Ala Industrial
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A technology mod featuring an EU energy system, machines, generators, and ore processing for Minecraft.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Ala Industrial is a technology mod for Minecraft 26.2 on Fabric and NeoForge, built around a complete EU/FE power system with voltage tiers. The full guide — every block, recipe and balance number — lives in the Wiki and Discord
Ala Industrial adds a full EU power system: generators produce energy, cables carry it with distance-based loss, storage buffers the load, and machines process ore, craft items and automate the busywork around your base.
Progression is staged, not front-loaded. Start with a single Solar Panel and a Macerator that doubles your ore, then build up to pipe-based logistics, a Garden Drone Station, and an Assembler that crafts entirely on its own. Every block below has a full page in the wiki, with exact recipes and current balance numbers.
🆕 What's new
The base just got a lot more hands-off — machines now farm, build and fly all on their own.
🤖 Garden Drone Station — hands-off farming

Dock a Garden Drone, feed the station seeds, bone meal and power, and walk away.
- Patrols the plot around the station and tills, plants, fertilizes and harvests crops on its own.
- Ripe crops go straight into the station's storage — nothing is left lying on the ground.
- Out of tools, seeds or power? The screen tells you exactly what's missing.
⚙️ Assembler — the first machine that crafts for you

Teach it a recipe once. It stamps out copies forever, as long as power and materials hold out.
- A new kind of machine — set a crafting-table recipe in its window, or hand it a pre-recorded Assembly Blueprint.
- Pulls ingredients from its own attachable Storage Modules, not your inventory — chain more of them together whenever you need more room.
- No redstone needed: it idles for free and spends power only on a finished craft.
🚀 Jetpack — fly on stored EU

Hold jump in the air, and the ground stops being the limit.
- Worn in the chest slot: hold jump to thrust on stored power, for a solid stretch of flight on a full charge.
- Run dry mid-air and the same held jump turns into a free, safe glide back to the ground — no fall damage.
- Charges in the Battery Box or from an Energy Pack in your inventory, and adds a bit of extra protection while worn.
📊 Player Dashboard — your personal profile screen

Press
Kand see your whole career in the mod.
- Your character on the left, stats on the right: EU produced and usefully spent, machine uptime, and a breakdown by generator type.
- A dedicated Mastery progression — climb through ranks from Apprentice all the way to Legend — earned mainly by keeping machines actually working, not by letting generators idle into a full buffer.
- Fully private on servers: you only ever see your own career.
🌀 Teleporter — come home in seconds

Park a station at your base, keep the remote in your pocket, and the mine is never far from home again.
The station is basically a small power bank of its own — it quietly stores a deep reserve of energy, enough for many trips before it needs a top-up. It pays for the jump, not the remote, so a trip is exactly as reliable as your base is charged.
- The jump is a scene, not a wait — a swirl of purple vortex and rising hum, the screen fades to black, and you are somewhere else. Move, take damage or die and it cancels — and a cancelled jump costs nothing.
- One remote, many stations — name them, or let them be Teleporter 1, 2, 3. Opens from either hand, and from a click on any plain block: a mine has no sky to point at.
- A stolen remote is useless — it binds to whoever first uses it. Stations are private by default, and both the privacy switch and the Delete button sit behind a padlock, so no stray click opens your base or erases the way home.
🚰 Item & Fluid Pipes — logistics without a single hopper

Wrench a side to set it, and the line runs itself — no power required.
- Item Pipes move stacks between chests and machines, any distance, with branching a hopper line can't match.
- Fluid Pipes carry water, lava, oil and other mods' fluids between tanks, pumps and machines — you can watch the liquid's own color flow through the glass.
- Each pipe carries one fluid at a time, so water and lava never mix mid-line.
📡 Network Analyzer — see your grid

Right-click any cable with the Network Analyzer to read cable count, producers, consumers, storage, supply, demand and EU moved — and watch the whole network light up in the world.
🎒 Battery Pouch — power on the go

The Battery Pouch is a carry-along storage bag that runs on EU. It works like a bundle, but with a twist: it holds its charge while you carry items inside, and when that charge runs out, the pouch locks itself shut until you recharge it.
- Holds a solid chunk of extra inventory — right-click with an item to drop it in (topping up existing stacks first); right-click in the air to pull the top stack back out.
- Carries its own EU charge that slowly drains while the pouch holds items in your inventory.
- Locks when empty — no insert, no extract until recharged in the Battery Box.
💧 Water Mill — one more way to keep the lights on

No single generator carries the whole base — Ala Industrial gives you a family to mix and match. The Water Mill turns flowing water (not a still pond) into steady EU from its wheel, right alongside the Solar Panel's day/night cycle, the Geothermal Generator's lava, and the three-strong wind family (Wind Turbine, Sky Mill, Tempest Mill). Build near a river, under a waterfall, or wherever the terrain gives you flow — the network doesn't care where the EU comes from, only that it keeps coming.
🌍 Languages
Localized into 21 languages: English, Українська, Русский, বাংলা, العربية, Tiếng Việt, Deutsch, Nederlands, Svenska, Español, Français, Italiano, Bahasa Indonesia, हिन्दी, 日本語, 한국어, Polski, Português (Brasil), Türkçe, 简体中文, 繁體中文.
What's inside
- A full EU power core — generators, storage, machine power handling and live network diagnostics. EU interoperates with Team Reborn Energy (Fabric) and Forge Energy (NeoForge), so the mod plays nicely with other tech mods.
- Generators — a fuel-burning Generator, a Geothermal Generator running on lava, a Solar Panel with day/night evolution branches (Daylight / Moonlit panels), a Water Mill running on flowing water, and a wind family: Wind Turbine, Sky Mill (high altitude) and Tempest Mill (storm).
- Copper Cable with realistic distance-based loss, plus the in-world Network Analyzer for inspecting and highlighting energy networks.
- Battery Box — a hefty energy buffer with charge/discharge slots for load balancing.
- Processing machines — Macerator, Electric Furnace, Extractor and Compressor, plus the Assembler, our first auto-crafter — all data-driven, with REI recipe-viewer categories.
- Ore processing through dust-based chains, plus four custom ore lines — Tin, Silver, Nickel and Uranium (standard + deepslate, raw/dust/ingot).
- Tempered Iron — a full material line (tools + armor), a soft upgrade over vanilla iron without breaking the diamond progression.
- Logistics — Item and Fluid Pipes for power-free automation, and a Garden Drone Station that tends farmland hands-off.
- Teleporter — an endgame station + remote pair with named jump points and privacy locks.
- Storage and tools — Iron, Silver and Gold Chests for ever-bigger storage, chainable Storage Modules for the Assembler, the EU-fed Electric Drill, the chest-slot Energy Pack, the flight-ready Jetpack, and the Battery Pouch.
- Progression — a personal Dashboard (press
K) tracking your EU output and machine uptime, a deep Mastery ladder with its own ranks, and a full tree of in-game achievements guiding your first power, machine and solar-evolution milestones. - Extras — Enriched Uranium Torch (green flame, burns underwater), Vacuum Capsule fluid transport, a multi-tier Scythe line, an Upgrade Panel + Mute Chip for every machine, and the
/aladiagnostics command:/ala version/ala status/ala net
Ala Industrial is a technology mod for Minecraft 26.2 on Fabric and NeoForge, built around a complete EU/FE power system with voltage tiers. The full guide — every block, recipe and balance number — lives in the Wiki and Discord

Ala Industrial adds a full EU power system: generators produce energy, cables carry it with distance-based loss, storage buffers the load, and machines process ore, craft items and automate the busywork around your base.
Progression is staged, not front-loaded. Start with a single Solar Panel and a Macerator that doubles your ore, then build up to pipe-based logistics, a Garden Drone Station, and an Assembler that crafts entirely on its own. Every block below has a full page in the wiki, with exact recipes and current balance numbers.
🆕 What's new
The base just got a lot more hands-off — machines now farm, build and fly all on their own.
🤖 Garden Drone Station — hands-off farming

Dock a Garden Drone, feed the station seeds, bone meal and power, and walk away.
- Patrols the plot around the station and tills, plants, fertilizes and harvests crops on its own.
- Ripe crops go straight into the station's storage — nothing is left lying on the ground.
- Out of tools, seeds or power? The screen tells you exactly what's missing.
⚙️ Assembler — the first machine that crafts for you

Teach it a recipe once. It stamps out copies forever, as long as power and materials hold out.
- A new kind of machine — set a crafting-table recipe in its window, or hand it a pre-recorded Assembly Blueprint.
- Pulls ingredients from its own attachable Storage Modules, not your inventory — chain more of them together whenever you need more room.
- No redstone needed: it idles for free and spends power only on a finished craft.
🚀 Jetpack — fly on stored EU

Hold jump in the air, and the ground stops being the limit.
- Worn in the chest slot: hold jump to thrust on stored power, for a solid stretch of flight on a full charge.
- Run dry mid-air and the same held jump turns into a free, safe glide back to the ground — no fall damage.
- Charges in the Battery Box or from an Energy Pack in your inventory, and adds a bit of extra protection while worn.
📊 Player Dashboard — your personal profile screen

Press
Kand see your whole career in the mod.
- Your character on the left, stats on the right: EU produced and usefully spent, machine uptime, and a breakdown by generator type.
- A dedicated Mastery progression — climb through ranks from Apprentice all the way to Legend — earned mainly by keeping machines actually working, not by letting generators idle into a full buffer.
- Fully private on servers: you only ever see your own career.
🌀 Teleporter — come home in seconds

Park a station at your base, keep the remote in your pocket, and the mine is never far from home again.
The station is basically a small power bank of its own — it quietly stores a deep reserve of energy, enough for many trips before it needs a top-up. It pays for the jump, not the remote, so a trip is exactly as reliable as your base is charged.
- The jump is a scene, not a wait — a swirl of purple vortex and rising hum, the screen fades to black, and you are somewhere else. Move, take damage or die and it cancels — and a cancelled jump costs nothing.
- One remote, many stations — name them, or let them be Teleporter 1, 2, 3. Opens from either hand, and from a click on any plain block: a mine has no sky to point at.
- A stolen remote is useless — it binds to whoever first uses it. Stations are private by default, and both the privacy switch and the Delete button sit behind a padlock, so no stray click opens your base or erases the way home.
🚰 Item & Fluid Pipes — logistics without a single hopper

Wrench a side to set it, and the line runs itself — no power required.
- Item Pipes move stacks between chests and machines, any distance, with branching a hopper line can't match.
- Fluid Pipes carry water, lava, oil and other mods' fluids between tanks, pumps and machines — you can watch the liquid's own color flow through the glass.
- Each pipe carries one fluid at a time, so water and lava never mix mid-line.
📡 Network Analyzer — see your grid

Right-click any cable with the Network Analyzer to read cable count, producers, consumers, storage, supply, demand and EU moved — and watch the whole network light up in the world.
🎒 Battery Pouch — power on the go

The Battery Pouch is a carry-along storage bag that runs on EU. It works like a bundle, but with a twist: it holds its charge while you carry items inside, and when that charge runs out, the pouch locks itself shut until you recharge it.
- Holds a solid chunk of extra inventory — right-click with an item to drop it in (topping up existing stacks first); right-click in the air to pull the top stack back out.
- Carries its own EU charge that slowly drains while the pouch holds items in your inventory.
- Locks when empty — no insert, no extract until recharged in the Battery Box.
💧 Water Mill — one more way to keep the lights on

No single generator carries the whole base — Ala Industrial gives you a family to mix and match. The Water Mill turns flowing water (not a still pond) into steady EU from its wheel, right alongside the Solar Panel's day/night cycle, the Geothermal Generator's lava, and the three-strong wind family (Wind Turbine, Sky Mill, Tempest Mill). Build near a river, under a waterfall, or wherever the terrain gives you flow — the network doesn't care where the EU comes from, only that it keeps coming.
🌍 Languages
Localized into 21 languages: English, Українська, Русский, বাংলা, العربية, Tiếng Việt, Deutsch, Nederlands, Svenska, Español, Français, Italiano, Bahasa Indonesia, हिन्दी, 日本語, 한국어, Polski, Português (Brasil), Türkçe, 简体中文, 繁體中文.
What's inside
- A full EU power core — generators, storage, machine power handling and live network diagnostics. EU interoperates with Team Reborn Energy (Fabric) and Forge Energy (NeoForge), so the mod plays nicely with other tech mods.
- Generators — a fuel-burning Generator, a Geothermal Generator running on lava, a Solar Panel with day/night evolution branches (Daylight / Moonlit panels), a Water Mill running on flowing water, and a wind family: Wind Turbine, Sky Mill (high altitude) and Tempest Mill (storm).
- Copper Cable with realistic distance-based loss, plus the in-world Network Analyzer for inspecting and highlighting energy networks.
- Battery Box — a hefty energy buffer with charge/discharge slots for load balancing.
- Processing machines — Macerator, Electric Furnace, Extractor and Compressor, plus the Assembler, our first auto-crafter — all data-driven, with REI recipe-viewer categories.
- Ore processing through dust-based chains, plus four custom ore lines — Tin, Silver, Nickel and Uranium (standard + deepslate, raw/dust/ingot).
- Tempered Iron — a full material line (tools + armor), a soft upgrade over vanilla iron without breaking the diamond progression.
- Logistics — Item and Fluid Pipes for power-free automation, and a Garden Drone Station that tends farmland hands-off.
- Teleporter — an endgame station + remote pair with named jump points and privacy locks.
- Storage and tools — Iron, Silver and Gold Chests for ever-bigger storage, chainable Storage Modules for the Assembler, the EU-fed Electric Drill, the chest-slot Energy Pack, the flight-ready Jetpack, and the Battery Pouch.
- Progression — a personal Dashboard (press
K) tracking your EU output and machine uptime, a deep Mastery ladder with its own ranks, and a full tree of in-game achievements guiding your first power, machine and solar-evolution milestones. - Extras — Enriched Uranium Torch (green flame, burns underwater), Vacuum Capsule fluid transport, a multi-tier Scythe line, an Upgrade Panel + Mute Chip for every machine, and the
/aladiagnostics command:/ala version/ala status/ala net
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