Amethyst Relics

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Amethyst Relics

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More relics bound by amethyst !

Fantasy
Magic
RPG
Player Leveling
Skills & Abilities
Custom Weapons
Gated Progression & Stages
Mod Loaders
Forge
Minecraft

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About

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Type
Mod
License
All Rights Reserved
Latest Version
AmethystRelics_1.1.2_release.jar
Authors
CurseForge
Modrinth

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Description

Cursed Heart

  • Optional cursed item for players seeking higher difficulty.

  • Unlocks a 6-level progression system with powerful combat abilities.

  • Early levels apply sunlight weakness and movement penalties.

  • Higher levels grant execution-style combat, chaining teleports and resets.

  • Lv 6 removes movement penalties and enables full combo potential.


Respite

  • Damage is applied to the food bar first, not health.

  • Health is only damaged once the food bar is empty.

  • Lethal damage causes knockback instead of instant death.


Rewind

  • After a 5s delay (configurable), returns the player to a previous position.

  • Grants 40% max health for 4s (configurable).

  • Timing and duration can be adjusted for balance.


Enderman Effect

  • After dealing damage, grants a dodge with position shift.

  • Attackers are marked while the effect is active.

  • Marked players trigger a teleport when they approach.

Cursed Heart

Optional cursed item for players seeking higher difficulty.

Unlocks a 6-level progression system with powerful combat abilities.

Early levels apply sunlight weakness and movement penalties.

Higher levels grant execution-style combat, chaining teleports and resets.

Lv 6 removes movement penalties and enables full combo potential.

Respite

Damage is applied to the food bar first, not health.

Health is only damaged once the food bar is empty.

Lethal damage causes knockback instead of instant death.

Rewind

After a 5s delay (configurable), returns the player to a previous position.

Grants 40% max health for 4s (configurable).

Timing and duration can be adjusted for balance.

Enderman Effect

After dealing damage, grants a dodge with position shift.

Attackers are marked while the effect is active.

Marked players trigger a teleport when they approach.

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  • Screenshot 2026-01-21 122717.png
    Screenshot 2026-01-21 122717.png Screenshot 2026-01-21 122717.png

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