Amethyst Relics
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Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Introduces new weapons, which may add unique mechanics or abilities.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Cursed Heart
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Optional cursed item for players seeking higher difficulty.
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Unlocks a 6-level progression system with powerful combat abilities.
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Early levels apply sunlight weakness and movement penalties.
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Higher levels grant execution-style combat, chaining teleports and resets.
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Lv 6 removes movement penalties and enables full combo potential.
Respite
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Damage is applied to the food bar first, not health.
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Health is only damaged once the food bar is empty.
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Lethal damage causes knockback instead of instant death.
Rewind
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After a 5s delay (configurable), returns the player to a previous position.
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Grants 40% max health for 4s (configurable).
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Timing and duration can be adjusted for balance.
Enderman Effect
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After dealing damage, grants a dodge with position shift.
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Attackers are marked while the effect is active.
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Marked players trigger a teleport when they approach.
Cursed Heart
Optional cursed item for players seeking higher difficulty.
Unlocks a 6-level progression system with powerful combat abilities.
Early levels apply sunlight weakness and movement penalties.
Higher levels grant execution-style combat, chaining teleports and resets.
Lv 6 removes movement penalties and enables full combo potential.
Respite
Damage is applied to the food bar first, not health.
Health is only damaged once the food bar is empty.
Lethal damage causes knockback instead of instant death.
Rewind
After a 5s delay (configurable), returns the player to a previous position.
Grants 40% max health for 4s (configurable).
Timing and duration can be adjusted for balance.
Enderman Effect
After dealing damage, grants a dodge with position shift.
Attackers are marked while the effect is active.
Marked players trigger a teleport when they approach.
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