Mod

Climbable Ropes for Create Aeronautics
Rank 738
Rank 523 among mods

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Climbable Ropes for Create Aeronautics

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1 rating (100%) · 4.0★
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1 review (100%) · 4.0★
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★
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1 review (100%) · 4.5★
5.0★ (no reviews)
0.5★ 5★
Performance
0.0

Adds an empty-hand climb mode for vertical ropes in Create Aeronautics. Right-click with bare hands to grab on, W/S to climb, Space to jump off, Sneak to let go. Works for Plunger Launcher too.

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Multiplayer Unsupported
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NeoForge
Minecraft

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4.0
unothecard

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Posted: June 20, 2026 at 9:23:14 PM UTC
100 hrs
Total hours played at time of review
MC 1.21
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.5

This mod brings a good load of utility to my aeronautics world. I find myself climbing ropes all the time and using ropes in lieu of ladders. While this mod does not add much, it does what it set out to do, and does it perfectly. It doesn't impact my performance enough to justify a rating. The animations that go along with this mod are fantastic as well.

0
0
4.0
unothecard

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 20, 2026 at 9:23:14 PM UTC
100 hrs
Total hours played at time of review
MC 1.21
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.5

This mod brings a good load of utility to my aeronautics world. I find myself climbing ropes all the time and using ropes in lieu of ladders. While this mod does not add much, it does what it set out to do, and does it perfectly. It doesn't impact my performance enough to justify a rating. The animations that go along with this mod are fantastic as well.

0
0
4.0
unothecard

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 20, 2026 at 9:23:14 PM UTC
100 hrs
Total hours played at time of review
MC 1.21
The version(s) the reviewer played
0
0

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About

Project Details

Type
Mod
License
MIT License
Latest Version
[2.1.0] Climbable Ropes
Authors
CurseForge
Modrinth

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About

Description

Climbable Ropes adds the missing climb mechanic to Simulated rope strands

For configurations please checkout https://github.com/matejhozlar/Create-Aeronautics-Climbable-Ropes/blob/1.21.1/CONFIGURATION.md

In vanilla Aeronautics (the bundled Simulated module), you can grab onto a rope with a wrench and ride it as a zipline, but vertical strands are nearly useless. Gravity pulls you straight down, the assistance force can't fight it, and there's no input that means "go up." Ropes can be hung but not climbed. The Plunger Launcher's rope between two stuck plungers has the same problem.

This mod fills that gap with a parallel system. Right-click any near-vertical rope strand or any plunger rope with an empty main hand and you'll grab on. Once climbing:

  • W / S -> climb up and down (or along the rope on plunger ropes)
  • Sprint (CTRL) + S -> slide down with smooth acceleration; coasts to a stop when released instead of snapping
  • Mouse -> turning the camera swings you around the rope
  • Sneak (SHIFT) -> let go (drops you wherever you are)
  • Space -> jump off with an upward impulse, or when you've climbed to the top of the rope and a block sits above, mantles you up onto it
  • Step onto solid ground without holding forward to auto-dismount

For plunger ropes, the "forward" direction is locked when you grab on vertical-ish ropes lock to the upper end, otherwise to whichever end you were facing, so a horizontal rope doesn't depend on which plunger was fired first. Slide acceleration scales with the rope's angle, so steep ropes are the fastest and shallow ropes don't accelerate beyond normal descend speed. Plunger ropes attached to assembled physics objects (ships, contraptions) work too.

Plunger ropes also support ziplining. Hold a chain-rideable item (Create's wrench, same trigger Simulated uses for its strand zipline) and right-click a plunger rope to latch on. There's no steepness gate, so a horizontal plunger rope between two pinned plungers becomes a walkable rope bridge - walk into it, traverse with WASD, Sneak to drop off. Steep ropes give you a regular gravity-fed slide; pushing past either end with momentum dismounts you off that side.

The vertical-rope hitbox highlights when you look at it bare-handed, the same way it does for the wrench, so you always know where the grab point is. The hanging animation is synced across all clients in multiplayer, so other players see you riding too.

To join our whitelist server running with Aeronautics, feel free to apply at https://createrington.com

Climbable Ropes adds the missing climb mechanic to Simulated rope strands

For configurations please see https://github.com/matejhozlar/Create-Aeronautics-Climbable-Ropes/blob/neoforge-1.21.1/README.md

In vanilla Aeronautics (the bundled Simulated module), you can grab onto a rope with a wrench and ride it as a zipline, but vertical strands are nearly useless. Gravity pulls you straight down, the assistance force can't fight it, and there's no input that means "go up." Ropes can be hung but not climbed. The Plunger Launcher's rope between two stuck plungers has the same problem.

This mod fills that gap with a parallel system. Right-click any near-vertical rope strand or any plunger rope with an empty main hand and you'll grab on. Once climbing:

  • W / S -> climb up and down (or along the rope on plunger ropes)
  • Sprint (CTRL) + S -> slide down with smooth acceleration; coasts to a stop when released instead of snapping
  • Mouse -> turning the camera swings you around the rope
  • Sneak (SHIFT) -> let go (drops you wherever you are)
  • Space -> jump off with an upward impulse, or when you've climbed to the top of the rope and a block sits above, mantles you up onto it

Step onto solid ground without holding forward to auto-dismount

For plunger ropes, the "forward" direction is locked when you grab on vertical-ish ropes lock to the upper end, otherwise to whichever end you were facing, so a horizontal rope doesn't depend on which plunger was fired first. Slide acceleration scales with the rope's angle, so steep ropes are the fastest and shallow ropes don't accelerate beyond normal descend speed. Plunger ropes attached to assembled physics objects (ships, contraptions) work too.

Plunger ropes also support ziplining. Hold a chain-rideable item (Create's wrench, same trigger Simulated uses for its strand zipline) and right-click a plunger rope to latch on. There's no steepness gate, so a horizontal plunger rope between two pinned plungers becomes a walkable rope bridge - walk into it, traverse with WASD, Sneak to drop off. Steep ropes give you a regular gravity-fed slide; pushing past either end with momentum dismounts you off that side.

The vertical-rope hitbox highlights when you look at it bare-handed, the same way it does for the wrench, so you always know where the grab point is. The hanging animation is synced across all clients in multiplayer, so other players see you riding too.

To join our whitelist server running with Aeronautics, feel free to apply at https://createrington.com

Screenshots

Gallery

  • climbable-ropes-3.png
    climbable-ropes-3.png climbable-ropes-3.png
  • climbable-ropes-2.png
    climbable-ropes-2.png climbable-ropes-2.png
  • climbable-ropes-1.png
    climbable-ropes-1.png climbable-ropes-1.png

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