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AE2 Fluid Crafting
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Implements an experimental fluid autocrafting mechanic in AE2.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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AE2 Fluid Crafting
Everybody loves AE2 autocrafting! When the need arises to procure a couple thousand 64k disks, there's no better solution than to make a crafting CPU do the work for you!
However, if you want to craft a couple thousand Cryo-Stabilized Fluxducts, you're out of luck. These fancy-looking knockoff kinesis pipes are crafted by transposing half a bucket of Gelid Cryotheum into a frame. The problem here is that AE2 does not natively support fluids as first-class crafting ingredients and is thus unable to handle recipes with a quantity of fluid as an ingredient.
AE2 Fluid Crafting is a mod that offers an experimental solution: by treating fluids as items, it attempts to reconcile fluid ingredients with the existing item-based autocrafting algorithm. To learn more about the details of this system, check out the readme on GitHub!

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