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Allurement
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Allurement

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Adds and tweaks enchantments, most of which break up the base game meta!

Fantasy
Magic
Adventure/Exploration
Enchantments
Mod Loaders
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NeoForge
Minecraft

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About

Project Details

Type
Mod
License
Abnormals License
Latest Version
Allurement 1.21.1 - 5.0.2
Authors
Modrinth

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Modrinth ID

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Blueprint Website Discord X Patreon

📖 About:

Introduces some new enchantments, each with the goal of breaking up the enchantment meta a bit. Also included is the ability to enchant horse armor, as well as several tweaks to existing enchantments. There are plans to make tweaks to the experience and leveling system in the future as well.

📖 Enchantments:

  • Alleviating - an armor enchantment that heals the player upon collection of experience
  • Launch - a weapon enchantment that launches the target upwards instead of away
  • Reeling - a crossbow enchantment that pulls mobs close upon arrow impact
  • Reforming - a gear enchantment that repairs durability very slowly over time
  • Shockwave - a boot enchantment that creates a shockwave that damages nearby enemies based on how high you fall
  • Spread of Ailments - a crossbow enchantment that applies the user's active effects to their arrows
  • Vengeance - an armor enchantment that counts part of your incoming damage and applies it to your next attack
  • Curse of Fleeting - a gear curse that makes the dropped item run away from you
  • Curse of Ascension - a gear curse that makes the dropped item float away from you

blueprint.png abnormals_delight.png allurement.png atmospheric.png autumnity.png berry_good.png boatload.png buzzier_bees.png caverns_and_chasms.png clayworks.png endergetic.png environmental.png gallery.png incubation.png neapolitan.png personality.png pet_cemetery.png savage_and_ravage.png upgrade_aquatic.png woodworks.png

Blueprint Website Discord X Patreon

📖 About:

Introduces some new enchantments, each with the goal of breaking up the enchantment meta a bit. Also included is the ability to enchant horse armor, as well as several tweaks to existing enchantments. There are plans to make tweaks to the experience and leveling system in the future as well.

📖 Enchantments:

  • Alleviating - an armor enchantment that heals the player upon collection of experience
  • Launch - a weapon enchantment that launches the target upwards instead of away
  • Reeling - a crossbow enchantment that pulls mobs close upon arrow impact
  • Reforming - a gear enchantment that repairs durability very slowly over time
  • Shockwave - a boot enchantment that creates a shockwave that damages nearby enemies based on how high you fall
  • Spread of Ailments - a crossbow enchantment that applies the user's active effects to their arrows
  • Vengeance - an armor enchantment that counts part of your incoming damage and applies it to your next attack
  • Curse of Fleeting - a gear curse that makes the dropped item run away from you
  • Curse of Ascension - a gear curse that makes the dropped item float away from you

blueprint.png abnormals_delight.png allurement.png atmospheric.png autumnity.png berry_good.png boatload.png buzzier_bees.png caverns_and_chasms.png clayworks.png endergetic.png environmental.png gallery.png incubation.png neapolitan.png personality.png pet_cemetery.png savage_and_ravage.png upgrade_aquatic.png woodworks.png

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11.7m
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