Community listing page, reviews may not be monitored by the author.
Agua Realista GPU
No reviews yet
Realistic GPU-simulated water: refraction, foam, splashes and lava, with quality profiles for every PC.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Agua Realista (Realistic Water) - BETA
Minecraft 1.21.1 | NeoForge 21.1.255 | Client-side
Water that behaves and looks like Blender fluid animations: a GPU particle (FLIP) simulation rendered as one continuous surface with refraction, sky reflections, foam and splashes.
Agua que se comporta y se ve como en las animaciones de Blender: simulacion de fluidos por particulas en tu GPU, dibujada como una superficie continua con refraccion, reflejo del cielo, espuma y salpicaduras.
Features
- Real GPU simulation (compute shaders): water falls, pools, sloshes and settles against blocks.
- Continuous surface: refraction, depth absorption, Fresnel, sky reflection and sun/moon highlights that follow the time of day and weather.
- Foam and splashes on edges, loose droplets and wave crests.
- Viscous, emissive lava (/aguareal lava).
- Collides with your world: full and partial blocks (slabs, stairs...).
- Vanilla bridge: turns normal water into particles and back into blocks when it calms down.
- Entities: items and players float and are pushed by the current.
- Adapts to your PC: Auto / Low / Medium / High / Ultra / Custom profiles, adaptive quality for your target FPS, and distant water is paused.
Quality profiles
- Low: up to 40,000 particles (integrated / modest GPUs)
- Medium: up to 120,000 (mid-range GPUs)
- High: up to 280,000 (mid-high GPUs)
- Ultra: up to 600,000 (powerful GPUs)
- Auto: measures your GPU the first time and picks one
On an RTX 5050 the High profile uses about 1 ms of GPU per frame with 100,000 particles.
Requirements
- GPU and driver with OpenGL 4.3 (compute shaders). If unsupported, the mod tells you and does nothing.
- Java 21, Minecraft 1.21.1, NeoForge 21.1.255.
Commands (/aguareal ...)
spawn, clear, move, absorb, settle, auto, entities, lava, profile <profile>, bench, debug, points. All options are also in Mods > Agua Realista > Config.
Beta status - please read
This is an early beta:
- Single player / local client only: the simulated water is visual/local. Vanilla water <-> particles conversion only works in single-player worlds.
- Limited domain: the simulation fills a fixed box (shown as amber lines) that does not follow the player.
- With a shader pack active (Iris/Oculus) the mod pauses itself. NOT tested with Sodium, Iris or Create.
- Tested with Fabulous graphics and Overworld/Nether on a single GPU (NVIDIA RTX 5050). If you try it on another one, please tell me how it goes.
- Auto mode (/aguareal auto) is off by default.
- Back up your worlds: converting water to blocks modifies the world.
Reporting problems
Please include your GPU, driver, the profile used and your latest.log.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources