Apotheosis Balance Configurator
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Configure Apotheosis balance through simple config file - no JSON editing required!
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Description
Apotheosis Balance Configurator
Balance Apotheosis through a config file, no JSON editing required. Apotheosis too strong for your server? Want to cut all damage by half? This mod lets you scale all Apotheosis values from a single TOML config, with optional per-attribute tuning on top.
Works with Apotheotic Additions.
What does this mod do?
Multiplies Apotheosis values
The mod multiplies all numerical values in the Apotheosis Adventure module:
- Gem bonuses (damage, attack speed, armor, health, etc.)
- Weapon and armor affixes (all attribute modifiers)
- Enchantments and effects (levels, duration)
- Loot quality (number of affixes on items)
- Loot rarity (shift min/max rarity tiers)
- Effect affixes (Catalyzing, Cleaving, Enlightened, Executing, Festive, Psychic, Spectral Shot, Thunderstruck)
- Special bonuses (Bloody Arrow, Leech Block, Mage Slayer, etc.)
Per-attribute control
A separate attributes.cfg file gives you individual multipliers for every registered attribute in the game. Need to nerf health but leave damage alone? Just set a different multiplier for that attribute.
Final Value = Base Value x Global Multiplier x Attribute Multiplier
Server-client sync
In multiplayer, the server config overrides client settings when a player joins. Everyone plays with the same balance, no manual syncing needed. When a player disconnects, their local config comes back.
Runtime changes via mixins
Changes apply automatically without editing hundreds of JSON files. Tooltips update too.
How it works
New Value = Old Value x Multiplier
Examples:
- Gem gives +10 damage, multiplier = 0.5 -> result: +5 damage
- Gem gives +100% attack speed, multiplier = 0.2 -> result: +20% attack speed
- Global multiplier 0.5 + attribute multiplier 0.8 on a +10 base -> result: +4
Configuration
Main config: config/apotheosisbalancer-common.toml
Multipliers
Base Apotheosis multiplier:
# Multiplier for all base Apotheosis values
# 1.0 = no change (default)
# 0.5 = reduce all by 50%
# 0.2 = reduce all by 80% (hardcore balance)
# 2.0 = double all values (easy mode)
apotheosisMultiplier = 1.0
Apotheotic Additions multiplier:
# Separate multiplier for the ApotheoticAdditions addon
# This addon adds powerful rarities: Relic, Heirloom, Esoteric
# Recommended: 0.6-0.7 for balance
additionsMultiplier = 1.0
Fallback multiplier:
# Used when mod detection fails
# Should usually match apotheosisMultiplier
fallbackMultiplier = 1.0
Loot quality
# Multiplier for item quality
# Quality affects:
# - Number of affixes on items
# - Drop chance with luck
#
# Lower quality = simpler items
qualityMultiplier = 1.0
Rarity shifting
# Shift minimum rarity for all loot drops
# Positive = increase rarity, Negative = decrease rarity
# Won't cross Apotheosis/ApotheoticAdditions namespace boundaries
#
# Examples:
# 0 = no change
# -1 = decrease by 1 level (rare -> uncommon)
# -2 = decrease by 2 levels (mythic -> rare)
# +1 = increase by 1 level (common -> uncommon)
minRarityOffset = 0
# Shift maximum rarity for all loot drops
# Works the same as minRarityOffset
maxRarityOffset = 0
Toggle bonus types
# Enable/disable balancing for specific bonus categories
enableAttributeBalance = true # attack speed, damage, armor, health, etc.
enableEnchantmentBalance = true # enchantment levels from gems
enablePotionBalance = true # potion duration, amplifier, cooldown
enableSpecialBalance = true # bloody arrow, leech block, durability, etc.
Rounding modes
# Rounding mode for enchantment levels:
# STANDARD - standard rounding (1.5 -> 2, 1.4 -> 1)
# CEIL_IF_ABOVE_ONE - if >= 1.0, round up to at least 2 (1.05 -> 2)
# ALWAYS_CEIL - always round up (1.1 -> 2)
# ALWAYS_FLOOR - always round down (1.9 -> 1)
# Minimum enchantment level: 1
enchantmentRounding = "ALWAYS_CEIL"
# Rounding mode for potion effect amplifiers
# Same modes as above
# Minimum amplifier: 0 (Strength I = amplifier 0)
potionRounding = "ALWAYS_CEIL"
Note: enchantments have a minimum level of 1, but potion amplifiers start at 0.
Per-attribute config: config/attributes.cfg
This file is auto-generated with every registered attribute in the game. Each attribute gets its own multiplier that stacks on top of the global one.
# Example: nerf health bonuses specifically
[minecraft:generic.max_health]
multiplier = 0.5
# Leave damage at default (uses global multiplier only)
[minecraft:generic.attack_damage]
multiplier = 1.0
Debug
# Enable detailed logging to console
# WARNING: creates a lot of log messages
enableDebugLogging = false
# Show detailed caller information (requires enableDebugLogging = true)
showCallerInfo = false
What's covered
The mod handles all Apotheosis bonus types:
- Regular attributes
- Multi-attributes (Royalty gem)
- Enchantments
- Potion effects
- Damage reduction
- Durability
- All stats
- Mage Slayer
- Drop transformation
- Bloody Arrow
- Leech Block
- Effect affixes (8 types)
Gems, affixes, loot quality, per-attribute tuning. If Apotheosis Adventure module touches it, this mod can scale it.
Alternative: Diminished Apotheosis datapack
Don't want a mod? The Diminished Apotheosis datapack has a fixed 80%/60% reduction.
| Feature | This mod | Datapack |
|---|---|---|
| Custom % | Any via config | Fixed 80%/60% |
| Separate multipliers | Per-mod | Manual editing |
| Per-attribute control | Yes | No |
| Server sync | Automatic | N/A |
| Rarity shifting | Yes | No |
| Toggle bonuses | Yes | Delete files |
| Ease of use | Single config | Drop-in |
The mod gives you full control. The datapack is a ready-made solution if that's all you need.
Apotheosis Balance Configurator
Balance Apotheosis through a config file, no JSON editing required. Apotheosis too strong for your server? Want to cut all damage by half? This mod lets you scale all Apotheosis values from a single TOML config, with optional per-attribute tuning on top.
Works with Apotheotic Additions.
What does this mod do?
Multiplies Apotheosis values
The mod multiplies all numerical values in the Apotheosis Adventure module:
- Gem bonuses (damage, attack speed, armor, health, etc.)
- Weapon and armor affixes (all attribute modifiers)
- Enchantments and effects (levels, duration)
- Loot quality (number of affixes on items)
- Loot rarity (shift min/max rarity tiers)
- Effect affixes (Catalyzing, Cleaving, Enlightened, Executing, Festive, Psychic, Spectral Shot, Thunderstruck)
- Special bonuses (Bloody Arrow, Leech Block, Mage Slayer, etc.)
Per-attribute control
A separate attributes.cfg file gives you individual multipliers for every registered attribute in the game. Need to nerf health but leave damage alone? Just set a different multiplier for that attribute.
Final Value = Base Value x Global Multiplier x Attribute Multiplier
Server-client sync
In multiplayer, the server config overrides client settings when a player joins. Everyone plays with the same balance, no manual syncing needed. When a player disconnects, their local config comes back.
Runtime changes via mixins
Changes apply automatically without editing hundreds of JSON files. Tooltips update too.
How it works
New Value = Old Value x Multiplier
Examples:
- Gem gives +10 damage, multiplier = 0.5 -> result: +5 damage
- Gem gives +100% attack speed, multiplier = 0.2 -> result: +20% attack speed
- Global multiplier 0.5 + attribute multiplier 0.8 on a +10 base -> result: +4
Configuration
Main config: config/apotheosisbalancer-common.toml
Multipliers
Base Apotheosis multiplier:
# Multiplier for all base Apotheosis values
# 1.0 = no change (default)
# 0.5 = reduce all by 50%
# 0.2 = reduce all by 80% (hardcore balance)
# 2.0 = double all values (easy mode)
apotheosisMultiplier = 1.0
Apotheotic Additions multiplier:
# Separate multiplier for the ApotheoticAdditions addon
# This addon adds powerful rarities: Relic, Heirloom, Esoteric
# Recommended: 0.6-0.7 for balance
additionsMultiplier = 1.0
Fallback multiplier:
# Used when mod detection fails
# Should usually match apotheosisMultiplier
fallbackMultiplier = 1.0
Loot quality
# Multiplier for item quality
# Quality affects:
# - Number of affixes on items
# - Drop chance with luck
#
# Lower quality = simpler items
qualityMultiplier = 1.0
Rarity shifting
# Shift minimum rarity for all loot drops
# Positive = increase rarity, Negative = decrease rarity
# Won't cross Apotheosis/ApotheoticAdditions namespace boundaries
#
# Examples:
# 0 = no change
# -1 = decrease by 1 level (rare -> uncommon)
# -2 = decrease by 2 levels (mythic -> rare)
# +1 = increase by 1 level (common -> uncommon)
minRarityOffset = 0
# Shift maximum rarity for all loot drops
# Works the same as minRarityOffset
maxRarityOffset = 0
Toggle bonus types
# Enable/disable balancing for specific bonus categories
enableAttributeBalance = true # attack speed, damage, armor, health, etc.
enableEnchantmentBalance = true # enchantment levels from gems
enablePotionBalance = true # potion duration, amplifier, cooldown
enableSpecialBalance = true # bloody arrow, leech block, durability, etc.
Rounding modes
# Rounding mode for enchantment levels:
# STANDARD - standard rounding (1.5 -> 2, 1.4 -> 1)
# CEIL_IF_ABOVE_ONE - if >= 1.0, round up to at least 2 (1.05 -> 2)
# ALWAYS_CEIL - always round up (1.1 -> 2)
# ALWAYS_FLOOR - always round down (1.9 -> 1)
# Minimum enchantment level: 1
enchantmentRounding = "ALWAYS_CEIL"
# Rounding mode for potion effect amplifiers
# Same modes as above
# Minimum amplifier: 0 (Strength I = amplifier 0)
potionRounding = "ALWAYS_CEIL"
Note: enchantments have a minimum level of 1, but potion amplifiers start at 0.
Per-attribute config: config/attributes.cfg
This file is auto-generated with every registered attribute in the game. Each attribute gets its own multiplier that stacks on top of the global one.
# Example: nerf health bonuses specifically
[minecraft:generic.max_health]
multiplier = 0.5
# Leave damage at default (uses global multiplier only)
[minecraft:generic.attack_damage]
multiplier = 1.0
Debug
# Enable detailed logging to console
# WARNING: creates a lot of log messages
enableDebugLogging = false
# Show detailed caller information (requires enableDebugLogging = true)
showCallerInfo = false
What's covered
The mod handles all Apotheosis bonus types:
- Regular attributes
- Multi-attributes (Royalty gem)
- Enchantments
- Potion effects
- Damage reduction
- Durability
- All stats
- Mage Slayer
- Drop transformation
- Bloody Arrow
- Leech Block
- Effect affixes (8 types)
Gems, affixes, loot quality, per-attribute tuning. If Apotheosis Adventure module touches it, this mod can scale it.
Alternative: Diminished Apotheosis datapack
Don't want a mod? The Diminished Apotheosis datapack has a fixed 80%/60% reduction.
| Feature | This mod | Datapack |
|---|---|---|
| Custom % | Any via config | Fixed 80%/60% |
| Separate multipliers | Per-mod | Manual editing |
| Per-attribute control | Yes | No |
| Server sync | Automatic | N/A |
| Rarity shifting | Yes | No |
| Toggle bonuses | Yes | Delete files |
| Ease of use | Single config | Drop-in |
The mod gives you full control. The datapack is a ready-made solution if that's all you need.
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