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Aiming to become a legend
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"Warning! This mod was created by AI!" Eat various meals, defeat various mobs, and achieve achievements. These are the paths to legend.
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Aiming to become a legend is a lightweight, performance-friendly Minecraft Forge mod for 1.20.1.
Every action in your adventure—completing advancements, hunting diverse mobs, and savoring new food delicacies—makes you fundamentally stronger.
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Permanent Attribute Progression:
For every 5 points gained from the sum of:- Completed Advancements (ignoring root category items by default to prevent dimension double-counting)
- Unique Mob Types Killed
- Unique Food / Consumable Items Eaten
You permanently gain:
- Max Health:
+2.0(+1 heart) - Attack Damage:
+0.3 - Armor:
+0.5 - Armor Toughness:
+0.5 - Experience Multiplier:
+0.1(+10%, directly integrates with Apothic Attributesattributeslib:experience_gained) - Enchantment-like Damage Reduction:
+1.0%(capped at 80% total with armor enchantments, ineffective if armor already hits the cap) - Pure Universal Damage Reduction:
+0.1%(stacks multiplicatively with enchantment reduction; mitigates ALL damage types including void, Draconic Evolution chaos damage, Cataclysm lasers & curse, Warden sonic boom, and Iron's Spells true/eldritch damage via universal algorithmic reduction; capped at 80%)
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Unlimited Ceiling (No Upper Limit):
There is no cap on milestones and base tiers. The more you explore and conquer, the stronger you become. -
High-Performance & Event-Driven:
Zero per-tick calculations. Data is updated strictly when advancements are earned, mobs are slain, food is consumed, or damage/XP events occur. -
Growth & Legend Notifications:
- Whenever you gain 1 point, you see: "Feeling yourself growing stronger."
- Whenever you reach a milestone multiple of 5 and gain a buff tier, you see: "One step closer to becoming a legend." (point notification is suppressed).
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Commands:
/legendor/legend status- Check your current tier, counts (advancements, mobs, foods), and active attribute bonuses./legend status <player>- Check another player's progress (Operator permission level 2)./legend sync- Recalculate and synchronize attributes.
Aiming to become a legend は、Minecraft 1.20.1 (Forge) 向けの超軽量・高パフォーマンスな成長系MODです。
冒険の中で「実績を達成する」「多種多様なモブを討伐する」「食べたことのないアイテムを食す」という行動を積み重ねることで、プレイヤーの基本能力が永久に強化されていきます。
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永続的なステータス強化:
以下の3つの合算値が 5増えるごと に永続バフを獲得します。- 達成した実績数(ルート親実績やレシピ解放を除外し、純粋な実績のみを正確にカウント)
- 倒したモブの種類数(ユニークなエンティティ種別)
- 食べたアイテムの種類数(ユニークな食品アイテム種別)
1段階(Tier)ごとの上昇値:
- 最大体力 (Max HP):
+2.0(ハート1個分) - 攻撃力 (Attack Damage):
+0.3 - 防御力 (Armor):
+0.5 - 防具強度 (Armor Toughness):
+0.5 - 獲得経験値倍率 (XP Multiplier):
+0.1(+10%, Apothic Attributesのattributeslib:experience_gainedと直接連動) - 「エンチャント防御」扱いの全ダメージ軽減率:
+1.0%(防具エンチャントと合算して最大80%上限、防具だけで到達している場合は無効) - 純粋汎用全ダメージ軽減率:
+0.1%(エンチャント防御と重複乗算軽減。奈落、ドラコニックエヴォリューションの混沌ダメージ、カタクリズムのレーザー/呪い、ウォーデンの音波、ISSのtrue/エルドリッチダメージ等あらゆるダメージを完全汎用ロジックで軽減、最大80%上限)
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青天井の成長上限:
合算値および段階(Tier)に上限はありません。世界中を探索し尽くすほど強大な存在へと近づきます。 -
超高パフォーマンス設計 (イベント駆動):
毎tickの重い走査や計算は一切行いません。実績解除時・モブ討伐時・アイテム摂食時のみ差分を判定・加算するため、サーバー負荷は極小です。 -
成長および伝説通知メッセージ:
- 合算値が1増えるごとに「成長を感じる」と表示されます。
- 5の倍数に達して段階(Tier)が上がった際は「伝説へ一歩近づいた」のみが表示され、「成長を感じる」は出力されません。
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コマンド:
/legendまたは/legend status- 現在の段階、各項目(実績・モブ・食事)の達成数、付与されているステータスボーナスを表示します。/legend status <player>- 他のプレイヤーの進行状況を確認します(OP権限レベル2以上)。/legend sync- 属性バフを再計算・同期します。
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