Ae Shield

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Ae Shield

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Multi-function, custom shield.

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Type
Mod
Latest Version
aeshield-1.16.5-0.1.12b.jar
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Description

Note: This mod can not produce energy, must use with any Mod can produce RF energy.

Shields, but more.

Two basic attributes: Intensity and tier.

The total amount of damage a shield can withstand is Intensity x tier.

There are four defensive attributes for shields, corresponding to four damage types: close, remote, magic, and others. The higher the attribute value is, the less Intensity is lost by damage. If it is 0, it cannot defend against this kind of damage at all.

Three additional attributes: Withstand upper limit, trigger lower limit, regeneration rate, hit cooldown. Although it does not directly affect the shield's defensive power, it greatly affects the effectiveness of the shield.

upper limit: When the damage taken exceeds the maximum, it will consume additional strength and tier to resist damage.

Trigger lower limit: The shield will no longer trigger when the damage taken is below the lower limit.

Recovery rate: Recovery rate that directly affects shield strength.

Cooldown on Hit: Shield strength will no longer recover for a period of time after taking damage, until the cooldown ends.

Different shields have unique abilities that trigger when certain conditions are met.

When a player has multiple generators, only one of them will be defensive.

The shield must be put into the shield generator to be effective. When attacked, it will be deducted from the top left to the bottom right according to the direction of the red cable. Charging will go in the opposite direction.

All shields can be customized to upgrade, put the shield into the shield workbench, and put the corresponding kit above, click the down arrow to upgrade. Similarly, press the up arrow to retrieve the upgrade. This operation consumes nitrogen and energy.

Nanites have unique augmenting effects, put them and effect memory into programming console and click the middle button to add effects, a shield generator only the first nanites will work.

At present, the development progress of the Mod is in the early stage, and there may be various unreasonable values, unreasonable formula and other problems. It is now planned to be completely restructured to enhance its expansion capability.

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  • Mod Group
    Mod Group A series of items
  • Equipment
    Equipment Three sets of equipment

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