Aeronautics: Wind and Weather
No reviews yet
Adds realistic wind, weather and temperature to create areonautics and create mod
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Aeronautics: Winds and Weather
This mod turns wind and weather into working parts of the world. Build sail-powered ships, run windmills from real wind speed, watch storms move across the horizon, and use heat and altitude to your advantage. Wind changes with location, terrain, time, weather, altitude, and temperature. Oceans are windier, mountains provide shelter, and the upper atmosphere can contain powerful moving wind bands.
Windcatchers
Windcatchers are dedicated sail blocks for ships and windmills. Ordinary wool, Create sails, and propellers are not randomly treated as environmental sails.
- Can be dyed
- Appears in the Aeronautics creative section
- Display their forces in contraption diagrams
Sail direction matters. Facing the wind produces strong propulsion, diagonal sails catch less, and edge-on sails produce almost no force.
More Windcatchers increase acceleration and maximum speed. Ship size, mass, heavy materials, sail angle, and sail placement are all considered. A properly supplied ship can reach 95% of the current wind speed.
Crafting
Produces two Windcatchers:

Windmills
Windcatchers work with Windmill Bearings.
- RPM follows the current wind speed
- More Windcatchers provide more Stress Units
- Ordinary Create windmills remain unchanged
HUD
Use the aviator goggles to get an overview HUD of the weather, temperature and wind

Commands
Check or override wind:
/aerowind set <speed> <bearing>
/aerowind clear
Choose what ambient wind affects:
/aerowind mode query
/aerowind mode windcatchers
/aerowind mode everything
Aeronautics: Winds and Weather
This mod turns wind and weather into working parts of the world. Build sail-powered ships, run windmills from real wind speed, watch storms move across the horizon, and use heat and altitude to your advantage.
Wind changes with location, terrain, time, weather, altitude, and temperature. Oceans are windier, mountains provide shelter, and the upper atmosphere can contain powerful moving wind bands.
Windcatchers
Windcatchers are dedicated sail blocks for ships and windmills. Ordinary wool, Create sails, and propellers are not randomly treated as environmental sails.
- Can be dyed
- Appears in the Aeronautics creative section
- Display their forces in contraption diagrams
Sail direction matters. Facing the wind produces strong propulsion, diagonal sails catch less, and edge-on sails produce almost no force.
More Windcatchers increase acceleration and maximum speed. Ship size, mass, heavy materials, sail angle, and sail placement are all considered. A properly supplied ship can reach 95% of the current wind speed.
Crafting
Produces two Windcatchers:

Windmills
Windcatchers work with Windmill Bearings.
- RPM follows the current wind speed
- More Windcatchers provide more Stress Units
- Ordinary Create windmills remain unchanged
HUD
Use the aviator goggles to get an overview HUD of the weather, temperature and wind

Commands
Check or override wind:
/aerowind set <speed> <bearing>
/aerowind clear
Choose what ambient wind affects:
/aerowind mode query
/aerowind mode windcatchers
/aerowind mode everything
windcatchers is the default. everything applies restrained wind drag to every Sable contraption.
Check or control regional weather:
/aeroweather query
/aeroweather set <type> <intensity> [duration] [radius]
/aeroweather clear [radius]
Example:
/aeroweather set thunderstorm 7 600
Quick weather commands are also available:
/aeroweather windy [seconds]
/aeroweather rain [seconds]
/aeroweather storm [seconds]
/aeroweather thunderstorm [seconds]
/aeroweather snow [seconds]
/aeroweather blizzard [seconds]
/aeroweather hail [seconds]
/aeroweather fog [seconds]
/aeroweather heatwave [seconds]
/aeroweather sandstorm [seconds]
/aeroweather monsoon [seconds]
Compatibility
Required:
- Minecraft 1.21.1
- NeoForge 21.1+
- Create 6.0.10
- Sable 2.0.x
- Java 21
- Create Aeronautics
Optional integration:
- ProtoManly Weather
- Weather2
- Simple Clouds
- Better Clouds
External weather mods can provide wind direction, speed, and weather conditions. Manual /aerowind set overrides always take priority.
Install the mod on both the server and clients.
Configuration
Wind strength, ocean exposure, upper-atmosphere wind, heat, thermals, Windcatcher performance, weather regions, storm effects, clouds, fog, audio, particles, HUD, and compatibility can all be configured.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources