Alchemancy
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Turn everything into anything with the power of Alchemancy!
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Alchemancy is a mod all about alchemy and artifice. Utilizing the Alchemancy Forge you can take any item and infuse it onto any other item, granting it Infusion Properties based on its functionality, materials, and even appearance! Infuse an Apple onto a block of Cobblestone to make it edible, and apply Blaze Powder to it to make it set you on fire when eaten. Or even make a Bone capable of both mining Obsidian AND shoot arrows at the same time. How about a Mace twice its size that can be thrown and both explode and return to you on impact? With over 200 Infusion Properties added by the mod, anything is possible!
Dependencies
Patchouli can be installed as a soft dependency that provides the Alchemancer's Journal: a guidebook that details every mechanic and recipe, both for crafting and the Alchemancy Forge, introduced by the mod. It is highly recommended you include it if this is your first time playing with the mod, or aren't fully experienced in it yet.
Just Enough Items (JEI) is also recommended as it's currently the only source that covers Infusion Property interactions in great detail.
Getting Started
To get started, you must first venture into The Nether to find the mystical Blazebloom flower growing near lakes and pockets of lava. After gathering a handful of Blazeblooms, they can then be crafted with a book to obtain the Alchemancer's Journal (requires Patchouli to be installed) or brewed at a Brewing Stand with Water Bottles to turn them into Alchemichal Extract.

Item Transmutation
With 4 bottles of extract, 4 logs, and an Ender Pearl, you can make the Alchemancy Forge, a block that when placed down can hold and display items by right-clicking them on it. After placing a Block of Emerald above the Alchemancy Forge with a block of air in between and right-clicking the forge, the emerald block will then turn into an Alchemancy Crystal, a device that shoots a beam of energy directly under itself when right-clicked or powered by redstone, transmuting any compatible item on the forge under it into its counterpart. Turning Gold Ingots into Lead Ingots, Iron into Copper, Honey into Slime, and so much more.

Item Infusion
After crafting a couple more Alchemancy Forges, these can be transmuted into Infusion Pedestals, which can be placed around the forge to allow it to perform Item Infusion. By placing the desired item in the center of the forge, any items you'd want to infuse onto it on the sides, and then right-clicking the Alchemancy Crystal, all of the surrounding items will be consumed and their corresponding Infusion Properties will be applied to the item in the middle. Up to 4 Infusion Properties can be applied to an item at a time with a handful of exceptions, Infusion Properties that are purely cosmetic are considered "slotless" and will not count towards this limit. Some items can give multiple Infusion Properties at a time, and a handful of Infusion Properties can react with each other, either canceling out or creating completely new ones, so it is highly recommended to infuse items with great care!

Infused Properties can be removed from an item by infusing it with a Lead Ingot, obtained from transmuting Gold Ingots

Infusion Codex
The Infusion Codex can be obtained by transmuting a Book at the Alchemancy Forge. It serves as a detailed catalog for every Infusion Property discovered by the player in survival mode across all saves, presenting in great detail the functionality and behavior of each one, as well as any discovered items that the property can be obtained from.

Mod Configuration
- Infusion Codex Display Mode (Clientside): Lets the user decide whether or not their Infusion Codex displays every single Infusion Property or only discovered entries.
- Infused Loot: Allows loot obtained from chests and mob equipment to sometimes come with a randomized set of Infusion Properties relevant to the item.
- Randomized Infusions: Causes every single type of item to come with a unique set of completely randomized Infusion Properties. Perfect for randomizer challenges.

Alchemancy is a mod all about alchemy and artifice. Utilizing the Alchemancy Forge you can take any item and infuse it onto any other item, granting it Infusion Properties based on its functionality, materials, and even appearance! Infuse an Apple onto a block of Cobblestone to make it edible, and apply Blaze Powder to it to make it set you on fire when eaten. Or even make a Bone capable of both mining Obsidian AND shoot arrows at the same time. How about a Mace twice its size that can be thrown and both explode and return to you on impact? With over 200 Infusion Properties added by the mod, anything is possible!
Dependencies
Patchouli can be installed as a soft dependency that provides the Alchemancer's Journal: a guidebook that details every mechanic and recipe, both for crafting and the Alchemancy Forge, introduced by the mod. It is highly recommended you include it if this is your first time playing with the mod, or aren't fully experienced in it yet.
Just Enough Items (JEI) is also recommended as it's currently the only source that covers Infusion Property interactions in great detail.
Getting Started
To get started, you must first venture into The Nether to find the mystical Blazebloom flower growing near lakes and pockets of lava. After gathering a handful of Blazeblooms, they can then be crafted with a book to obtain the Alchemancer's Journal (requires Patchouli to be installed) or brewed at a Brewing Stand with Water Bottles to turn them into Alchemichal Extract.

Item Transmutation
With 4 bottles of extract, 4 logs, and an Ender Pearl, you can make the Alchemancy Forge, a block that when placed down can hold and display items by right-clicking them on it. After placing a Block of Emerald above the Alchemancy Forge with a block of air in between and right-clicking the forge, the emerald block will then turn into an Alchemancy Crystal, a device that shoots a beam of energy directly under itself when right-clicked or powered by redstone, transmuting any compatible item on the forge under it into its counterpart. Turning Gold Ingots into Lead Ingots, Iron into Copper, Honey into Slime, and so much more.

Item Infusion
After crafting a couple more Alchemancy Forges, these can be transmuted into Infusion Pedestals, which can be placed around the forge to allow it to perform Item Infusion. By placing the desired item in the center of the forge, any items you'd want to infuse onto it on the sides, and then right-clicking the Alchemancy Crystal, all of the surrounding items will be consumed and their corresponding Infusion Properties will be applied to the item in the middle. Up to 4 Infusion Properties can be applied to an item at a time with a handful of exceptions, Infusion Properties that are purely cosmetic are considered "slotless" and will not count towards this limit. Some items can give multiple Infusion Properties at a time, and a handful of Infusion Properties can react with each other, either canceling out or creating completely new ones, so it is highly recommended to infuse items with great care!

Infused Properties can be removed from an item by infusing it with a Lead Ingot, obtained from transmuting Gold Ingots

Infusion Codex
The Infusion Codex can be obtained by transmuting a Book at the Alchemancy Forge. It serves as a detailed catalog for every Infusion Property discovered by the player in survival mode across all saves, presenting in great detail the functionality and behavior of each one, as well as any discovered items that the property can be obtained from.

Mod Configuration
- Infusion Codex Display Mode (Clientside): Lets the user decide whether or not their Infusion Codex displays every single Infusion Property or only discovered entries.
- Infused Loot: Allows loot obtained from chests and mob equipment to sometimes come with a randomized set of Infusion Properties relevant to the item.
- Randomized Infusions: Causes every single type of item to come with a unique set of completely randomized Infusion Properties. Perfect for randomizer challenges.
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