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Ancient Cities
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Bigger, more varied, and far more rewarding Ancient Cities
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Runs entirely on the server. Also works in singleplayer.
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This is a highly improved & optimised derivative of a data pack originally by lukidonu.
New Ancient Cities to get lost in
Bigger, more varied, and far more rewarding to explore than the vanilla deep-dark layout. This data pack overhauls Ancient City generation so every city comes out larger, with more custom buildings, bridges and structures instead of the same handful of vanilla rooms — all while the Warden still lurks in the dark below.
Pairs perfectly with Better Ancient Cities: these cities still generate as regular
minecraft:ancient_citystructures, so a management plugin like Better Ancient Cities (AncientCityPro) can discover, snapshot, protect, auto-reset and manage loot.
Turn your Ancient Cities into renewable, multiplayer-friendly content.
Find it alongside my other plugins in the ESMP collection.
What's been done
- Works on Minecraft 26.2 and 26.3 from one download
- Fixed MANY features that were broken or not behaving as intended
- Repackaged for Fabric, Forge, NeoForge & Quilt (data pack + mod)
- Added a built-in loot editor to tune every chest, barrel, pot & vault to your server
Customise the loot
Want different rewards? This and the other data packs in this collection comes with a simple loot editor.
No commands, no JSON. Just open a plain-text settings file, change how common each item is, how many drop, and how full each container rolls, then double-click Build-Loot to apply it.
You can add or remove items too, and misspelled item names are caught before anything is saved. Grab it from the GitHub collection and read HOW TO CHANGE LOOT.txt.
Credits
- Original author: lukidonu
- Updated, fixed and improved by: darkstarworks
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