Agenta

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Agenta

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A authserver and skin fix for legacy versions of minecraft.

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Where It Runs
Either Side, Better on Both

Works on the client or the server alone, but does more when on both.

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Project Details

Type
Mod
License
MIT License
Latest Version
agenta-1.9.1.jar
Authors
CurseForge
Modrinth

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Description

# Agenta
A authserver and skin fix for legacy versions of minecraft.

# Compatibility
Requires Java 7. (In theory this can be built for Java 5, but I lack the build tools required for that.)
If running this on Java 12 and newer, please add the following JVM argument: ```--add-exports java.base/sun.net.www.protocol.http=ALL-UNNAMED```

- As a mod: The same Jar will run on forge, bukkit and Risugami's modloader for Minecaft versions Alpha 1.0.4 to Minecraft release 1.7.10 (These are merely the versions I tested)
- As a JavaAgent: Add the following JVM argument: ```-javaagent:{path}/agent.jar``` (replace path with the location of the agent.jar)
- Inline/static: In this setup, Agenta is essentially taking over the role of Launching minecraft. Add the following JVM argument and change out ```{mainClass}``` as needed depending on which minecraft version you are launching: ```-Dagenta.main.class={mainClass}```
- As a Bukkit plugin (Tested with bukkit for Minecraft Beta 1.3+)


# JVM settings
Non of these are needed to launch Agenta. The available contexts are
"*" => ALL
"static" => When Agenta is launched as the main class with the expectation of chain-loading another class manually.
Context property Argument description
* agenta.assets.fml -Dagenta.assets.fml={value} A link to an archive Agenta should forward legacy forge download requests to
* agenta.assets.index -Dagenta.assets.index={value} The URL for the asset index Agenta should use as a base
* agenta.assets.routing -Dagenta.assets.routing=true Should agenta reroute requests the mojang's asset servers? (default: "true")
* agenta.assets.url -Dagenta.assets.url={value} The URL for the resource server Agenta should pull assets from
config agenta.config.version   The version of agenta that generated a set config file. Will be used to detect if agenta should upgrade a set config file
* agenta.prt.color -Dagenta.prt.color=false Pass the value 'false' to disable colour printing.
* agenta.prt.debug -Dagenta.prt.debug=false Should agenta show debug messages?
* agenta.save.file -Dagenta.save.file=saves.json When handling saving for certain versions of old Minecraft that relied on long dead mojang endpoints, what should agenta call the save file? (default: "saves.json")
* agenta.skin.resize -Dagenta.skin.resize=true Should agenta try to resize skins from 64x64 to 64x32 for better compatibility? (default: "true")
static agenta.main.class -Dagenta.main.class={value} The class Agenta should try to load next when running in static/inline mode
# Fixes
- Skin support for pre 1.7.10 versions
- Cape support for pre 1.7.10 versions
- Sound for versions of the game that predate 1.6
- World savings for certain pre-alpha builds (experimental)
- Forge 1.5.2 being unable to fetch it's library files (experimental)

# Note
The same jar will work for almost every version of minecraft that predates Release 1.8

Agenta

A authserver and skin fix for legacy versions of minecraft.

Compatibility

Requires Java 7. (In theory this can be built for Java 5, but I lack the build tools required for that.) If running this on Java 12 and newer, please add the following JVM argument: --add-exports java.base/sun.net.www.protocol.http=ALL-UNNAMED

  1. As a mod: The same Jar will run on forge, bukkit and Risugami's modloader for Minecaft versions Alpha 1.0.4 to Minecraft release 1.7.10 (These are merely the versions I tested)
  2. As a JavaAgent: Add the following JVM argument: -javaagent:{path}/agent.jar (replace path with the location of the agent.jar)
  3. Inline/static: In this setup, Agenta is essentially taking over the role of Launching minecraft. Add the following JVM argument and change out {mainClass} as needed depending on which minecraft version you are launching: -Dagenta.main.class={mainClass}
  4. As a Bukkit plugin (Tested with bukkit for Minecraft Beta 1.2_01)

JVM/Congig settings

Non of these are needed to launch Agenta. The available contexts are
"*" => ALL
"static" => When Agenta is launched as the main class with the expectation of chainloading another class manually.
"config" => Only appears in the config file.

ContextpropertyArgumentdescription
*agenta.assets.fml-Dagenta.assets.fml={value}A link to an archive Agenta should forward legacy forge download requests to
*agenta.assets.index-Dagenta.assets.index={value}The URL for the asset index Agenta should use as a base
*agenta.assets.routing-Dagenta.assets.routing=trueShould agenta reroute requests the mojang's asset servers? (default: "true")
*agenta.assets.url-Dagenta.assets.url={value}The URL for the resource server Agenta should pull assets from
*agenta.prt.debug-Dagenta.prt.debug=falseShould agenta show debug messages?
*agenta.save.file-Dagenta.save.file=saves.jsonWhen handling saving for certain versions of old Minecraft that relied on long dead mojang endpoints, what should agenta call the save file? (default: "saves.json")
*agenta.skin.resize-Dagenta.skin.resize=trueShould agenta try to resize skins from 64x64 to 64x32 for better compatibility? (default: "true")
*agenta.skin.merge-Dagenta.skin.merge=trueShould Agenta take multi layered skins and attempt to flatten the layers down? (default: "true")
*agenta.skin.cache-Dagenta.skin.cache=trueShould agenta cache skin lookups? (default: "true")
configagenta.config.versionThe version of agenta that generated a set config file. Will be used to detect if agenta should upgrade a set config file
staticagenta.main.class-Dagenta.main.class={value}The class Agenta should try to load next when running in static/inline mode

Fixes

  • Skin support for pre 1.7.10 versions
  • Cape support for pre 1.7.10 versions
  • Sound for versions of the game that predate 1.6
  • World savings for certain pre-alpha builds (experimental)
  • Forge 1.5.2 being unable to fetch it's library files (experimental)

Note

  • The same jar will work for almost every version of minecraft that predates Release 1.8
  • Any miscellaneous fabric based modloader should be supported.
  • NilLoader can load Agenta. (Agenta doesn't meet the criteria of a NilLoader mod)
  • Some ancient versions of Forge/modloader may require you to load Agenta as a jar mod.
  • LiteLoader inforces compatibility checks and so can never be fully supported

Screenshots

Gallery

  • 1.6.4
    1.6.4 Agenta can be loaded as a forge mod (1.2.5-1.7.10), fabric mod (Legacy fabric and cursed legacy), java agent (classic-1.7.10), modloader mod (a1.2.4_01-1.5.2), bukkit plugin (b1.0-b1.8.1).
  • 1.3.2
    1.3.2 Different versions, 1 jar. The same jar will work on everything from classic to release 1.7.10
  • 1.2.5 (modded)
    1.2.5 (modded) Throw Agenta in your mods folder and forget about it. Agenta takes care to interface with Minecraft as little as possible. Hence most mods should just work with it.
  • alpha 1.2.4_01
    alpha 1.2.4_01 Restores sound to ancient versions of the game. Enjoy the game more or less as it was in 2010.
  • 1.2.5
    1.2.5 What obscure version will you test it on?
  • c0.30_01c
    c0.30_01c Load and saving support in classic versions that wouldn't be able to do so otherwise!
  • Beta 1.7.3
    Beta 1.7.3 Fixes skins and caps in multiplayer. It also updates the authentication calls for beta and alpha versions of the game! You can load up agenta as a bukkit plugin to facilitate this!

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