AE2 Fluid Crafting Rework
No reviews yet
A port and reworked of AE2FC. Implement the fluid autocrafting mechanic in AE2.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
This is a rework and port of ae2-fluid-crafting, ported with permission from phantamanta44!
AE2 Fluid Crafting Rework
Put fluids in the pattern!

AE2 autocrafting is amazing and everyone loves it, but it is always becoming painful when dealing with fluids.
You have to put fluids in a container or use a dummy item to write patterns with fluids.
That's because AE2 doesn't support fluid as valid crafting ingredients before 1.16, so it can't handle fluids directly.
However, it is changed now! With AE2 Fluid Crafting you can write patterns with fluids freely.
Your AE system can output and accept fluids like items without worrying about how to handle these fluid cells.
Installation
1.7.10: Any version of AE2(Both Official AE2 and GTNH edition AE2 works). Extra Cells isn't necessary.
1.12.2: Only support PAE2. You can use origin AE2FC if you are playing with official AE2. You can directly upgrade origin AE2FC in your old save.
More Info: Github Readme Page
QoL
- You can directly code the fluid in fluid pattern terminal with fluid container.
- Right clicking with fluid container in fluid pattern terminal can add the fluid amount in pattern.
- An extend fluid terminal with 16 inputs and 4 outputs.
- 'Multi amount' buttons also works on fluid amount.
- Fix most crash or bugs with PAE2 in 1.12.2
AE2 Fluid Crafting Rework
Intro
AE2 autocrafting is amazing and everyone loves it, but it is always becoming painful when dealing with fluids.
You have to put fluids in a container or use a dummy item to write patterns with fluids.
That's because AE2 doesn't support fluid as valid crafting ingredients before 1.16, so it can't handle fluids directly.
However, it is changed now! With AE2 Fluid Crafting you can write patterns with fluids freely.
Your AE system can output and accept fluids like items without worrying about how to handle these fluid cells.
Installation
1.7.10: Any version of AE2(Both Official AE2 and GTNH edition AE2 works). Extra Cells isn't necessary.
1.12.2: Only support PAE2. You can use origin AE2FC if you are playing with official AE2. You can directly upgrade origin AE2FC in your old save.
More Info: Github Readme Page
QoL
- You can directly code the fluid in fluid pattern terminal with fluid container.
- Right clicking with fluid container in fluid pattern terminal can add the fluid amount in pattern.
- An extend fluid terminal with 16 inputs and 4 outputs.
- 'Multi amount' buttons also works on fluid amount.
- Fix most crash or bugs with PAE2 in 1.12.2
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers