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Aggro Fix
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A lightweight mod that improves Minecraft's Aggro Mechanics
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Must be installed on both the client and the server.
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Description
⚠️THIS MOD HAS ONLY BEEN UPLOADED TO CURSEFORGE AND MODRINTH!! DO NOT DOWNLOAD FROM OTHER SITES⚠️
Demo
This mod aims to change the aggro system of Minecraft to prevent mobs fixating on the first mob to attack it.
Obviously the purpose of this mod is not to get iron golems to kill your pets, this new aggro system will target the entity that dealt the most damage to it.
It's meant for when there are multiple players fighting a modded boss or something. (Like a mmorpg)
Enchantments
These enchantments are added to allow players better handle aggro, maybe even let someone play a tank role
Aggronizing
Levels: 1-5
The Aggronizing enchantment lets you draw more aggro than your actual damage, aggro is calculated with the formula (1 + Aggronizing Level) * Damage Dealt, where Aggronizing Level will be he combined enchantment level of both main and offhand items and Damage Dealt is the actual damage Dealt in the attack.
For example, a wooden sword normally deals 4 damage, enchanted with Aggronizng I will still deal 4 damage but draw 8 points of aggro.
Aggrobaiting
Levels: Decided via config
The Aggrobaiting enchantment allows to draw aggro of certain mobs within a set radius, configurable with the config.
Attribute
aggro_amount
The amount of aggro a player draws is multiplied by this value so making it less than 1 draws less aggro and more than 1 draws more aggro
Config
Max Bait Level
The max level of the Aggrobait Enchant
Bait Level
Amount of aggro applied by the effects of Aggrobait eg. A Bait Level of 5.0 is equivalent to aggro accumulated by punching it 5 times
Scale bait Level
Should Bait level scale with Enchantment Level eg. Aggrobaiting V will apply 5x more aggro and Aggrobaiting I
Bait Cooldown
The amount of ticks an Aggrobait item will be on cooldown for.
Bait Range
The radius which Aggrobait will draw aggro
Inclusive Tiers
Aggrobait enchant will also draw aggro of lower leveled entities, this allows pack makers to design it to bait different enemies
Use Whitelist
Use whitelist or blacklist, true for whitelist and false for blacklist
Entity list
List of entity for the whitelist or blacklist depending on the above setting, an empty blacklist disables the filtering
Datapack
The creatures that Aggrobaiting attracts is modifiable via datapack.
Entites tagged with aggrobait_n will be affected by Aggrobaiting n.
eg. If an entity is tagged in aggrobait_2 then when using an item with Aggrobait II an aggro of 10(if scale bait level is true) will be applied to the Entity. If Inclusive Tiers is true then any entity tagged with aggrobait_1 will also be affected. (Untested: in theory you can have as many different tags as there are enchantment levels)
Commands
Added the /aggro command
/aggro add/set attackers victim (level)add/set lets you add the aggro to the current or lets you set the aggroattackers allows multiple entitiesvictim must be one entity, which all attackers will aggro tolevel is optional if not entered a default of 10 will be used
Feel free to use in modpacks, It's what this mod is made for!
⚠️THIS MOD HAS ONLY BEEN UPLOADED TO CURSEFORGE AND MODRINTH!! DO NOT DOWNLOAD FROM OTHER SITES⚠️
🌐 简体中文
This mod aims to change the aggro system of Minecraft to prevent mobs fixating on the first mob to attack it.
Demo
Obviously the purpose of this mod is not to get iron golems to kill your pets, this new aggro system will target the entity that dealt the most damage to it.
It's meant for when there are multiple players fighting a modded boss or something. (Like a mmorpg)
Enchantments
These enchantments are added to allow players better handle aggro, maybe even let someone play a tank role
Aggronizing
Levels: 1-5
The Aggronizing enchantment lets you draw more aggro than your actual damage, aggro is calculated with the formula
(1 + Aggronizing Level) * Damage Dealt, where Aggronizing Level will be he combined enchantment level of both main and offhand items
and Damage Dealt is the actual damage Dealt in the attack.
For example, a wooden sword normally deals 4 damage, enchanted with Aggronizng I will still deal 4 damage but draw 8 points of aggro.
Aggrobaiting
Levels: Decided via config
The Aggrobaiting enchantment allows to draw aggro of certain mobs within a set radius, configurable with the config.
Attribute
aggro_amount
The amount of aggro a player draws is multiplied by this value so making it less than 1 draws less aggro and more than 1 draws more aggro
Config
Max Bait Level
The max level of the Aggrobait Enchant
Bait Level
Amount of aggro applied by the effects of Aggrobait eg. A Bait Level of 5.0 is equivalent to aggro accumulated by punching it 5 times
Scale bait Level
Should Bait level scale with Enchantment Level eg. Aggrobaiting V will apply 5x more aggro and Aggrobaiting I
Bait Cooldown
The amount of ticks an Aggrobait item will be on cooldown for.
Bait Range
The radius which Aggrobait will draw aggro
Inclusive Tiers
Aggrobait enchant will also draw aggro of lower leveled entities, this allows pack makers to design it to bait different enemies
Use Whitelist
Use whitelist or blacklist, true for whitelist and false for blacklist
Entity list
List of entity for the whitelist or blacklist depending on the above setting, an empty blacklist disables the filtering
Datapack
The creatures that Aggrobaiting attracts is modifiable via datapack.
Entites tagged with aggrobait_n will be affected by Aggrobaiting n.
eg. If an entity is tagged in aggrobait_2 then when using an item with Aggrobait II an aggro of 10(if scale bait level is true) will be applied to the Entity. If Inclusive Tiers is true then any entity tagged with aggrobait_1 will also be affected.
(Untested: in theory you can have as many different tags as there are enchantment levels)
Commands
Added the /aggro command
/aggro add/set attackers victim (level)
add/set lets you add the aggro to the current or lets you set the aggro
attackers allows multiple entities
victim must be one entity, which all attackers will aggro to
level is optional if not entered a default of 10 will be used
Feel free to use in modpacks, It's what this mod is made for!
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