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Adventure Enchantments
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This datapack adds 7 new enchantments some structure specific some from raids and some from villagers. It also makes protections more balanced with the addition of melee prootection and buffs to other specific protecions.
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This datapack adds several enchantments in diffrent locations, some vanilla enchantments balance changes and makes certain enchantments appear only at certain level of librarian villagers.
Enchantments include:
Charging - makes you sprint faster with the cost of extra hunger consumption, can be found everywhere and its about as twice hunger effective as lunge, max level 3, can't combine with lunge, can be aplied to spear

Emerald Speed - makes you much faster if you're walking on emerald blocks or emerald ores, it can only be traded from librarians of at least level 3, its twice as fast as soul speed, max level 3, can't combine with soul speed,** can be aplied to boots**

Explosive Arrows - your arrows explode upon hitting an enemy with an arrow but it also takes more durability can be found in enchanting table at level one and rarely at level 2 as well as in some structures such as desert temples, mansions, underwater ruins and jungle temples,** max level 3**, can't be combined with: mending, infinity, quik charge, piercing, multishot, speed stealer, can be aplied to: bows and crossbows (cant be aplied on crossbow with enchanting table)

Freezing - upon hitting an enemt aplies slowness but if someone already has that slowness level it aplies a higher level of slowness max slowness level it can apply is 5, you can fin it in igloos with a 50% chance, max level 2, can't be combined with: fire aspect, weakening, **can be aplied to: axes, spears

Melee Protection - gives 0.25x protection for all damage types and 1.5x protection for melee attacks such as: player attacks(for example: hitting with your fist) mace, spear, cacti and thorns, can be found everywhere, max level 4, can't be combined with other protections, can be aplied to armor

Speed Stealer - aplies speed to you and slowness to the enemy upon arrow hit, can be found in pillger outposts as well as on pillagers crossbows, max level 2, can't be combined with explosive arrows, can be aplied to crossbows

Weakening - aplies weakness to the enemy upon hit, can be found in mansions and can on raid vindicators's axes, max level 3, can't be combined with freezing, can be aplied to axes

Vanilla enchantments balance changes:
Fire protection - requires only level 4 to stop burning instantly
Projectile protection - is 1.5 better in defending from projectiles than it is in vanilla and adds 0.25 armor toughness per level
Mending - requires more xp to fix, is harder to get from villagers , is easier to find in structures
Frost walker - slightly more ice benath you and max level is now 3, these changes allow you to sprint jump with frost walker 3
Bane of arthropods now can be only found in strongold corridor chest and dungeon chests, is slightly stronger
Loot table changes
You can find tresure enchantments more commonly in: Underwater ruins, Desert temples, Jungle temples, Igloos and Mansions
**Archeology can be usefull now **- in desert temples and desert wells archeology sites you can now find treasure enchantments, in trail ruins archeology sites you can find melee protection
Librarians - now have diffrent book pools depending on villager level, and can sell books on level 5****
Librarian books on levels:
level 1: protection, fire_protection, blast_protection, projectile_protection, melee_protection, sharpness, smite, efficiency, unbreaking, power, lure, impaling, density
level 2: protection, fire_protection, blast_protection, projectile_protection, melee_protection, sharpness, smite, efficiency, unbreaking, power, lure, impaling, quick_charge, piercing, breach, luck_of_the_sea, punch, fortune, silk_touch, looting, sweeping_edge, knockback, respiration, depth_strider, feather_falling, density
levels 3-5: protection, fire_protection, feather_falling, blast_protection, projectile_protection, melee_protection, respiration, aqua_affinity, thorns, depth_strider, sharpness, smite, knockback, fire_aspect, looting, sweeping_edge, efficiency, silk_touch, unbreaking, fortune, power, punch, flame, infinity, luck_of_the_sea, lure, loyalty, impaling, riptide, channeling, multishot, quick_charge, piercing, density, breach, lunge, charging, binding_curse, vanishing_curse, frost_walker, emerald_speed, mending
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