Apotheosis
Rank 33
Rank 14 among mods

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Apotheosis

Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

All things that should have been.

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4.0
Puppydaze

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Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

It's a rough time playing with this mod. It's not hard to play with, it just feels very unbalanced out of the box and strangely paced. This mod tries to add progression to upgrading your armor and trying to roll for specific stats and upgrades, but I always quickly find that most enemies, outside of Apotheosis bosses, aren't hard to fight anymore.

The common spawning of Apotheosis bosses is also annoying! Having bosses spawn in the world at random is just dumb in my opinion, not to mention that sometimes the bosses spawn in inaccessible areas or despawn right away. The default should be to have an item to spawn in these bosses.

All in all, this feels like a mod that gets slapped into a lot of modpacks and tries to take the forefront of combat progression. It doesn't respect other mods when it takes the spotlight.

1
0
4.0
Puppydaze

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Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

It's a rough time playing with this mod. It's not hard to play with, it just feels very unbalanced out of the box and strangely paced. This mod tries to add progression to upgrading your armor and trying to roll for specific stats and upgrades, but I always quickly find that most enemies, outside of Apotheosis bosses, aren't hard to fight anymore.

The common spawning of Apotheosis bosses is also annoying! Having bosses spawn in the world at random is just dumb in my opinion, not to mention that sometimes the bosses spawn in inaccessible areas or despawn right away. The default should be to have an item to spawn in these bosses.

All in all, this feels like a mod that gets slapped into a lot of modpacks and tries to take the forefront of combat progression. It doesn't respect other mods when it takes the spotlight.

1
0
4.0
Puppydaze

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Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20
1
0
3.5
Auseawesome

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16, 1.14, 1.12
Gameplay
3.0
Aesthetics
5.0
Performance
4.5

Apotheosis is an incredibly ambitious mod, and does actually manage to achieve many of its goals. The elites and invaders help break up all enemies feeling the same and can add more interest to combat.

I honestly really love the conceptual idea of socketing gems, a way to imbue gear with abilities you can find through exploration and combat. I also really like the fact mobs have more variety added through elites (although I will get into the issues I feel there are with the execution of this later). This mod is a treasure trove of interesting concepts and ways to improve systems in the game, however it fells like this mod would be better if it thought about how these would interact with other mods.

My issues with this mod start at the balance, but in my opinions hint at some deeper issues when this mod is viewed from the standpoint as a small side addition to many packs as it is often treated. As a mod that is often treated as a side mod, this mod does a lot of things in questionable ways, for example the elites/invaders can often be so fast it's incredibly difficult to escape them, or have so much regeneration it is almost impossible to kill them with your gear at the time. This, in my opinion, often draws from the intended experience of the pack/game because it interrupts the players focus, forcing them to deal with some threat when they may have just been trying to build or explore.

On the other hand, for combat focused packs which are designed to make a player try to become as powerful as possible and feel as 'cool' as possible, this mod does really work, however I feel this is a narrow scope for the usability of the mod. This leads on to understanding how this mod is balanced, because it isn't balanced around vanilla gameplay, it is balanced around taking everything and scaling up both damage and health in roughly equal proportions. While this can make the player feel powerful, and lead to cool moments, it often makes other mod's content get overshadowed as spells become underpowered or modded bosses become trivial. This is fixable with configuration, but out of the box as it is in many packs it can be a large issue.

You should try this mod, maybe in a small pack or in a combat/RPG pack, but please, don't shove this into any old pack and expect the balance to work. I recommend this mod to those that don't mind sinking their teeth into config files to make sure their mods work correctly together.

3
0
3.5
Auseawesome

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Reviews community tag suggestions and keeps project genres, themes, and features accurate.

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Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16, 1.14, 1.12
Gameplay
3.0
Aesthetics
5.0
Performance
4.5

Apotheosis is an incredibly ambitious mod, and does actually manage to achieve many of its goals. The elites and invaders help break up all enemies feeling the same and can add more interest to combat.

I honestly really love the conceptual idea of socketing gems, a way to imbue gear with abilities you can find through exploration and combat. I also really like the fact mobs have more variety added through elites (although I will get into the issues I feel there are with the execution of this later). This mod is a treasure trove of interesting concepts and ways to improve systems in the game, however it fells like this mod would be better if it thought about how these would interact with other mods.

My issues with this mod start at the balance, but in my opinions hint at some deeper issues when this mod is viewed from the standpoint as a small side addition to many packs as it is often treated. As a mod that is often treated as a side mod, this mod does a lot of things in questionable ways, for example the elites/invaders can often be so fast it's incredibly difficult to escape them, or have so much regeneration it is almost impossible to kill them with your gear at the time. This, in my opinion, often draws from the intended experience of the pack/game because it interrupts the players focus, forcing them to deal with some threat when they may have just been trying to build or explore.

On the other hand, for combat focused packs which are designed to make a player try to become as powerful as possible and feel as 'cool' as possible, this mod does really work, however I feel this is a narrow scope for the usability of the mod. This leads on to understanding how this mod is balanced, because it isn't balanced around vanilla gameplay, it is balanced around taking everything and scaling up both damage and health in roughly equal proportions. While this can make the player feel powerful, and lead to cool moments, it often makes other mod's content get overshadowed as spells become underpowered or modded bosses become trivial. This is fixable with configuration, but out of the box as it is in many packs it can be a large issue.

You should try this mod, maybe in a small pack or in a combat/RPG pack, but please, don't shove this into any old pack and expect the balance to work. I recommend this mod to those that don't mind sinking their teeth into config files to make sure their mods work correctly together.

3
0
3.5
Auseawesome

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ModDex staff Tag Curator

Reviews community tag suggestions and keeps project genres, themes, and features accurate.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 500 hrs MC 26.1, 1.2… MC 26.1, 1.21, 1.20, 1.18, 1.16, 1.14, 1.12
3
0
4.0
Parzival000

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Total 80 hrs MC 1.21, 1.1… MC 1.21, 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Apotheosis is a really fun mod if you want Minecraft to feel more like an RPG.

The affix loot, stronger enemies, enchantment changes, and progression systems can make normal gameplay feel much more exciting. Finding gear actually matters, and it gives you more reasons to keep fighting, exploring, and improving your setup.

The downside is that it can become overpowered very quickly. If the pack does not balance around it, you can go from normal Minecraft to completely ridiculous gear pretty fast.

I would not put this in every vanilla+ world, but for RPG, adventure, or combat-heavy packs, it is a great addition.

0
0
4.0
Parzival000

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About reputation ranks
Total 80 hrs MC 1.21, 1.1… MC 1.21, 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Apotheosis is a really fun mod if you want Minecraft to feel more like an RPG.

The affix loot, stronger enemies, enchantment changes, and progression systems can make normal gameplay feel much more exciting. Finding gear actually matters, and it gives you more reasons to keep fighting, exploring, and improving your setup.

The downside is that it can become overpowered very quickly. If the pack does not balance around it, you can go from normal Minecraft to completely ridiculous gear pretty fast.

I would not put this in every vanilla+ world, but for RPG, adventure, or combat-heavy packs, it is a great addition.

0
0
4.0
Parzival000

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Total 80 hrs MC 1.21, 1.1… MC 1.21, 1.12
0
0
5.0
Toni21

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Total 100 hrs MC 1.16, 1.2… MC 1.16, 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This mod is fantastic; it'll keep you entertained for hours. The only downside is that if you don't add extra difficulty with other mods, there's really no real challenge, but overall it's good. I put it on a server two years ago, and people got way too overpowered.

0
3
5.0
Toni21

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Total 100 hrs MC 1.16, 1.2… MC 1.16, 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This mod is fantastic; it'll keep you entertained for hours. The only downside is that if you don't add extra difficulty with other mods, there's really no real challenge, but overall it's good. I put it on a server two years ago, and people got way too overpowered.

0
3
5.0
Toni21

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Total 100 hrs MC 1.16, 1.2… MC 1.16, 1.20
0
3
4.0
Panzerschrekt

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Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.12, 1.16
Gameplay
4.0
Aesthetics
4.5
Performance
5.0

This mod does everything you expect it does, mainly you probably would recognize that it's whole thing was about overhauling the enchanting experience. Instead of vanilla power levels, you get to instead interact with 3 bars of eterna, quanta, and arcana. Eterna is the closest one to vanilla enchant power. Quanta is the random variance of the enchant power level, it could turn a level 30 enchant to a level 45 or a level 15 one or something in between, etc etc. Then Arcana is about weighting the rarity of each rarity level. Honestly a better mechanic than the default enchanting.

The other half of Apotheosis is a bunch of things, that you can actually disable btw (the enchanting module too). But let's just say that the whole thing is a bit rather unbalanced (Adventure module). Apotheosis has gems that grants modifiers when placed on the available slots of your items. These modifiers are essentially just straight up either bad or really broken compared to even the stat boosts that you get from curios and baubles combinations of old modpacks, but with that being said, it's just up to you whether to interact with this or not, it's just one config to disable it, but by default, this whole thing trashes the balance of so many modpacks, and those who tried to integrate it (such as Ciscos) still has hard issues with balancing it, though right now, the mod itself does implement a World Tier system, which could help it's own balancing, even though it's still rather unbalanced.

Overall, good performance, this is also due to the fact that i mainly experienced the Neoforge version with data components and all. Aesthetically quite pleasing, i love the sprites of the gems, the bookshelves, and even the tooltips. This mod is a sort of a broken gem, completely fixable tho.

0
0
4.0
Panzerschrekt

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.12, 1.16
Gameplay
4.0
Aesthetics
4.5
Performance
5.0

This mod does everything you expect it does, mainly you probably would recognize that it's whole thing was about overhauling the enchanting experience. Instead of vanilla power levels, you get to instead interact with 3 bars of eterna, quanta, and arcana. Eterna is the closest one to vanilla enchant power. Quanta is the random variance of the enchant power level, it could turn a level 30 enchant to a level 45 or a level 15 one or something in between, etc etc. Then Arcana is about weighting the rarity of each rarity level. Honestly a better mechanic than the default enchanting.

The other half of Apotheosis is a bunch of things, that you can actually disable btw (the enchanting module too). But let's just say that the whole thing is a bit rather unbalanced (Adventure module). Apotheosis has gems that grants modifiers when placed on the available slots of your items. These modifiers are essentially just straight up either bad or really broken compared to even the stat boosts that you get from curios and baubles combinations of old modpacks, but with that being said, it's just up to you whether to interact with this or not, it's just one config to disable it, but by default, this whole thing trashes the balance of so many modpacks, and those who tried to integrate it (such as Ciscos) still has hard issues with balancing it, though right now, the mod itself does implement a World Tier system, which could help it's own balancing, even though it's still rather unbalanced.

Overall, good performance, this is also due to the fact that i mainly experienced the Neoforge version with data components and all. Aesthetically quite pleasing, i love the sprites of the gems, the bookshelves, and even the tooltips. This mod is a sort of a broken gem, completely fixable tho.

0
0
4.0
Panzerschrekt

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Guide 500 pts
Veteran 1,500 pts
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Total 1,000 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.12, 1.16
0
0
4.0
arttykun

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MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I really like it on the surface. Vanilla enchanting is bad and Apotheosis takes the vanilla style and makes it useable. The spawner mechanics are also really nice, I love being able to change what mob is in a spawner and how fast it can be.

My biggest gripe is with the adventure module, it throws the balance of most packs off. While the world tier system has made this less of an issue, it can still throw off the power curve of packs that just throw it in there

6
0
4.0
arttykun

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MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I really like it on the surface. Vanilla enchanting is bad and Apotheosis takes the vanilla style and makes it useable. The spawner mechanics are also really nice, I love being able to change what mob is in a spawner and how fast it can be.

My biggest gripe is with the adventure module, it throws the balance of most packs off. While the world tier system has made this less of an issue, it can still throw off the power curve of packs that just throw it in there

6
0
4.0
arttykun

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About reputation ranks
MC 1.21, 1.2… MC 1.21, 1.20, 1.19, 1.18, 1.12
6
0
4.0
MacToxa

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Total 100 hrs MC latest
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

Amazing enchantment and progression mod, even though it is extremely unbalanced post ender dragon. Gear customization using affixes and gems is insane, you can make a pickaxe that has a reach of >10 blocks for example.

0
0
4.0
MacToxa

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Luminary 4,000 pts

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About reputation ranks
Total 100 hrs MC latest
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

Amazing enchantment and progression mod, even though it is extremely unbalanced post ender dragon. Gear customization using affixes and gems is insane, you can make a pickaxe that has a reach of >10 blocks for example.

0
0
4.0
MacToxa

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About reputation ranks
Total 100 hrs MC latest
0
0
5.0
obsiid

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About reputation ranks
MC 1.16, 1.1… MC 1.16, 1.18, 1.19, 1.20
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

While the default settings are very unbalanced and honestly hurt a lot of things more than they help, the mod is SO customizable through configs and datapacks that you can basically make it anything you want.
By default:
-Sugarcane grows to world height, and cactus grow 5 blocks tall.
-New enchanting system, which is very great and I don't need to make changes to ever.
-Spawners can be upgraded, and in the config you can change the item required to upgrade different stats, by default it's pretty easy to make it ridiculous. You can also change the level of Silk Touch required to mine a spawner and keep it.

And the systems which I always have to change extensively, Affixes and gems
By default, gems spawn from enemies at a decently high rate, they spawn in structures and they can be created by the player using other gems. Gems aren't very strong generally and are very chance based.

An affix is another way to refer to a stat, affix gear from my understanding just means "gear with a stat boost" For example, an iron sword with increased crit damage, or a shield with increased movement speed. Anyone want moon gravity pants?
Generally, these are weak on low tier equipment, which can be gained from random zombies, and in overworld chests.
High tier affix equipment can be gotten plentifully in the End, high tier affix gear is ridiculously powerful and needs to be purposely tweaked if not fully removed most of the time. If you don't care about balance, then you shouldn't worry about this part, go explore the end!
You can "salvage" the gear and gain "affix materials" which allow you to apply affixes to any gear, not just vanilla! You too can finally have your cotton candy affix sword! If you don't have any mods that add gear, that's okay, you can use it to reroll your affixes instead! It's basically an enchanting table that works on previously affixed gear.

As I said before, you can change (almost) everything in the mod! Don't like the enchanting? Goodbye enchanting! Only want the sugarcane to grow a little? Sure! Perhaps you wish an affix to deal 100 thousand damage? I don't see why you would, but you can!
I generally remove ALL natural ways to get affix gear, and allow you to gain the crafting materials yourself through a complex crafting tree using the KubeJS mod. This is generally beyond a normal player, I suggest disabling boss spawns so that the equipment is rarer.

1
0
5.0
obsiid

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.16, 1.1… MC 1.16, 1.18, 1.19, 1.20
Gameplay
3.0
Aesthetics
5.0
Performance
5.0

While the default settings are very unbalanced and honestly hurt a lot of things more than they help, the mod is SO customizable through configs and datapacks that you can basically make it anything you want.
By default:
-Sugarcane grows to world height, and cactus grow 5 blocks tall.
-New enchanting system, which is very great and I don't need to make changes to ever.
-Spawners can be upgraded, and in the config you can change the item required to upgrade different stats, by default it's pretty easy to make it ridiculous. You can also change the level of Silk Touch required to mine a spawner and keep it.

And the systems which I always have to change extensively, Affixes and gems
By default, gems spawn from enemies at a decently high rate, they spawn in structures and they can be created by the player using other gems. Gems aren't very strong generally and are very chance based.

An affix is another way to refer to a stat, affix gear from my understanding just means "gear with a stat boost" For example, an iron sword with increased crit damage, or a shield with increased movement speed. Anyone want moon gravity pants?
Generally, these are weak on low tier equipment, which can be gained from random zombies, and in overworld chests.
High tier affix equipment can be gotten plentifully in the End, high tier affix gear is ridiculously powerful and needs to be purposely tweaked if not fully removed most of the time. If you don't care about balance, then you shouldn't worry about this part, go explore the end!
You can "salvage" the gear and gain "affix materials" which allow you to apply affixes to any gear, not just vanilla! You too can finally have your cotton candy affix sword! If you don't have any mods that add gear, that's okay, you can use it to reroll your affixes instead! It's basically an enchanting table that works on previously affixed gear.

As I said before, you can change (almost) everything in the mod! Don't like the enchanting? Goodbye enchanting! Only want the sugarcane to grow a little? Sure! Perhaps you wish an affix to deal 100 thousand damage? I don't see why you would, but you can!
I generally remove ALL natural ways to get affix gear, and allow you to gain the crafting materials yourself through a complex crafting tree using the KubeJS mod. This is generally beyond a normal player, I suggest disabling boss spawns so that the equipment is rarer.

1
0
5.0
obsiid

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About reputation ranks
MC 1.16, 1.1… MC 1.16, 1.18, 1.19, 1.20
1
0
5.0
hulkbuster239

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Total 20 hrs MC Any/All
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Extremely fun and adds great content to the game. Enchanting setups are fun to progress through and the affixes are just amazing

1
2
5.0
hulkbuster239

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About reputation ranks
Total 20 hrs MC Any/All
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Extremely fun and adds great content to the game. Enchanting setups are fun to progress through and the affixes are just amazing

1
2
5.0
hulkbuster239

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About reputation ranks
Total 20 hrs MC Any/All
1
2
5.0
bringbackaether

Reputation ranks

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About reputation ranks
MC 1.19, 1.2… MC 1.19, 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This mod is an older mod that has always been cool, but has had various issues, mainly balancing. But the dev has been active and continues to make serious improvements, it's a staple mod for any adventure pack imo.

0
3
5.0
bringbackaether

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.19, 1.2… MC 1.19, 1.20
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

This mod is an older mod that has always been cool, but has had various issues, mainly balancing. But the dev has been active and continues to make serious improvements, it's a staple mod for any adventure pack imo.

0
3
5.0
bringbackaether

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.19, 1.2… MC 1.19, 1.20
0
3