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Aluna's Chunk Loaders
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**Keep the chunks you choose loaded — and ticking.**
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Aluna's Chunk Loaders
Place a chunk loader, right-click it, and pick exactly which chunks stay active from an in-world map grid. Your farms, furnaces, mob grinders, and redstone keep running even when you're on the other side of the world (or logged off). Four tiers, a clean visual picker, per-player limits, and it survives server restarts.
✨ Features
- Pick chunks visually. Right-click a loader to open an in-world grid centered on it. Each cell shows a live map preview of that chunk's terrain, so you always know what you're keeping loaded. Click to toggle — green = loaded.
- Real ticking, not just loading. Loaded chunks fully simulate: block entities, crop growth, redstone, and (optionally) mob spawning — exactly as if a player were standing there.
- Four tiers, from a single chunk up to a 7×7 area.
- Shared access. Any player can open and manage any loader — great for team bases and SMPs.
- Per-player limits. A configurable cap (default 256 chunks per owner) keeps performance in check.
- Survives restarts. Loaders and their selections persist and re-activate when the world loads.
- Polished art. Animated pulsing cores, emissive glow (with Continuity/OptiFine), and full LabPBR materials (normal + specular) so they shine under shaders.
- No client required for the loading itself — but install on clients too for the configuration GUI.
🧱 The Tiers
| Tier | Area | Chunks | Crafted from |
|---|---|---|---|
| Chunk Anchor | 1×1 | 1 | 8× Iron Ingot + 1 Ender Pearl |
| Chunk Beacon | 3×3 | 9 | 8× Gold Ingot + 1 Chunk Anchor |
| Chunk Pylon | 5×5 | 25 | 8× Diamond + 1 Chunk Beacon |
| Chunk Nexus | 7×7 | 49 | 8× Netherite Ingot + 1 Chunk Pylon |
Each tier is crafted by surrounding the previous tier with its material (a ring of 8). The grid is the maximum area — you choose which chunks inside it are actually loaded.
🎮 How to use
- Craft & place a chunk loader.
- Right-click it to open the chunk picker. The center cell (gold border) is the loader's own chunk.
- Click cells to toggle which chunks stay loaded. The map preview shows the terrain in each.
- Walk away or log off — the green chunks keep loading and ticking.
- Break the loader to release its chunks.
⚙️ Configuration
config/alunas-chunk-loaders.json (auto-generated):
| Option | Default | Description |
|---|---|---|
anchorGridSize / beaconGridSize / pylonGridSize / nexusGridSize |
1 / 3 / 5 / 7 | Grid size per tier (odd numbers) |
maxChunksPerPlayer |
256 | Max force-loaded chunks attributed to one player |
spawnMobsInLoadedChunks |
true | Whether mobs spawn in force-loaded chunks |
🖥️ Compatibility
- Loader: Fabric. Requires Fabric API.
- Minecraft: separate builds for 26.1.2 and 26.2. Use the file that matches your game version.
- Shaders / resource packs: ships LabPBR
_n/_smaps (Iris/OptiFine) and_eemissive overlays (Continuity/OptiFine) — entirely optional, ignored in vanilla. - Performance: force-loading chunks always costs CPU/RAM. The per-player cap is your safety valve; lower it on busy servers.
🌐 Multiplayer
Server-authoritative: the client only ever requests changes, and the server validates ownership, range, and the per-player cap before applying. Install on both the server and clients (clients need it for the picker GUI).
📜 License & credits
Released under the MIT License — free to use in modpacks (public or private), no permission needed.
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