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Accelerated Decay
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Speeds up the leaf decaying process
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Accelerated Decay
Leaves go bye-bye
Accelerated Decay is an alternative fast leaf decay concept where instead of actually ticking the leaf blocks rapidly, we just remove them as soon as possible. Our mod implements this logic in the most vanilla possible way by delaying our leave checking logic to allow the game to naturally mark the leaves ready for removal.
One of the goals of Accelerated Delay was reduce the lag on clients & servers. We've achieved this by using a time based checking system and heavily reducing the particals and ticking logic on blocks.
How it works
Once the last block supporting leaves has been removed, the mod will attempt to seek out any leaves marked with the #minecraft:leaves tag and remove them as long as they're ready to be decayed.
We support any tree made up with the #minecraft:logs tag.
Why use yours over others
- Less lag is basically the only differentiating factor and a greatly simplified codebase allow for a very minimal performance impact.
- Relatively Open License
- No complicated configs, it's either on or it's not
- Forge & Fabric support out of the box
Why do you require the architectury-api?
I'm lazy, stop judging me, we fire and listen on some events that it's much simpler to implement with architectury. Also, lots of mods use it now so if you're on a modpack or making a modpack, you likely already have it!
Accelerated Decay
Leaves go bye-bye
Accelerated Decay is an alternative fast leaf decay concept where instead of actually ticking the leaf blocks rapidly, we just remove them as soon as possible. Our mod implements this logic in the most vanilla possible way by delaying our leave checking logic to allow the game to naturally mark the leaves ready for removal.
One of the goals of Accelerated Delay was reduce the lag on clients & servers. We've achieved this by using a time based checking system and heavily reducing the particals and ticking logic on blocks.
How it works
Once the last block supporting leaves has been removed, the mod will attempt to seek out any leaves marked with the #minecraft:leaves tag and remove them as long as they're ready to be decayed.
We support any tree made up with the #minecraft:logs tag.
Why use yours over others
- Less lag is basically the only differentiating factor and a greatly simplified codebase allow for a very minimal performance impact.
- Relatively Open License
- No complicated configs, it's either on or it's not
- Forge & Fabric support out of the box
Why do you require the architectury-api?
I'm lazy, stop judging me, we fire and listen on some events that it's much simpler to implement with architectury. Also, lots of mods use it now so if you're on a modpack or making a modpack, you likely already have it!
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