AE2 Generators
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A simple energy solution for Applied Energistics 2
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
This mod adds a variety of generators that are meant to be used with Applied Energistics 2 as it doesn't include many ways to generate energy to power your complex networks, however this mod is not only for AE2 because it uses FE/RF. This mod is mainly for people who don't want to install Mekanism or other mods just to power their systems.
Please note that this mod is in beta.
Source code: https://github.com/ExpertTrout9232/AE2-Generators
Made with love using MCreator.
There are currently 4 generators: (Cables are not included!)
Solar Generator



Produces power from sun, outputs to every side except the top side 20 FE every game tick. If multiple outputs are connected, energy will be split equally. (This behaviour also applies to other generators.) Additional panels can be placed right next to the generator and one panel will generate additional 20 FE.
Lightning Generator


Place a lightning rod on top of it and it will generate 500 kFE per each lightning bolt. Once lightning strikes, the black lines will be turned white and the generator will be on 15 seconds cooldown and those white lines will slowly fade to black, indicating the time until it can generate energy again. Outputs to each side except top.
Heat Generator


Place lava under the generator and it will constantly generate 15 FE each game tick. Outputs to each side except top and bottom.
Wind Generator


Will generate up to 200 FE. Its effectivity will increase with height (calculated using y / 319 * 200). Doesn't work below y < 0. Outputs to the top and the bottom side.
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