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Create Aeronautics: Portable Engine Liquid Fuel
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Liquid fuel support for Portable Engine from Create: Aeronautics (Simulated)
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Must be installed on both the client and the server.
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Description
Adds liquid fuel support to the Portable Engine from Create: Aeronautics (Simulated). Instead of relying solely on solid fuels, the engine can now consume fluids like lava through pipe systems.
Datapack Support
You can add custom fluids by creating a datapack with the following file paths:
Normal fuel:epicdatapackname/data/portable_engine_liquid_fuel/data_maps/fluid/engine_fuel.json
Superheated fuel:moreepicdatapackname/data/portable_engine_liquid_fuel/data_maps/fluid/super_engine_fuel.json
Example content
{
"values": {
"modid:fluid_name": {
"burn_time": 5000
},
"#fluidtag:name": {
"burn_time": 12000
}
}
}
For Datapack Enthusiasts
To ensure entries only load when a specific mod is installed:
{
"neoforge:conditions": [
{
"type": "neoforge:mod_loaded",
"modid": "yourmodid"
}
],
"values": {}
}
To be safe and avoid overwriting existing entries:
{
"replace": false,
"values": {}
}
Both neoforge:conditions and replace can be used together — they are not incompatible.
Adds liquid fuel support to the Portable Engine from Create: Aeronautics (Simulated). Instead of relying solely on solid fuels, the engine can now consume fluids like lava through pipe systems.
Datapack Support
You can add custom fluids by creating a datapack with the following file paths:
Normal fuel:
epicdatapackname/data/portable_engine_liquid_fuel/data_maps/fluid/engine_fuel.json
Superheated fuel:
moreepicdatapackname/data/portable_engine_liquid_fuel/data_maps/fluid/super_engine_fuel.json
Example content:
{
"values": {
"modid:fluid_name": {
"burn_time": 5000
},
"#fluidtag:name": {
"burn_time": 12000
}
}
}
For Datapack Enthusiasts
To ensure entries only load when a specific mod is installed:
{
"neoforge:conditions": [
{
"type": "neoforge:mod_loaded",
"modid": "yourmodid"
}
],
"values": {}
}
To be safe and avoid overwriting existing entries:
{
"replace": false,
"values": {}
}
Both neoforge:conditions and replace can be used together — they are not incompatible.
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