AntiAFK & AutoAction (RUS version)

Quick rating

AntiAFK & AutoAction (RUS version)

No reviews yet

A client-side mod for automating routines: anti-AFK (jumping), auto-eating, and a customizable auto-clicker.

QoL & Tweaks
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
AntiAFK & AutoAction
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

A technical modification for the Minecraft client (Forge 1.16.5) designed to automate routine actions on AFK farms and servers. It operates entirely client-side.

All settings for the mode are handled via text commands. Upon entering a world, the mod displays a list of available options in the chat. Each line supports the SUGGEST_COMMAND function—clicking on the text automatically includes the command in the chat input.

Functional modifications:

Anti-AFK: Automatically performs character jumps according to a set timer to prevent kicking from the server for inactivity.

Auto-Eat: Monitors the player's hunger level. When hunger drops to 17 or below, the mod automatically switches the active hotbar slot to the selected food slot, locks the long-term use, consumes the food, and returns the original item to the player's hand.

Auto-Kill (Clicker): Emulates left or right clicks with a configurable interval in seconds. Clicks are processed through the game controller, ensuring correct interaction with mob hitboxes, blocks, and simulated hand movements in the air.

Auto-Kill One: A special submode of the auto-clicker. After the Auto-Eat cycle is complete (when the player has finished and returned the item to their hand), the mod pauses for exactly 1 second, performs a single action (left or right mouse button, depending on the settings), and then stops until the next eating cycle.

Available Commands

Anti-AFK Section:

/afk on—activates the cyclic jump.

/afk off—deactivates the cyclic jump.

/afk {seconds}—sets the interval between jumps.

Auto-Eat Section:

/auto eat—toggles the auto-eating mode (on/off).

/auto eat {1-9}—binds the function to a specific hotbar slot where food is located.

Auto-Kill Section:

/auto kill—toggles the cyclic clicker on/off.

/auto kill [l/r]—selects the type of simulated click: l (left mouse button) or r (right mouse button).

/auto kill {seconds}—sets the interval between clicks (supports fractional values, such as 1.5).

/auto kill one—switches the clicker to single-action mode 1 second after finishing eating (disables the standard cyclic clicker).

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works