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Sable: Collision damage (Create Aeronautics)
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Collision damage to Sable structures
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Runs entirely on the server. Also works in singleplayer.
Must be installed on both the client and the server.
Works on the client or the server alone, but does more when on both.
Varies by version.
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Description
This addon for Sable adds damage to ship-to-ship and ship-to-world collisions involving Sable structures (Create Aeronautics). .
Configuration is done in the config file (sablecollisiondamage-common.toml).
minBreakSpeed - minimum speed required to break blocks.
staticSlowdownPerBlock - slowdown applied after each broken block.
Similar to this mod, but Valkyrien skies
this is an alpha version, please report any bugs
Sable Collision Damage adds impact-based damage for Sable sub-level structures, aimed especially at Create: Aeronautics ships.
When a physics structure hits the world (or another structure) hard enough, blocks can break from the collision, turning crashes into real consequences instead of a harmless bump. This is useful if you want:
More believable ship physics and “landing mistakes matter” gameplay Ship-to-ship ramming and accidents to have visible results A lightweight way to add danger to Sable-powered contraptions without changing the rest of your modpack
Config (in sablecollisiondamage-common.toml):
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minBreakSpeed: minimum collision speed required to start breaking blocks
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staticSlowdownPerBlock: additional slowdown applied per broken block (helps prevent chain-reaction destruction)
Demonstration:
Compatibility note: the mod is designed to coexist with Sable’s own special block behaviors (for example, TNT keeps its original handling).
Similar to this mod, but Valkyrien skies
This is an alpha version, and only a small part has been implemented.
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