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Advanced Tower Defense
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Tower defense mod that adds over 50 turrets with unque mechanics!
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Focuses on strategic base fortification and defense against PvE threats. Usually includes traps, turrets, enhanced enemy AI, and automation.
Features tech with a primitive, prehistoric, or medieval theme, reminiscent of machines from pre 15th century eras.
Introduces new weapons, which may add unique mechanics or abilities.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Must be installed on both the client and the server.
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Description
Welcome to Advanced Tower Defense! Here you will find many interesting and funny things that will help you with the defense of your fortress. So far, the modification only has the Middle Ages, but in the future there will be other branches of technology development!
(Originally this mod was Modrinth only but Modrint got YEETed from Russia (oof), so here we are)
Bug reports: [Click here]
Mod overview by The Lonorium [Click here]
-- Short guide on turrets --
How do I place a turret? - Take needed base (named in the description of the turret) and shift-click on the base. It should be deployed
How do I make my turret fire (AI base)? - Turret only attacking when they have enemy in radius and have winding mechanism in their base. Every turret has different radius.
How do I make my turret fire (Manual base)? - Turret deployed on a manual controlled base are controlled by player keybord arrows and fires on binded button in settings.
Wanna see more guides? Here's my YT channel
[Tap here]
-- Events --
I made a small poll and I would like to see your opinions!
[Tap here] (YouTube)
-- FAQ --
q: Can I port your mod to other versions?
a: I want to stay at the 1.20, just porting mod is very hard (no, but thanks for asking)
---
q: Can I upload your mod somwhere else?
a: No, thanks
---
q: Will you add [something] in the mod?
a: For now I have some of my own ideas, I'll tell when I would need ideas, okay?
---
q: I found a bug! Where I can report it?
a: for now I don't have issue tracker, but I made a google form instead [Tap here]
---
q: Current ballance of weapons is unfair! What can I do?
a: If you have a wish to report balance changes, you can fill a form here :D [Tap here]
---
q: Can I make a mod overwiev?
a: Sure, but please, add a link to the source (this page)
---
q: What's the point of this mod?
a: Having fun, I hope my creation will bring some joy for the people who downloaded it
-- Known issues --
No issues for now (I hope ^^")
-- Currently working on: --
1.21.1 port and 1.20.1 fixes
-- From the author --
I created this mod for quite long and hard.. There were many failures and mistakes, but I was able to make something quite interesting. I hope this mod will find its audience and surprise Minecraft players with its new things. In addition, this is my first work, which I decided to bring to the finished state. I hope you like it, I will be grateful for warm words of support! :D
-- Authors and contributors --
Freonsnowy (Me): code and texturing
OsmoKitty: texturing
Sayo Glimmer: texturing
Voxelstice: code
VinlanxDev: code
(Updates may be delayed here since I have issues with accessing modrinth from my country)
Welcome to Advanced Tower Defense! Here you will find many interesting and funny things that will help you with the defense of your fortress. So far, the modification only has the Middle Ages, but in the future there will be other branches of technology development!
-- Short guide on turrets --
How do I place a turret? - Take needed base (named in the description of the turret) and shift-click on the base. It should be deployed
How do I make my turret fire (AI base)? - Turret only attacking when they have enemy in radius and have winding mechanism in their base. Every turret has different radius.
How do I make my turret fire (Manual base)? - Turret deployed on a manual controlled base are controlled by player keybord arrows and fires on binded button in settings.
Wanna see more guides? Here's my YT channel [Tap here]
-- FAQ --
q: Can I port your mod to other versions?
a: I want to stay at the 1.20, just porting mod is very hard (no, but thanks for asking)
q: Can I upload your mod somwhere else?
a: No, thanks
q: Will you add [something] in the mod?
a: For now I have some of my own ideas, I'll tell when I would need ideas, okay?
q: I found a bug! Where I can report it?
a: for now I don't have issue tracker, but I made a google form instead [Tap here]
q: Current ballance of weapons is unfair! What can I do?
a: If you have a wish to report balance changes, you can fill a form here :D [Tap here]
q: Can I make a mod overwiev?
a: Sure, but please, add a link to the source (this page)
q: What's the point of this mod?
a: Having fun, I hope my creation will bring some joy for the people who downloaded it
-- Known issues --
All fine for now
-- Currently working on: --
Working on 1.21.1 and bug fixing for 1.20.1
-- From the author --
I created this mod for quite long and hard.. There were many failures and mistakes, but I was able to make something quite interesting. I hope this mod will find its audience and surprise Minecraft players with its new things. In addition, this is my first work, which I decided to bring to the finished state. I hope you like it, I will be grateful for warm words of support! :D
-- Authors and contributors --
Freonsnowy (Me): code and texturing
OsmoKitty: texturing
Sayo Glimmer: texturing
Voxelstice: code
VinlanxDev: code
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