Sable encounter system
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a highly configurable system for spawning sable sublevels like entities or structures
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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it currently adds 8 entities that upon spawning instantly spawn a set sable schematic also adds a block that replaces nearby creative motors with survival motors, an only sometimes working block thats supposed to turn into a chest with random loot from a loot table (currently trying to fix that) and a super cool system for stuff to despawn so it doesnt pile up
can be used to make sable subgrids spawn with datapack or mod
im also currently trying to make it configurable in a way that you can just set everything up in the config without any datapack/mod/modpacking experience
but i can see this getting used in one of these big modpacks like "Into the Betweenlands" where theres already everything configured so you can just hit create new world and have the perfect modded experience
if you use this on a server make sure you replace every unused encounter in the config with some long code that only you know because if someone saves a sublevel and they name it "name" its gonna start spawning
ALSO IF YOU CRASH WITH THE ERROR MESSAGE SAYING SOMETHING ABOUT AN UNCOUGHT PARRALEL PROSSESING ERROR PLEASE CONTACT ME on discord (Bommelnator.) or in the comments on curseforge i need to look if im the only one that crashes sometimes
if you get that error just restart it only happens sometimes
it currently adds some invisible entities that upon spawning instantly paste a set sable schematic also adds a block that replaces nearby creative motors with survival motors, a block thats turns into a chest with random loot from a loot table, a some blocks that can help a lot to make automated ships seem more alive and a super cool system for stuff to despawn so it doesnt pile up
it also adds some sublevels spawning during a raid and a block with a bossbar that goes down when certain blocks around it are destroyed i can see this getting used in one of these big modpacks like "Into the Betweenlands" where theres already everything configured so you can just hit create new world and have the perfect modded experience
currently working on: a reputation system that changes if some encounters spawn. making every encounter have a json file that has some conditions for spawning making the mod have a folder where you can throw in "encounter packs" that contain some blueprints and json files
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