AnyCapes: Refabricated

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AnyCapes: Refabricated

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AnyCapes Updated to 1.18+!

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Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
AnyCapes - 1.1.0 - 1.18/1.19+

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CurseForge ID
Modrinth ID

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External Links

Source Issues Wiki Discord

About

Description

Got tired of not being able to use AnyCapes on 1.18 even though someone had provided a working and updated version for 1.18.1 (full credit to them (https://github.com/PepperCode1/AnyCapes/pull/8)) So just provided this on CurseForge for people to use until the official mod updates to 1.18+

Ol1Tcf8.png

Original Description

Original Mod Here

Overview

AnyCapes is a highly configurable cape mod that retrieves capes from any cape API. "Any Cape API" really is that - this mod even works with user created cape APIs. View the configuration information for more details.

If possible, please report bugs on the issue tracker or Discord server. Other feedback or requests are also welcome.

Information

I do not plan on making a Forge version for this mod.

AnyCapes:

  • depends on the Fabric API.
  • is client-side only.

Configuration

To access the mod's config, install Mod Menu and Cloth Config API.

The main part of the configuration is the list of URLs. Whenever a player skin is requested by Minecraft, AnyCapes iterates through the list of URLs, top to bottom, and tries to download a cape image to be used for the player. Once a URL is valid and returns any 200 HTTP response code, the image will be downloaded and further URLs will be ignored. If all URLs are invalid or there are no URLs, the player will have no cape.

The caching option makes it so that when a cape image is downloaded, it is saved to a file. This means that if a player's cape has already been downloaded and saved, the saved image will be used instead of trying to download images from the URL list. This is more efficient, but if the URL list or cape image for a certain URL changes, the saved image will not update.

These APIs are in the default configuration, meaning you will see capes from these without ever configuring the mod. These are also not API URLs, so entering these exact strings into the configuration will not work. If the configuration is changed and you want to set it back to the default, press the reset button.

1. Mojang

2. Optifine

3. MinecraftCapes

4. LabyMod

URL List Placeholders

Placeholders in URLs will be replaced with appropriate player information when the URL is used for downloading a cape.

{mojang} -> The Mojang cape URL, if it exists. If it doesn't exist, the whole URL is skipped.

{username} -> The player's username.

{uuid} -> The player's UUID, without dashes.

{uuid-dash} -> The player's UUID, with dashes.

textlogo.png

d1cbc8236106a61999100e1ece56e8a4e997b8ce.png

Got tired of not being able to use AnyCapes on 1.18 even though someone had provided a working and updated version for 1.18.1 (full credit to them (https://github.com/PepperCode1/AnyCapes/pull/8)) So just provided this on CurseForge for people to use until the official mod updates to 1.18+

 

Original Description

https://www.curseforge.com/minecraft/mc-mods/anycapes

Overview

 

AnyCapes is a highly configurable cape mod that retrieves capes from any cape API. "Any Cape API" really is that - this mod even works with user created cape APIs. View the configuration information for more details.

 

If possible, please report bugs on the issue tracker or Discord server. Other feedback or requests are also welcome.

 

Information

 

I do not plan on making a Forge version for this mod.

 

AnyCapes:

depends on the Fabric API. is client-side only.  

Configuration

 

To access the mod's config, install Mod Menu and Cloth Config API.

 

The main part of the configuration is the list of URLs. Whenever a player skin is requested by Minecraft, AnyCapes iterates through the list of URLs, top to bottom, and tries to download a cape image to be used for the player. Once a URL is valid and returns any 200 HTTP response code, the image will be downloaded and further URLs will be ignored. If all URLs are invalid or there are no URLs, the player will have no cape.

The caching option makes it so that when a cape image is downloaded, it is saved to a file. This means that if a player's cape has already been downloaded and saved, the saved image will be used instead of trying to download images from the URL list. This is more efficient, but if the URL list or cape image for a certain URL changes, the saved image will not update.

These APIs are in the default configuration, meaning you will see capes from these without ever configuring the mod. These are also not API URLs, so entering these exact strings into the configuration will not work. If the configuration is changed and you want to set it back to the default, press the reset button.

  1. Mojang

  2. Optifine

  3. MinecraftCapes

  4. LabyMod

 

URL List Placeholders

 

Placeholders in URLs will be replaced with appropriate player information when the URL is used for downloading a cape.

 

{mojang} -> The Mojang cape URL, if it exists. If it doesn't exist, the whole URL is skipped.

{username} -> The player's username.

{uuid} -> The player's UUID, without dashes.

{uuid-dash} -> The player's UUID, with dashes.

 

 

Join the Discord for all of my mods here.

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