Mod

Antique Atlas
Rank 44
Rank 19 among mods

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Antique Atlas

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
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2.0★ (no ratings)
2.5★ (no ratings)
3.0★ (no ratings)
3.5★ (no ratings)
1 rating (13%) · 4.0★
4 ratings (50%) · 4.5★
3 ratings (38%) · 5.0★
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
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2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
3 reviews (100%) · 4.0★
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
4.0★ (no reviews)
4.5★ (no reviews)
3 reviews (100%) · 5.0★
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
4.0★ (no reviews)
4.5★ (no reviews)
3 reviews (100%) · 5.0★
0.5★ 5★

Antique map featuring infinite scrolling, zoom and custom labeled markers.

Adventure/Exploration
Maps & Information
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Forge
NeoForge
Fabric
Minecraft

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4.5
Auseawesome

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Posted: June 19, 2026 at 4:35:48 PM UTC
100 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

This map mod is absolutely unbeatable for immersion and aesthetics, it is so pleasing to look at while still conveying all the information you really need from a map mod. This mod also has full support for texture packs if you want to add a splash of colour and the ability to add new textures for custom biomes.

Unfortunately this doesn't come with a minimap by default, although there are addons available to add this functionality. Sharing way points can also be a pain but this isn't a deal breaker.

I would recommend this mod for anyone who values immersion or finds the typical map mods too overpowered.

1
0
4.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 19, 2026 at 4:35:48 PM UTC
100 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

This map mod is absolutely unbeatable for immersion and aesthetics, it is so pleasing to look at while still conveying all the information you really need from a map mod. This mod also has full support for texture packs if you want to add a splash of colour and the ability to add new textures for custom biomes.

Unfortunately this doesn't come with a minimap by default, although there are addons available to add this functionality. Sharing way points can also be a pain but this isn't a deal breaker.

I would recommend this mod for anyone who values immersion or finds the typical map mods too overpowered.

1
0
4.5
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 19, 2026 at 4:35:48 PM UTC
100 hrs
Total hours played at time of review
MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
The version(s) the reviewer played
1
0
5.0
Tempest051

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 10, 2024 at 12:52:50 AM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I've always hated mapping mods. Not because I don't like to know where I'm going, but because topographical maps ruin exploration. In modpacks where there is no exploration, then it doesn't really matter. But in packs where exploration is a key factor, and you've got loads of custom structures, things like journey map and xearos ruin the mystery of discovery (the entire point of exploration! Not to mention it's comparatively MUCH more performant). It also makes balancing structures harder as they're easier to find.
Enter Antique Atlas. It's balanced, comes in item form, only reveals vague biome style drawings, and has a very nice aesthetic. No more using the map to see everything around you for a thousand blocks. It allows you to easily navigate without ruining the experience. Every adventuring pack should use this instead. It also has CraftTweaker addons and support for RecurrentComplex if you do want to make some structures automatically discovered for easier locating.
The only downside is that it's harder to share markers/ waypoints as you can't just type in the coordinate to place them, but it's not a big deal imo.

1
0
5.0
Tempest051

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 10, 2024 at 12:52:50 AM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I've always hated mapping mods. Not because I don't like to know where I'm going, but because topographical maps ruin exploration. In modpacks where there is no exploration, then it doesn't really matter. But in packs where exploration is a key factor, and you've got loads of custom structures, things like journey map and xearos ruin the mystery of discovery (the entire point of exploration! Not to mention it's comparatively MUCH more performant). It also makes balancing structures harder as they're easier to find.
Enter Antique Atlas. It's balanced, comes in item form, only reveals vague biome style drawings, and has a very nice aesthetic. No more using the map to see everything around you for a thousand blocks. It allows you to easily navigate without ruining the experience. Every adventuring pack should use this instead. It also has CraftTweaker addons and support for RecurrentComplex if you do want to make some structures automatically discovered for easier locating.
The only downside is that it's harder to share markers/ waypoints as you can't just type in the coordinate to place them, but it's not a big deal imo.

1
0
5.0
Tempest051

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 10, 2024 at 12:52:50 AM UTC
MC 1.12
The version(s) the reviewer played
1
0
4.0
Precise-ModPacker

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: December 30, 2023 at 12:25:01 PM UTC
MC 1.16, 1.1… MC 1.16, 1.18
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I kind like the concept and aesthetics of the map but personally I prefer JourneyMap or Xaero's Minimap because I feel easier the way to share Waypoints

  • Screenshot 1: Like the concept but it's not good for Multiplayer
0
1
4.0
Precise-ModPacker

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: December 30, 2023 at 12:25:01 PM UTC
MC 1.16, 1.1… MC 1.16, 1.18
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I kind like the concept and aesthetics of the map but personally I prefer JourneyMap or Xaero's Minimap because I feel easier the way to share Waypoints

  • Screenshot 1: Like the concept but it's not good for Multiplayer
0
1
4.0
Precise-ModPacker

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: December 30, 2023 at 12:25:01 PM UTC
MC 1.16, 1.1… MC 1.16, 1.18
The version(s) the reviewer played
0
1

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About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
Antique Atlas-1.21.1-8.0.1-NeoForge.jar
Authors
CurseForge
Modrinth

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About

Description

i90KA8K.png

Antique Atlas is a craftable item that enables a special map screen. You can navigate the map via click & drag, zoom via the scroll wheel. Additionally, on-screen buttons let you add/remove/hide markers, export the map to an image file.

Both server and client need to have the mod installed.

You're free to include this mod in mod packs, as long as you're not making money off of it.

Known bugs: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/labels/type: bug

Join our Discord: https://discord.gg/N2H3r9y

The map is generated around the player by selecting a single biome to represent each chunk of 16x16 blocks. Custom biomes added by other mods will be automatically assigned to a default texture set based on their characteristics, but you can add your own texture packs with custom textures: see Editing Textures

You can export the atlas as an PNG image file that shows the current dimension of the player.

Modders can make use of the Atlas API! In order to develop with the API, grab a deobfuscated build here.

Crafting Recipe:
+ =
Like with Minecraft maps, right-click on empty Atlas to create a usable instance:

Cloning:
+ =
Crafting an Atlas with empty Atlases creates clones of the original Atlas. The map content is shared between the clones, so you can always leave a copy at home and go on adventures without ever worrying about losing your Atlas.

Combining:
#1 + #2 = #3
2 different Atlases can be crafted together and have the contents of both merged into a new one.

Right-click while holding the Atlas to open it.

Credits:
A huge thanks to everyone who has contributed to the mod!

to Hunternif for creating the mod and the original textures and

to Kenkron for updating and maintaining the mod for several years

to voythas and others from the Quest team for inspiring the original idea

to coolAlias for integrating with ZSS, rewriting network code and providing lots of along the way

to crafteverywhere, CapoFantasma97, Mazdallier, Ruukas for translating texts

to Golrith for his work on a custom texture pack, and to temdur and barrowisp for contributing

to Stereowalker, for porting to 1.21.1

to everyone who made suggestions in the Minecraft Forums thread. They have been really insightful, and some of the suggested features have been implemented.

i90KA8K.png

 

Antique Atlas is a craftable item that enables a special map screen. You can navigate the map via click & drag, zoom via the scroll wheel. Additionally, on-screen buttons let you add/remove/hide markers, export the map to an image file.

 

 

Both server and client need to have the mod installed.

You're free to include this mod in mod packs, as long as you're not making money off of it.

 

Known bugs: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/labels/type:%20bug

Join our Discord: https://discord.gg/N2H3r9y

 

The map is generated around the player by selecting a single biome to represent each chunk of 16x16 blocks. Custom biomes added by other mods will be automatically assigned to a default texture set based on their types as registered in Forge BiomeDictionary, but you can add your own texture packs with custom textures: see Editing Textures

As of this writing (2018-06-02), when you export the image file, it will be in PNG format, and contain a map of the dimension the player is currently in.

 

This mod initially started as a spin-off from a (discontinued) mod project Quest, it was inspired and improved by ideas from the team. For more Quest-related stuff check out Zelda Sword Skills by coolAlias! His mod also uses Atlas API to mark Boss Dungeon locations. Make sure to use the appropriate download of Antique Atlas that says it is compatible with ZSS!
NdrFdld.png

 

Modders can make use of the Atlas API!
Read the manual here: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/wiki/API
In order to develop with the API, grab a deobfuscated build here: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/releases/latest

Crafting Recipe:
+ =
Like with Minecraft maps, right-click on empty Atlas to create a usable instance:

Cloning:
+  * N =  * (N + 1)
Crafting an Atlas with empty Atlases creates clones of the original Atlas. The map content is shared between the clones, so you can always leave a copy at home and go on adventures without ever worrying about losing your Atlas.

Combining:
#1 + #2 = #3
2 different Atlases can be crafted together and have the contents of both merged into a new one.

Right-click while holding the Atlas to open it.

 

Credits:
A huge thanks for everyone's contributions to the mod!

especially to Kenkron for updating and maintaing the mod for several years,

also especially to tyra314 for updating to 1.14.4 and maintaining the Fabric version of the mod,

to voythas and others from the Quest team for inspiring the original idea

to coolAlias for integrating with ZSS, rewriting network code and providing lots of along the way

to crafteverywhere, CapoFantasma97, Mazdallier, Ruukas for translating texts

to Golrith for his work on a custom texture pack, and to temdur and barrowisp for contributing

to everyone who made suggestions in the Minecraft Forums thread. They have been really insightful, and some of the suggested features have been implemented.

 

Golrith's colored texture pack! Supports Biomes O'Plenty and Thaumcraft!

A gigantic thanks to Golrith for making this one!

Download v1.2 (compatible with Antique Atlas v4.5.0+ and MC v1.7.10+): 

https://drive.google.com/file/d/1ta8B_-rzQ9opKIq2olDPX5HWJ5Ct-FHJ/view?usp=sharing

Apologies if this is an old version, you can ask Golrith for updates.

 

Offers a revamped and colored style for the Atlas (except mesa/icy biomes) as well as custom textures for the biomes from Biomes O'Plenty and Thaumcraft.

 

How to install:

1. Copy the file "AntiqueAtlasExtra.zip" from the archive to the folder ".minecraft/resourcepacks"

2. Launch Minecraft, go to Settings > Resource Packs and enable the resource pack "Golriths Anqitue Atlas".

 

How to enable Biomes O'Plenty / Thaumcraft:

1. Replace the file "texture_sets.json" in the folder ".minecraft/config/antiqueatlas" with the one in the archive.

2. Similarly replace the file "biome_textures.json" or manually edit it using a text editor to copy the lines which correspond to the custom biomes from the file "biome_textures.json" in the archive file.

3. Make sure that biome IDs in this config match the actual biome IDs in use in your BoP/Thaumcraft installations. You can use NEI to do a biome ID dump. Change the biome IDs in your "biome_textures.json" accordingly so that they match their intended textures.

Screenshots

Gallery

  • End Forest
    End Forest New textures for the end biomes
  • New, detailed village
    New, detailed village Available in version 4.2
  • Nether Fortress
    Nether Fortress Available in version 4.2
  • Nether Fortress
    Nether Fortress
  • Minecraft Village
    Minecraft Village
  • Atlas GUI with bookmark list
    Atlas GUI with bookmark list
  • End Forest
    End Forest
  • Atlas held like a vanilla map
    Atlas held like a vanilla map
  • Nether basalt deltas
    Nether basalt deltas
  • Screenshot 1: Like the concept but it's not good for Multiplayer
    Screenshot 1: Like the concept but it's not good for Multiplayer

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42.8m
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Modrinth
~84,000
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