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Animal Garden - Prairie Dog
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This mod adds prairie dogs as tamable animals to your world.
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This mod adds prairie dogs as tamable animals to your world.
You can find them in the plains and meadow biome.
(In forge you can change this and other spawn settings
by editing the json files in the data -> biome tags and biome modifier folders
or via resource pack
and in fabric there is a config file for it)
Because they are omnivorous, you can tame them with any food item.
If tamed then it will "bark" when there is a nearby mob that is targeting its owner.
If untamed then it will panic when it gets hit and will also avoid nearby entities.
Also every 5-10 minutes there is a chance that it will dig out an item when its on ground.
The item is chosen from a json item tag named random_item.json( that can also be configured by editing the json files in the mods jar files data -> item tags folders
or via resource pack)
They have 3 type of behaviors
-wandering (wanders around, if tamed then it will wander around the block you put it into wandering mode)
-resting(stays in place)
-following (follows owner)
Before the mob spawns it checks the area around the position if there is already another mob of this type around.
If yes then it will check how many.
And in the config you can also change how big of an area it should check around the mob spawn point and a max number.
If there are more mobs in that area then the max number then it won't spawn the new mob.
This option is to prevent overspawning.
Mod currently supports
Forge 26.x | 1.21.x | 1.20.6 | 1.20.4 | 1.20.1 | 1.19.4 | 1.19.2 | 1.18.2
Neoforge 26.x | 1.21.x | 1.20.6 | 1.20.4
Fabric 26.x | 1.21.x | 1.20.6 | 1.20.4 | 1.20.1 | 1.19.4
From version 1.0.2 its diurnal (sleeps at night if untamed)
SEND ME A PRIVATE MESSAGE AT CURSEFORGE IF YOU ENCOUNTER ANY BUG
Follow me on X (twitter)
THIS MOD REQUIRES AQUARIUSLIBS TO BE INSTALLED


This mod adds prairie dogs as tamable animals to your world.
You can find them in the plains and meadow biome. (In forge you can change this and other spawn settings by editing the json files in the data -> biome tags and biome modifier folders or via resource pack and in fabric there is a config file for it)
Because they are omnivorous, you can tame them with any food item.
If tamed then it will "bark" when there is a nearby mob that is targeting its owner. If untamed then it will panic when it gets hit and will also avoid nearby entities.
Also every 5-10 minutes there is a chance that it will dig out an item when its on ground.
The item is chosen from a json item tag named random_item.json( that can also be configured by editing the json files in the mods jar files data -> item tags folders or via resource pack)
They have 3 type of behaviors -wandering (wanders around, if tamed then it will wander around the block you put it into wandering mode) -resting(stays in place) -following (follows owner)
Before the mob spawns it checks the area around the position if there is already another mob of this type around. If yes then it will check how many. And in the config you can also change how big of an area it should check around the mob spawn point and a max number. If there are more mobs in that area then the max number then it won't spawn the new mob. This option is to prevent overspawning.
Mod currently supports
Forge 26.x | 1.21.x | 1.20.6 | 1.20.4 | 1.20.1 | 1.19.4 | 1.19.2 | 1.18.2
Fabric 26.x | 1.21.x | 1.20.6 | 1.20.4 | 1.20.1 | 1.19.4
Neoforge 26.x | 1.21.x | 1.20.6 | 1.20.4
From version 1.0.2 its diurnal (sleeps at night if untamed)
SEND ME A PRIVATE MESSAGE AT CURSEFORGE IF YOU ENCOUNTER ANY BUGS
https://legacy.curseforge.com/members/aquarius_playz/projects
Follow me on X (twitter)

THIS MOD REQUIRES AQUARIUSLIBS TO BE INSTALLED

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