FKFR

Quick rating

FKFR

No reviews yet

A simple Minecraft MOD that fixes incorrect MultiPart model rendering caused by Forgified Fabric Renderer API.

No Theme
No Genre
QoL & Tweaks
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
fkfr-1.0.0.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

logo

FKFR (CN version)

🖥️MOD Description

A simple Minecraft MOD that prevents illegal accessing to quads data of SimpleModel by RenderTypeSet, aiming to fix rendering inconsistency introduced by Forgified Fabric Renderer API (FFR API) such as visual and performance issue when rendering ModelPart models in terrain.

✨Why need this MOD

NeoForge extended the original model system of Minecraft, allowing it to use different RenderTypes when rendering different parts of multipart models. However, Fabric Renderer API (FR API) did not implement that feature for vanilla models (such as multipart models), while Sinytra has not noticed the difference of them and force models to render in fabric's pipeline that does not care about NeoForge's RenderType setting, which caused all parts that should be rendered into different RenderTypes separately to be rendered into all RenderTypes all together.

⚙️How it works

FKFR modifies SimpleBakedModel by SpongePowered Mixin to brings in the rendering condition check that originally should happen inside NeoForge's extended multipart model pipeline. It will make models not rendering when they found they are in the wrong rendering state such as incorrect RenderTypes.

FKFR

🖥️模组介绍

一个简单的通过RenderTypeSet限制不正确访问SimpleBakedModel面数据的Minecraft模组, 旨在于修复Forgified Fabric Renderer API (FFR API) 造成的在NeoForge上渲染的不一致性, 如在地形中渲染ModelPart模型的视觉效果与性能异常.

✨为什么需要这个MOD

NeoForge拓展了Minecraft原本的模型系统, 允许其使用不同的RenderType进行渲染, 并因此修补了MultiPart模型类, 以让每一个部件都可以使用不同的RenderType. 而Fabric Renderer API (FR API) 并没有未原版模型 (如MultiPart模型) 实现该功能, 而Sinytra在将FR API移植到NeoForge上时并没有注意到两者的差异, 强行让模型使用了Fabric的渲染路径, 导致本应在不同RenderType中渲染的部件被放到了所有RenderType中, 造成性能与视觉效果异常.

⚙️工作原理

FKFR通过SpongePowered Mixin修改SimpleBakedModel, 将本来应该在NeoForge拓展过的MultiPart模型管线的渲染条件判断同时在最底层的SimpleBakedModel中生效, 让其在不应该被渲染时 (如RenderType不正确时) 返回空的面数据列表, 防止模型被传入错误的RenderType中.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works