Another Dynamics

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Another Dynamics

By UnfamilyOwner

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A mod that introduces simple Ducts with the most extensive logic possible.

Tech
Energy & Resource Systems
Player Transport
Mod Loaders
NeoForge
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
another_dynamics-1.1.0.0.0-neoforge-1.21.1.jar

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

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About

Description

Another Dynamics

Another Dynamics is a NeoForge logistics mod built around duct networks: pipes that move items, fluids, Forge Energy (FE), Mekanism chemicals, and Mekanism heat. Each face that touches a machine is a full node—extract, filter, retrieve, or hybrids—with routing, redstone, channels, and upgrade modules.

It is designed for factories that outgrow basic hoppers, with optional soft compatibility for other logistics mods when installed.


What the mod does

  • Typed ducts for items, fluids, FE, gas, heat, plus a Universal Duct that carries several kinds on one network (per-lane hub).
  • Per-face nodes with modes (None, Extraction, Filtering, Retrieving, and hybrids), allow/deny filters, routing, and redstone.
  • Increment Modules I–V socketed into faces to raise batch size, speed, filter slots, and energy/heat throughput (including Mekanism heat when available).
  • Project Ducts to sketch a network, then convert the layout into a real duct type.
  • Settings Copier to copy/paste node configs and edit filter lists offline. With Pipez installed, it can optionally import whole-pipe settings (one-way).
  • Soft compat with Cable Facades, JEI, and FTB Ultimine.

How to use (quick guide)

  1. Place Item / Fluid / Flux ducts between inventories, tanks, or machines.
  2. Right-click a node face (where the duct touches a block) to open the GUI.
  3. Set one side to Extraction and the other to Filtering (or None if you accept everything).
  4. Optionally Shift+right-click an Increment Module onto a node face (or use the module slot).
  5. For layout work: build with Project Ducts, then Shift+use a real duct item to convert the network.
  6. With Pipez (optional): Shift+right-click a Pipez pipe with a Settings Copier to import settings, then paste onto Another Dynamics nodes.
  7. If you disable opaque mode, you can see what’s passing through the duct; you can re-enable it either for all ducts or for a single duct network only.

Ducts

Duct Description
Item / Fluid / Flux Core logistics for stacks, mB, and FE.
Gas Duct Mekanism chemicals (when Mekanism is loaded).
Heat Duct Mekanism heat; scale with Increment Modules.
Universal Duct Multi-transport hub: enable lanes, configure each.
Project Duct Planning / ghost network; convert in place to a real type.

All duct items appear in the Another Dynamics Ducts creative tab.


Nodes & filters (main features)

  • Modes: None, Extraction, Filtering, Extr/Filt, Retrieving, Retr/Extr.
  • Routing: nearest, farthest, middlest, round-robin, random.
  • Filters: allow/deny lists with deny-first or allow-first logic; concat letters (AND within a letter, OR across).
  • Syntax: -id, #tag, @mod, ?nbt, macros like &enchanted, &damaged>0, fluid &temperature…, gas &radioactive…, and &anything_else.
  • Caps: Insert Limit / Keep in Storage on allow lines; remote destinations via Remote Node Selector.
  • Wrench: disconnect/reconnect arms (Bulky Wrench or any common wrench tag).

Modules

Module Role
Increment Module I–V Stronger batches, faster rate/travel, more filter slots, higher FE/heat throughput. Mutually exclusive.

Use Increment Modules I–V to scale item, fluid, FE, gas, and heat faces.


Tools

Item Use
Bulky Wrench Disconnect a duct arm; reconnect from the core. Other wrenches in #c:wrench / #c:wrenches work too.
Settings Copier Modes: All settings / Filter list / Whole pipe. Copy & paste via GUI or Shift+right-click. Right-click air to open the editor. Crafting grid resets it.
Remote Node Selector Bind a block face for advanced filter destinations.

Optional mods

Mod What you get
Mekanism Gas and heat ducts (1.21.1). On 26.1.2 these are temporarily gated until Mekanism is available.
Pipez Optional: import whole-pipe settings and upgrade filters into the Settings Copier (one-way; does not modify Pipez).
Pipez Retriever Optional: retriever-side mapping on import (1.21.1; gated on 26.1.2).
Cable Facades Cover ducts; facades kept on Project → duct conversion.
JEI Ghost-drag into filter lines.
FTB Ultimine Select connected ducts of the same type.

The mod works without any of these.


ModPack makers

Duct and module balance is datapack-driven (declare_duct / declare_module under data/*/load/). See the GitHub wiki for developer documentation.

Another Dynamics

Another Dynamics is a NeoForge logistics mod built around duct networks: pipes that move items, fluids, Forge Energy (FE), Mekanism chemicals, and Mekanism heat. Each face that touches a machine is a full node—extract, filter, retrieve, or hybrids—with routing, redstone, channels, and upgrade modules.

It is designed for factories that outgrow basic hoppers, with optional soft compatibility for other logistics mods when installed.


What the mod does

  • Typed ducts for items, fluids, FE, gas, heat, plus a Universal Duct that carries several kinds on one network (per-lane hub).
  • Per-face nodes with modes (None, Extraction, Filtering, Retrieving, and hybrids), allow/deny filters, routing, and redstone.
  • Increment Modules I–V socketed into faces to raise batch size, speed, filter slots, and energy/heat throughput (including Mekanism heat when available).
  • Project Ducts to sketch a network, then convert the layout into a real duct type.
  • Settings Copier to copy/paste node configs and edit filter lists offline. With Pipez installed, it can optionally import whole-pipe settings (one-way).
  • Soft compat with Cable Facades, JEI, and FTB Ultimine.

How to use (quick guide)

  1. Place Item / Fluid / Flux ducts between inventories, tanks, or machines.
  2. Right-click a node face (where the duct touches a block) to open the GUI.
  3. Set one side to Extraction and the other to Filtering (or None if you accept everything).
  4. Optionally Shift+right-click an Increment Module onto a node face (or use the module slot).
  5. For layout work: build with Project Ducts, then Shift+use a real duct item to convert the network.
  6. With Pipez (optional): Shift+right-click a Pipez pipe with a Settings Copier to import settings, then paste onto Another Dynamics nodes.
  7. If you disable opaque mode, you can see what’s passing through the duct; you can re-enable it either for all ducts or for a single duct network only.

Ducts

Duct Description
Item / Fluid / Flux Core logistics for stacks, mB, and FE.
Gas Duct Mekanism chemicals (when Mekanism is loaded).
Heat Duct Mekanism heat; scale with Increment Modules.
Universal Duct Multi-transport hub: enable lanes, configure each.
Project Duct Planning / ghost network; convert in place to a real type.

All duct items appear in the Another Dynamics Ducts creative tab.


Nodes & filters (main features)

  • Modes: None, Extraction, Filtering, Extr/Filt, Retrieving, Retr/Extr.
  • Routing: nearest, farthest, middlest, round-robin, random.
  • Filters: allow/deny lists with deny-first or allow-first logic; concat letters (AND within a letter, OR across).
  • Syntax: -id, #tag, @mod, ?nbt, macros like &enchanted, &damaged>0, fluid &temperature…, gas &radioactive…, and &anything_else.
  • Caps: Insert Limit / Keep in Storage on allow lines; remote destinations via Remote Node Selector.
  • Wrench: disconnect/reconnect arms (Bulky Wrench or any common wrench tag).

Modules

Module Role
Increment Module I–V Stronger batches, faster rate/travel, more filter slots, higher FE/heat throughput. Mutually exclusive.

Use Increment Modules I–V to scale item, fluid, FE, gas, and heat faces.


Tools

Item Use
Bulky Wrench Disconnect a duct arm; reconnect from the core. Other wrenches in #c:wrench / #c:wrenches work too.
Settings Copier Modes: All settings / Filter list / Whole pipe. Copy & paste via GUI or Shift+right-click. Right-click air to open the editor. Crafting grid resets it.
Remote Node Selector Bind a block face for advanced filter destinations.

Optional mods

Mod What you get
Mekanism Gas and heat ducts (1.21.1). On 26.1.2 these are temporarily gated until Mekanism is available.
Pipez Optional: import whole-pipe settings and upgrade filters into the Settings Copier (one-way; does not modify Pipez).
Pipez Retriever Optional: retriever-side mapping on import (1.21.1; gated on 26.1.2).
Cable Facades Cover ducts; facades kept on Project → duct conversion.
JEI Ghost-drag into filter lines.
FTB Ultimine Select connected ducts of the same type.

The mod works without any of these.


ModPack makers

Duct and module balance is datapack-driven (declare_duct / declare_module under data/*/load/). See the GitHub wiki for developer documentation.

Screenshots

Gallery

  • 2026-08-11_22.54.17.png
    2026-08-11_22.54.17.png 2026-08-11_22.54.17.png
  • 2026-08-11_22.33.16.png
    2026-08-11_22.33.16.png 2026-08-11_22.33.16.png
  • 2026-08-11_22.33.30.png
    2026-08-11_22.33.30.png 2026-08-11_22.33.30.png

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