Adventure Map Developer
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A simple mod created to help building (adventure) maps
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the client. Works on vanilla servers.
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A simple mod created to help building (adventure) maps.
Command Keybinds Keybinds
It adds 10 possible keybinds, which can each be assigned to a command using an ingame gui. When the keybind is enabled enabled and pressed, the command assigned is then executed.
Unlock and lock command
You are able to lock and unlock entities and blocks using commands (/lock & /unlock) Locked entities are invulnerable, item frames are fixed and armor stand have all slots disabled Locked blocks are, well, locked using a set key
Hide and reveal command
Entities can also be hidden and again revealed (/hide & /reveal) They are either given invisibility or their invisibility tag will be set to true in the case of armorstands and item frames
Invisible Entities
It also adds a toggle, which enables the player to see invisible entities, aswell one which enables him to see otherwise invisible blocks like barriers, structure voids etc. These can either be toggled using an ingame gui or with the help of a keybind.
Markers (Singleplayer only) and Interaction Entities can also be seen when toggled on
With everything toggled on:

With no option toggled on:

A simple mod created to help building (adventure) maps.
Command Keybinds Keybinds
It adds 10 possible keybinds, which can each be assigned to a command using an ingame gui. When the keybind is enabled enabled and pressed, the command assigned is then executed.
Unlock and lock command
You are able to lock and unlock entities and blocks using commands (/lock & /unlock) Locked entities are invulnerable, item frames are fixed and armor stand have all slots disabled. Locked blocks are, well, locked using a set key The command syntax can be seen in the gallery or on github.
Hide and reveal command
Entities can also be hidden and again revealed (/hide & /reveal) They are either given invisibility or their invisibility tag will be set to true in the case of armorstands and item frames. The command syntax can be seen in the gallery or on github.
Invisible Entities
It also adds a toggle, which enables the player to see invisible entities, aswell one which enables him to see otherwise invisible blocks like barriers, structure voids etc. These can either be toggled using an ingame gui or with the help of a keybind.
Markers (Singleplayer only) and Interaction Entities can also be seen when toggled on
With everything toggled on:

With no option toggled on:

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