Accurate Block Hitboxes

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Accurate Block Hitboxes

By JakobifyOwner

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accurate block hitboxes based on the visible shape of blocks.

Mod Loaders
Minecraft

About

Description

Accurate Block Hitboxes

Accurate Block Hitboxes creates selection outlines directly from visible block models. Block orientation, state, connections, and open or closed variants are handled automatically.

Features

  • Model-accurate selection outlines for 2D and 3D blocks
  • Pixel-accurate transparency for plants and other cross-face models
  • True diagonal surfaces without staircase-like approximations
  • Thin 2D hitboxes with a thickness of 0.5 texture pixels
  • Support for models with a 3D base and additional 2D parts
  • Seamless outlines for doors, tall plants, beds, and other multi-block structures
  • Optional updates based on the currently visible frame of animated textures
  • Separate Vanilla hitbox whitelist to reduce flickering target switches
  • Projectiles can pass through model holes when their center ray fits through the gap
  • Configurable projectile hole pass-through support

Configuration

YACL can be used to configure the mod, 2D and 3D support, animated textures, additional model parts, and seamless connections. A block blacklist and a Vanilla hitbox whitelist are also available.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1
  • YetAnotherConfigLib 3

Notes

  • Player and entity collision remains unchanged; projectiles use the model center ray for supported block holes.
  • Block entity renderers are currently excluded.
  • minecraft:tall_seagrass is blacklisted by default because animated geometry can be expensive to rebuild.
  • Vanilla is the current primary target. Resource packs and modded baked models may work, but are not fully guaranteed yet.

Accurate Block Hitboxes

Accurate Block Hitboxes creates selection outlines directly from visible block models. Block orientation, state, connections, and open or closed variants are handled automatically.

Features

  • Model-accurate selection outlines for 2D and 3D blocks
  • Pixel-accurate transparency for plants and other cross-face models
  • True diagonal surfaces without staircase-like approximations
  • Thin 2D hitboxes with a thickness of 0.5 texture pixels
  • Support for models with a 3D base and additional 2D parts
  • Seamless outlines for doors, tall plants, beds, and other multi-block structures
  • Optional updates based on the currently visible frame of animated textures
  • Separate Vanilla hitbox whitelist to reduce flickering target switches
  • Projectiles can pass through model holes when their center ray fits through the gap
  • Configurable projectile hole pass-through support

Configuration

YACL can be used to configure the mod, 2D and 3D support, animated textures, additional model parts, and seamless connections. A block blacklist and a Vanilla hitbox whitelist are also available.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1
  • YetAnotherConfigLib 3

Notes

  • Player and entity collision remains unchanged; projectiles use the model center ray for supported block holes.
  • Block entity renderers are currently excluded.
  • minecraft:tall_seagrass is blacklisted by default because animated geometry can be expensive to rebuild.
  • Vanilla is the current primary target. Resource packs and modded baked models may work, but are not fully guaranteed yet.