Antique Transport

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Antique Transport

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Adds Create trains, tracks, stations and Sable ships to Antique Atlas mod.

Industrial
Steampunk/Dieselpunk
No Genre
Create-focused
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Player Transport
Mod Addon
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NeoForge
Fabric
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client Required, Server Optional

Required on the client. Installing it on the server adds functionality.

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 or later
Latest Version
antique_transport-1.3.0+1.21.1.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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Source Issues Wiki Discord

About

Description

Antique Transport

Puts trains, tracks, stations, and airships on your Antique Atlas map. Works with Create, Sable and Create Simulated.

Available on Fabric and NeoForge (via Sinytra Connector).


map1

Features

Create

  • Train tracks – Your entire rail empire, drawn on the map. Yes, including that branch line to nowhere.
  • Live trains – Moving markers with name and route tooltips, so you can watch your trains be late in real time.
  • Stations – Create stations appear as named landmarks. Finally, a reason to give them proper names.

Sable

  • Ships & airships – Sable sublevels shown as directional markers with name, altitude, and last-seen time (all optional).
    To add a ship to the map, click on it while the atlas is open, or run /antique_transport markship while aboard.
  • Per-ship visibility – Each ship can be shown or hidden individually, so your test balloons do not clutter the strategic view.
  • Bookmark buttons – A single toggle button to show/hide all ships at once. Perfect for when the sky gets crowded.

Create Simulated

  • Dynamic ship previews – With Create Simulated installed, ships can be rendered directly on the atlas as live top-down diagrams instead of just markers. Tiny floating contraptions, now in convenient map form.
  • Automatic naming – Ships named via Simulated Nameplates are automatically reflected on the map, so you do not have to remember which one was “Definitely Not A Safety Hazard”.

Ships preview. Your helicopter hovers anxiously on the map, unsure whether it's a vehicle or just a very loud fan. Airplane passing by. Watch your airplane gracefully soar across the map — or crash into the ocean, we don't judge.

General

  • Bookmark buttons – Separate buttons to hide all train layers or all ships with one click. Useful when the map gets crowded, or when you're embarrassed by your rail network.
  • Per-feature config – Each layer (tracks / trains / stations / ships / previews) toggled independently in antique_transport.toml via McQoy.
Client only Client + Server
Train Tracks, Stations, Trains ✅ Rendered across the whole map. Same as client + server, because trains do not believe in networking drama. ✅ Same as client only. Nice and boring, just how infrastructure likes it.
Ships
<sub>(sub-levels)</sub>
⚠️ Not synced with other clients. Shows last-seen time so you at least know the ship existed. ✅ Synced with server and all clients, works across all loaded chunks.
Dynamic Ship Previews
<sub>(Create Simulated)</sub>
⚠️ Live ship diagrams work for ships within render distance; outside it, the last rendered preview can still be shown. ✅ Same behavior as client only, but with proper syncing, shared naming, and no ghost ships haunting the atlas forever.

map2

Planned / TODO

Credits

  • justliliandev - original author of Create train map integration.

Disclaimer: This mod was built with significant AI assistance. The code and architecture were developed in collaboration with an AI coding assistant.

Antique Transport

Puts trains, tracks, stations, and airships on your Antique Atlas map. Works with Create, Sable and Create Simulated.

Available on Fabric and NeoForge (via Sinytra Connector).


map1

Features

Create

  • Train tracks – Your entire rail empire, drawn on the map. Yes, including that branch line to nowhere.
  • Live trains – Moving markers with name and route tooltips, so you can watch your trains be late in real time.
  • Stations – Create stations appear as named landmarks. Finally, a reason to give them proper names.

Sable

  • Ships & airships – Sable sublevels shown as directional markers with name, altitude, and last-seen time (all optional).
    To add a ship to the map, click on it while the atlas is open, or run /antique_transport markship while aboard.
  • Per-ship visibility – Each ship can be shown or hidden individually, so your test balloons do not clutter the strategic view.
  • Bookmark buttons – A single toggle button to show/hide all ships at once. Perfect for when the sky gets crowded.

Create Simulated

  • Dynamic ship previews – With Create Simulated installed, ships can be rendered directly on the atlas as live top-down diagrams instead of just markers. Tiny floating contraptions, now in convenient map form.
  • Automatic naming – Ships named via Simulated Nameplates are automatically reflected on the map, so you do not have to remember which one was “Definitely Not A Safety Hazard”.

Ships preview. Your helicopter hovers anxiously on the map, unsure whether it's a vehicle or just a very loud fan. Airplane passing by. Watch your airplane gracefully soar across the map — or crash into the ocean, we don't judge.

General

  • Bookmark buttons – Separate buttons to hide all train layers or all ships with one click. Useful when the map gets crowded, or when you're embarrassed by your rail network.
  • Per-feature config – Each layer (tracks / trains / stations / ships / previews) toggled independently in antique_transport.toml via McQoy.
Client only Client + Server
Train Tracks, Stations, Trains ✅ Rendered across the whole map. Same as client + server, because trains do not believe in networking drama. ✅ Same as client only. Nice and boring, just how infrastructure likes it.
Ships
(sub-levels)
⚠️ Not synced with other clients. Shows last-seen time so you at least know the ship existed. ✅ Synced with server and all clients, works across all loaded chunks.
Dynamic Ship Previews
(Create Simulated)
⚠️ Live ship diagrams work for ships within render distance; outside it, the last rendered preview can still be shown. ✅ Same behavior as client only, but with proper syncing, shared naming, and no ghost ships haunting the atlas forever.

map2

Planned / TODO

Credits

  • justliliandev - original author of Create train map integration.

Disclaimer: This mod was built with significant AI assistance. The code and architecture were developed in collaboration with an AI coding assistant.

Screenshots

Gallery

  • All in one
    All in one Shows train tracks, live trains, and stations from the Create mod — and a glimpse of dynamic ship preview from Simulated.
  • Ship customization
    Ship customization
  • All in one
    All in one Shows train tracks, live trains, and stations from the Create mod — and a glimpse of dynamic ship preview from Simulated.
  • Ships preview
    Ships preview Your helicopter hovers anxiously on the map, unsure whether it's a vehicle or just a very loud fan.
  • Airplane passing by
    Airplane passing by Watch your airplane gracefully soar across the map — or crash into the ocean, we don't judge.
  • Ship customization
    Ship customization

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~16,000
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Modrinth
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