Sable Beyond

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Sable Beyond

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Sable Beyond expands the Sable mod with additional features, quality-of-life improvements, and compatibility support. It is designed to add ideas that are not part of the main mod while keeping the gameplay experience consistent with Sable.

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NeoForge
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Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
neoforge1.21.1+v0.5.0
Authors
CurseForge
Modrinth

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About

Description

icon sable beyond

Sable Beyond

Sable Beyond expands the Sable mod with additional features, quality-of-life improvements, and compatibility support. It is designed to add ideas that are not part of the main mod while keeping the gameplay experience consistent with Sable.

Each feature is highly configurable. For example, if you do not want entity mass, no problem you can disable it in the config. You just need to locate the config/sable_beyond folder, where all the config files are stored, or use the in-game config screen.

⚠️ This mod is still in alpha, so please make a backup beforehand. Also, if you encounter a bug, please report it on the GitHub Issues page.

Features

Some features are disabled by default, so please check the config

See Modrinth page for more info: https://modrinth.com/mod/sable_beyond

icon sable beyond

Sable Beyond

Sable Beyond expands the Sable mod with additional features, quality-of-life improvements, and compatibility support. It is designed to add ideas that are not part of the main mod while keeping the gameplay experience consistent with Sable.

Each feature is highly configurable. For example, if you do not want entity mass, no problem you can disable it in the config. You just need to locate the config/sable_beyond folder, where all the config files are stored, or use the in-game config screen.

⚠️ This mod is still in alpha, so please make a backup beforehand. Also, if you encounter a bug, please report it on the GitHub Issues page.

Features

Some features are disabled by default, so please check the config

Version Feature NeoForge Fabric
0.0.1 Mechanical Arms can interact with Sable sublevels
0.0.1 Create Encased Fans can push and pull sublevels
0.0.1 Configurable entity mass system with formula support (disabled by default)
0.0.2 In-game configuration screen using Cloth Config
0.0.2 Dynamic mass system with real-time mass changes (disabled by default)
0.0.2 Dynamic mass support for Create Fluid Tanks, Spouts, Drains and Basins
0.0.2 Upside-down Basins in sublevels drop their items (disabled by default)
0.0.2 KubeJS integration (WIP)
0.4.0 Improved fire spreading between sublevels and the real world
0.4.0 Lava can ignite flammable blocks inside sublevels
0.4.0 Fire is extinguished when a sublevel enters water or a solid block
0.5.0 Flowing fluids apply configurable forces to sublevels
0.5.0 Fluid escapes from upside-down Basins and can enter fluid containers (disabled by default)
0.5.0 Upward-facing Basins absorb fluid source blocks above them (disabled by default)
0.5.0 Powered Water Wheels generate configurable propulsion while touching water

Entity Mass (disabled by default)

bd2f39f085a5c102bdaf4c4480f54ffc0d3d5554.gif

Entities now react to forces based on their configured mass, creating more realistic movement behavior.

  • An advanced config for the entity mass and formula system with functions and operators
43d19e6f-0674-4a26-a8fe-b754ab8a7f9c fe3d95e2-ebaa-4192-be8c-e2856f27db7b

Create advanced formulas with operators and functions to fine-tune mass calculations.

Dynamic Mass (disabled by default)

6b61a6b7-4d9f-4a02-b179-268d85346786

Some blocks now carry their contents with them: supported Create fluid-related blocks, such as Fluid Tanks, Basin, etc, dynamically adjust their mass based on what they contain.

Fire

lava fire

Lava can ignite flammable blocks inside sublevels.

fire spreading

Fire spreading between sublevels and the real world.

fire extinguished

Fire is extinguished when a sublevel enters water or a solid block.

Mechanical arm compatibility with Sable sublevels

546479b3d449bce5eb5d284ed1d29704b4fd66a5.gif

Mechanical Arms can now interact and operate correctly across different Sable sublevels.

Encased Fan can push/pull sublevels

f02b6a47acc0473ace9f36c7d7fc12448a70d369.gif

Encased Fans are now able to push and pull entire sublevels, expanding automation possibilities.

The Basin has revised its Newtonian physics lessons (disabled by default)

basin drop

Basin drops its items when the basin is upside-down.

basin fluid drop

Fluid escape from a upside-down basin

basin fluid transfer

Fluid escaping from a basin can be transfered to any fluid container if aimed propelly !

The Config Page

Capture d’écran 2026-05-22 à 10 01 09 PM

Screenshots

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  • Mechanical Arms work in different sublevels now !
    Mechanical Arms work in different sublevels now ! Mechanical Arms now operate across different sublevels, making them more flexible and useful in complex builds.
  • Living entities has mass now ?????????
    Living entities has mass now ????????? Yeah entities have mass now, also you the player can affect your favorites sublevels with your mass !!
  • Dynamic Mass !!!
    Dynamic Mass !!!
  • Encased Fan can push sublevels
    Encased Fan can push sublevels Not only can they push the sublevel, but they can also pull it
  • Fluid escape from an upside-down basin
    Fluid escape from an upside-down basin Like in real life wooooow...
  • Fluid transfer
    Fluid transfer Fluid escaping from a basin can be transfered to any fluid container if aimed propelly !
  • Lava Fire ?
    Lava Fire ? Lava can ignite flammable blocks inside sublevels
  • Fire spreads btw real world and sublevel ?
    Fire spreads btw real world and sublevel ? Improved fire spreading between sublevels and the real world
  • WIP
    WIP secret, shhhhh....

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~260,000
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Modrinth
~210,000
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