Mod
Allurement
Adds and tweaks enchantments, most of which break up the base game meta!
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new enchantments and/or changes the vanilla enchantment system.
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📖 About:
Introduces some new enchantments, each with the goal of breaking up the enchantment meta a bit. Also included is the ability to enchant horse armor, as well as several tweaks to existing enchantments. There are plans to make tweaks to the experience and leveling system in the future as well.

📖 Enchantments:
- Alleviating - an armor enchantment that heals the player upon collection of experience
- Launch - a weapon enchantment that launches the target upwards instead of away
- Reeling - a crossbow enchantment that pulls mobs close upon arrow impact
- Reforming - a gear enchantment that repairs durability very slowly over time
- Shockwave - a boot enchantment that creates a shockwave that damages nearby enemies based on how high you fall
- Spread of Ailments - a crossbow enchantment that applies the user's active effects to their arrows
- Vengeance - an armor enchantment that counts part of your incoming damage and applies it to your next attack
- Curse of Fleeting - a gear curse that makes the dropped item run away from you
- Curse of Ascension - a gear curse that makes the dropped item float away from you



📖 About:
Introduces some new enchantments, each with the goal of breaking up the enchantment meta a bit. Also included is the ability to enchant horse armor, as well as several tweaks to existing enchantments. There are plans to make tweaks to the experience and leveling system in the future as well.

📖 Enchantments:
- Alleviating - an armor enchantment that heals the player upon collection of experience
- Launch - a weapon enchantment that launches the target upwards instead of away
- Reeling - a crossbow enchantment that pulls mobs close upon arrow impact
- Reforming - a gear enchantment that repairs durability very slowly over time
- Shockwave - a boot enchantment that creates a shockwave that damages nearby enemies based on how high you fall
- Spread of Ailments - a crossbow enchantment that applies the user's active effects to their arrows
- Vengeance - an armor enchantment that counts part of your incoming damage and applies it to your next attack
- Curse of Fleeting - a gear curse that makes the dropped item run away from you
- Curse of Ascension - a gear curse that makes the dropped item float away from you


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