Agenta
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A authserver and skin fix for legacy versions of minecraft.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Works on the client or the server alone, but does more when on both.
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Description
- As a mod: The same Jar will run on forge, bukkit and Risugami's modloader for Minecaft versions Alpha 1.0.4 to Minecraft release 1.7.10 (These are merely the versions I tested)
- As a JavaAgent: Add the following JVM argument: ```-javaagent:{path}/agent.jar``` (replace path with the location of the agent.jar)
- Inline/static: In this setup, Agenta is essentially taking over the role of Launching minecraft. Add the following JVM argument and change out ```{mainClass}``` as needed depending on which minecraft version you are launching: ```-Dagenta.main.class={mainClass}```
- As a Bukkit plugin (Tested with bukkit for Minecraft Beta 1.3+)
| Context | property | Argument | description |
|---|---|---|---|
| * | agenta.assets.fml | -Dagenta.assets.fml={value} | A link to an archive Agenta should forward legacy forge download requests to |
| * | agenta.assets.index | -Dagenta.assets.index={value} | The URL for the asset index Agenta should use as a base |
| * | agenta.assets.routing | -Dagenta.assets.routing=true | Should agenta reroute requests the mojang's asset servers? (default: "true") |
| * | agenta.assets.url | -Dagenta.assets.url={value} | The URL for the resource server Agenta should pull assets from |
| config | agenta.config.version | The version of agenta that generated a set config file. Will be used to detect if agenta should upgrade a set config file | |
| * | agenta.prt.color | -Dagenta.prt.color=false | Pass the value 'false' to disable colour printing. |
| * | agenta.prt.debug | -Dagenta.prt.debug=false | Should agenta show debug messages? |
| * | agenta.save.file | -Dagenta.save.file=saves.json | When handling saving for certain versions of old Minecraft that relied on long dead mojang endpoints, what should agenta call the save file? (default: "saves.json") |
| * | agenta.skin.resize | -Dagenta.skin.resize=true | Should agenta try to resize skins from 64x64 to 64x32 for better compatibility? (default: "true") |
| static | agenta.main.class | -Dagenta.main.class={value} | The class Agenta should try to load next when running in static/inline mode |
Agenta
A authserver and skin fix for legacy versions of minecraft.
Compatibility
Requires Java 7. (In theory this can be built for Java 5, but I lack the build tools required for that.)
If running this on Java 12 and newer, please add the following JVM argument: --add-exports java.base/sun.net.www.protocol.http=ALL-UNNAMED
- As a mod: The same Jar will run on forge, bukkit and Risugami's modloader for Minecaft versions Alpha 1.0.4 to Minecraft release 1.7.10 (These are merely the versions I tested)
- As a JavaAgent: Add the following JVM argument:
-javaagent:{path}/agent.jar(replace path with the location of the agent.jar) - Inline/static: In this setup, Agenta is essentially taking over the role of Launching minecraft. Add the following JVM argument and change out
{mainClass}as needed depending on which minecraft version you are launching:-Dagenta.main.class={mainClass} - As a Bukkit plugin (Tested with bukkit for Minecraft Beta 1.2_01)
JVM/Congig settings
Non of these are needed to launch Agenta. The available contexts are
"*" => ALL
"static" => When Agenta is launched as the main class with the expectation of chainloading another class manually.
"config" => Only appears in the config file.
| Context | property | Argument | description |
|---|---|---|---|
| * | agenta.assets.fml | -Dagenta.assets.fml={value} | A link to an archive Agenta should forward legacy forge download requests to |
| * | agenta.assets.index | -Dagenta.assets.index={value} | The URL for the asset index Agenta should use as a base |
| * | agenta.assets.routing | -Dagenta.assets.routing=true | Should agenta reroute requests the mojang's asset servers? (default: "true") |
| * | agenta.assets.url | -Dagenta.assets.url={value} | The URL for the resource server Agenta should pull assets from |
| * | agenta.prt.debug | -Dagenta.prt.debug=false | Should agenta show debug messages? |
| * | agenta.save.file | -Dagenta.save.file=saves.json | When handling saving for certain versions of old Minecraft that relied on long dead mojang endpoints, what should agenta call the save file? (default: "saves.json") |
| * | agenta.skin.resize | -Dagenta.skin.resize=true | Should agenta try to resize skins from 64x64 to 64x32 for better compatibility? (default: "true") |
| * | agenta.skin.merge | -Dagenta.skin.merge=true | Should Agenta take multi layered skins and attempt to flatten the layers down? (default: "true") |
| * | agenta.skin.cache | -Dagenta.skin.cache=true | Should agenta cache skin lookups? (default: "true") |
| config | agenta.config.version | The version of agenta that generated a set config file. Will be used to detect if agenta should upgrade a set config file | |
| static | agenta.main.class | -Dagenta.main.class={value} | The class Agenta should try to load next when running in static/inline mode |
Fixes
- Skin support for pre 1.7.10 versions
- Cape support for pre 1.7.10 versions
- Sound for versions of the game that predate 1.6
- World savings for certain pre-alpha builds (experimental)
- Forge 1.5.2 being unable to fetch it's library files (experimental)
Note
- The same jar will work for almost every version of minecraft that predates Release 1.8
- Any miscellaneous fabric based modloader should be supported.
- NilLoader can load Agenta. (Agenta doesn't meet the criteria of a NilLoader mod)
- Some ancient versions of Forge/modloader may require you to load Agenta as a jar mod.
- LiteLoader inforces compatibility checks and so can never be fully supported
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