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Ancient City in All Dimensions
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Allows ancient cities to generate across all dimensions with a couple of tweaks to make them balanced
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Description
Simple Datapack that allows Ancient Cities to generate across every dimension, including the overworld surface
- 4 new types of Ancient Cities (overworld, overworld_surface, nether, end)
- note: the new Ancient Cities look and function exactly the same as vanilla
- Surface Ancient Cities spawn in all biomes except oceans, rivers, beaches and stony shores
- Underground Ancient Cities have been extended to all biomes and also are now able to spawn up to y=-28
- Nether Ancient Cities spawn strictly at y=34 across all biomes except basalt deltas
- End Ancient Cities generate on the surface of the End Highlands Biome to prevent them from spawning in the void
- new /locate commands for creative mode to make finding every new type of ancient city easier
- Vanilla Ancient Cities are no longer able to generate
Installation Instructions:
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Download the .zip file of the datapack
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When creating a new world select the "datapacks" option and add the downloaded file here
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If you are playing on an existing world open your world folder
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From there navigate to the "datapacks" folder and drop the downloaded file here
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note that you will have to explore new chunks to see the new ancient cities
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