert pack with a new set of mods, and finally a factory pack where you must mass-automate a difficult to produce custom item.
About
Modpacks submitted for the 2026 Big Autumn Packjam.
These modpacks are sorted alphabetically! Try them all out!
Voting for the jam can be done on the discord until 10/19/26: https://discord.gg/r3uTFGfkgf
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