Community listing page, reviews here may not be monitored by the author.
Aeronautics: Wind and Weather
No reviews yet
Adds realistic wind, weather and temperature to create areonautics and create mod
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Must be installed on both the client and the server.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Aeronautics: Winds & Weather
Realistic wind, sails, weather, temperature and more cool shi- (see images in galery, im too lazy to add them here this time)
Known bug: Doesnt work on dedicated servers
Features
Sailing & Rigging
- Masts & Yards: Place Masts to have something to attach the sail to.
- Area Selection Rigging: Right-click a Yard with a Cotton Sail or Canvas Sail, then click the lower opposite corner.
- Cloth Simulation: Rigged sails use cloth physics which works with wind direction, wind speed, and ship velocity.
- Moving sails:
- Reefing: Sneak-right-click the cloth to or roll up the sail.
- Rope Stuff: Attach a rope to the sail for a continuous trim.
- Sail Materials:
- Cotton Sail: Lightweight.
- Canvas Sail: Not light weight lol.
- Dye Support: Right-click any sail with dye to recolor the entire sail
- Windcatcher Canvas: Works with windmills and with sable sublevels aka those cool phsyics things aeronautics adds.
Keels & Rudders (Hydrodynamics)
- Keel: Put below the waterline along the hull's forward axis. Provides lateral hydrodynamic resistance to eliminate sideways leeway drift, converting lateral wind push into forward drive and allowing ships to tack into the wind. Connect multiple segments in line to increase grip.
- Rudder: Steer ships using rotation (Who would have thought). Connect a vertical shaft to the Rudder block to set its angle anywhere from 0° to 360°. Stack rudder blocks vertically to increase turning.
Wind Rider
- Basically aliexpress version elytra that works with wind
Instruments
- Anemometer: Measures local wind speed.
- Wind Vane: Tracks wind direction.
- Captain's Hat: Its just cool. (and gives goggles HUD)
Cotton
- Wild Cotton: Generates naturally in warm biomes and appears in shipwreck, villages and stuff.
Weather
- 19 Weather Types: Includes calm breezes, overcast skies, drizzle, heavy rain, thunderstorms, fog, heatwaves, snow, blizzards, hailstorms, sandstorms, and monsoons.
- Altitude Wind: Wind speeds naturally increase with elevation, featuring strong jet streams at high altitudes.
Dependencies & Requirements
| Mod | Version | Note |
|---|---|---|
| Minecraft | 1.21.1 | NeoForge 21.1.228+ |
| Sable | 2.0.3+ | Required physics API |
| Create | 6.0.10+ | Required |
| Create Aeronautics | 1.3.x | Required |
| Curios API / Accessories | Any 1.21.1 build | Optional |
| JEI | Any 1.21.1 build | Optional |
Commands
/aerowind query— Read wind speed, direction, temperature, and pressure at current coordinates./aerowind set <speed> <bearing>— Set a manual wind speed and heading./aerowind clear— Return to simulated weather wind./aerowind mode [windcatchers|everything]— Deprecated/aeroweather query— Check regional weather state./aeroweather set <type> <intensity> [duration]— Set regional weather conditions.
Configuration
Config files are located in config/aeronauticswinds-common.toml and config/aeronauticswinds-client.toml
Aeronautics: Winds & Weather
Realistic wind, sails, weather, temperature and more cool shi- (see images in galery, im too lazy to add them here this time) Credit: Hesherovich For the models!!
Features
Sailing & Rigging
- Masts & Yards: Place Masts to have something to attach the sail to.
- Area Selection Rigging: Right-click a Yard with a Cotton Sail or Canvas Sail, then click the lower opposite corner.
- Cloth Simulation: Rigged sails use cloth physics which works with wind direction, wind speed, and ship velocity.
- Moving sails:
- Reefing: Sneak-right-click the cloth to or roll up the sail.
- Rope Stuff: Attach a rope to the sail for a continuous trim.
- Sail Materials:
- Cotton Sail: Lightweight.
- Canvas Sail: Not light weight lol.
- Dye Support: Right-click any sail with dye to recolor the entire sail
- Windcatcher Canvas: Works with windmills and with sable sublevels aka those cool phsyics things aeronautics adds.
Keels & Rudders (Hydrodynamics)
- Keel: Put below the waterline along the hull's forward axis. Provides lateral hydrodynamic resistance to eliminate sideways leeway drift, converting lateral wind push into forward drive and allowing ships to tack into the wind. Connect multiple segments in line to increase grip.
- Rudder: Steer ships using rotation (Who would have thought). Connect a vertical shaft to the Rudder block to set its angle anywhere from 0° to 360°. Stack rudder blocks vertically to increase turning.
Wind Rider
- Basically aliexpress version elytra that works with wind
Instruments
- Anemometer: Measures local wind speed.
- Wind Vane: Tracks wind direction.
- Captain's Hat: Its just cool. (and gives goggles HUD)
Cotton
- Wild Cotton: Generates naturally in warm biomes and appears in shipwreck, villages and stuff.
Weather
- 19 Weather Types: Includes calm breezes, overcast skies, drizzle, heavy rain, thunderstorms, fog, heatwaves, snow, blizzards, hailstorms, sandstorms, and monsoons.
- Altitude Wind: Wind speeds naturally increase with elevation, featuring strong jet streams at high altitudes.
Dependencies & Requirements
| Mod | Version | Note |
|---|---|---|
| Minecraft | 1.21.1 | NeoForge 21.1.228+ |
| Sable | 2.0.3+ | Required physics API |
| Create | 6.0.10+ | Required |
| Create Aeronautics | 1.3.x | Required |
| Curios API / Accessories | Any 1.21.1 build | Optional |
| JEI | Any 1.21.1 build | Optional |
Commands
/aerowind query— Read wind speed, direction, temperature, and pressure at current coordinates./aerowind set <speed> <bearing>— Set a manual wind speed and heading./aerowind clear— Return to simulated weather wind./aerowind mode [windcatchers|everything]— Deprecated/aeroweather query— Check regional weather state./aeroweather set <type> <intensity> [duration]— Set regional weather conditions.
Configuration
Config files are located in config/aeronauticswinds-common.toml and config/aeronauticswinds-client.toml
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
- Marioverse
- Sable: Destructive
- Sable encounter system
- Create Aeronautics Physics Gantry
- Create Aeronautics New Structures
- Grappling Hook Mod: Skybound
- Farmer's Respite (Unofficial Port)
- Elomod
- Create: Northstar-Aeronautics Compatibility
- Endless Gravity
- 1 to 10 Scale Realistic Sable / Create Aeronautisc Air Pressure
- Zero Gravity End (Sable)
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources