Skip to content
P

Parzival000

@parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
23 reviews 12 quick ratings 30 tag proposals / 7 promoted
Joined June 2026 Active 1 week ago
23
Reviews
35
Ratings
4.1/ 5
Average rating
2
Last 30d
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Show per page
10
25
50
4.5
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
Gameplay
3.0
Aesthetics
5.0
Performance
3.5

So many mods try to make Minecraft feel more alive by adding more blocks, more mobs, more biomes, and more things filling your inventory. Dynamic Surroundings puts that attention into the atmosphere instead, and I really like that approach.

Biome sounds, environmental effects, and more detailed sound make the places already in the game feel more distinct. A forest should feel different from an open field, and the world should have more going on than the occasional animal noise.

I would keep the sounds and effects tuned to the rest of the pack, though. More atmosphere is great, but I don't want every quiet moment filled with another noise. The individual sound controls are useful for getting that balance right.

Definitely worth a look if immersion matters to you. Sometimes improving the world you already have does a whole lot more than adding another dimension. :)

0
0
4.5
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
Gameplay
3.0
Aesthetics
5.0
Performance
3.5

So many mods try to make Minecraft feel more alive by adding more blocks, more mobs, more biomes, and more things filling your inventory. Dynamic Surroundings puts that attention into the atmosphere instead, and I really like that approach.

Biome sounds, environmental effects, and more detailed sound make the places already in the game feel more distinct. A forest should feel different from an open field, and the world should have more going on than the occasional animal noise.

I would keep the sounds and effects tuned to the rest of the pack, though. More atmosphere is great, but I don't want every quiet moment filled with another noise. The individual sound controls are useful for getting that balance right.

Definitely worth a look if immersion matters to you. Sometimes improving the world you already have does a whole lot more than adding another dimension. :)

0
0
4.5
Dynamic Surroundings
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.12
0
0
4.0
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs
Gameplay
4.5
Aesthetics
2.5
Performance
3.0

Battle Towers has such a straightforward concept, and I think that's a huge part of its appeal. A tower, enemies, loot, and a golem waiting to make the top floor much more difficult than the rest.

The towers aren't the prettiest or most complex structures, but they give you an obvious reason to stop exploring and actually fight something. You don't need a quest book or a wiki to understand what you're looking at or what you're supposed to do.

My main criticism would be the repetition. Once you understand the basic tower layout, there isn't a huge amount of variety to the actual experience. The golem and the tower collapsing afterward do help give it a memorable ending, though!

For older adventure and exploration packs, this is still a great addition. Sometimes a simple dungeon with a clear challenge is exactly what Minecraft needs.

0
0
4.0
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs
Gameplay
4.5
Aesthetics
2.5
Performance
3.0

Battle Towers has such a straightforward concept, and I think that's a huge part of its appeal. A tower, enemies, loot, and a golem waiting to make the top floor much more difficult than the rest.

The towers aren't the prettiest or most complex structures, but they give you an obvious reason to stop exploring and actually fight something. You don't need a quest book or a wiki to understand what you're looking at or what you're supposed to do.

My main criticism would be the repetition. Once you understand the basic tower layout, there isn't a huge amount of variety to the actual experience. The golem and the tower collapsing afterward do help give it a memorable ending, though!

For older adventure and exploration packs, this is still a great addition. Sometimes a simple dungeon with a clear challenge is exactly what Minecraft needs.

0
0
4.0
AtomicStryker's Battle Towers
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 1,000 hrs
0
0
4.5
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
Gameplay
4.5
Aesthetics
5.0
Performance
4.0

A great mod, and has been for a very long time. Sometimes the "refurbished" or "refreshed" or "remade" versions of older mods for newer versions are a bit weak, but this is not one of them. None of the furniture is too complex, unrealistic, or weirdly difficult to use or craft, and all of the furniture fits in (most) modpacks and any vanilla world.

The variety of furniture never feels sparse nor does it feel overwhelming, and the textures look and feel great.

There isn't much more to say about this mod. Try it out if you haven't, I highly recommend.

1
0
4.5
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
Gameplay
4.5
Aesthetics
5.0
Performance
4.0

A great mod, and has been for a very long time. Sometimes the "refurbished" or "refreshed" or "remade" versions of older mods for newer versions are a bit weak, but this is not one of them. None of the furniture is too complex, unrealistic, or weirdly difficult to use or craft, and all of the furniture fits in (most) modpacks and any vanilla world.

The variety of furniture never feels sparse nor does it feel overwhelming, and the textures look and feel great.

There isn't much more to say about this mod. Try it out if you haven't, I highly recommend.

1
0
4.5
MrCrayfish's Furniture Mod: Refurbished
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
1
0
4.0
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 80 hrs MC 1.21, 1.1… MC 1.21, 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Apotheosis is a really fun mod if you want Minecraft to feel more like an RPG.

The affix loot, stronger enemies, enchantment changes, and progression systems can make normal gameplay feel much more exciting. Finding gear actually matters, and it gives you more reasons to keep fighting, exploring, and improving your setup.

The downside is that it can become overpowered very quickly. If the pack does not balance around it, you can go from normal Minecraft to completely ridiculous gear pretty fast.

I would not put this in every vanilla+ world, but for RPG, adventure, or combat-heavy packs, it is a great addition.

0
0
4.0
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 80 hrs MC 1.21, 1.1… MC 1.21, 1.12
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Apotheosis is a really fun mod if you want Minecraft to feel more like an RPG.

The affix loot, stronger enemies, enchantment changes, and progression systems can make normal gameplay feel much more exciting. Finding gear actually matters, and it gives you more reasons to keep fighting, exploring, and improving your setup.

The downside is that it can become overpowered very quickly. If the pack does not balance around it, you can go from normal Minecraft to completely ridiculous gear pretty fast.

I would not put this in every vanilla+ world, but for RPG, adventure, or combat-heavy packs, it is a great addition.

0
0
4.0
Apotheosis
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 80 hrs MC 1.21, 1.1… MC 1.21, 1.12
0
0
2.5
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Dropped MC 1.20
Gameplay
2.0
Aesthetics
3.0
Performance
2.0

Better MC is an okay vanilla+ style modpack, especially for people who want Minecraft to feel bigger without jumping straight into a giant tech or magic pack. That being said, it leaves a lot missing, and could do with a massive config and optimization update.

It adds a lot of the things people usually wish vanilla Minecraft had: better worldgen, more structures, more mobs, more dimensions, more building blocks, and more reasons to explore. It is very easy to understand, which makes it a good pack for newer modded players.

My main issue is that it sometimes feels like it is trying to do too much at once. There are a lot of cool mods here, but not always enough direction tying everything together. It can feel more like a huge collection of mods rather than any specific modpack style. More of a kitchen sink pack at this point, with not enough optimization and work done, they seem more interested in popping out new versions and fabric/forge differences rather than optimizing or tuning just one pack.

There are better modpacks (and vanilla+ modpacks), I don't recommend.

1
1
2.5
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Dropped MC 1.20
Gameplay
2.0
Aesthetics
3.0
Performance
2.0

Better MC is an okay vanilla+ style modpack, especially for people who want Minecraft to feel bigger without jumping straight into a giant tech or magic pack. That being said, it leaves a lot missing, and could do with a massive config and optimization update.

It adds a lot of the things people usually wish vanilla Minecraft had: better worldgen, more structures, more mobs, more dimensions, more building blocks, and more reasons to explore. It is very easy to understand, which makes it a good pack for newer modded players.

My main issue is that it sometimes feels like it is trying to do too much at once. There are a lot of cool mods here, but not always enough direction tying everything together. It can feel more like a huge collection of mods rather than any specific modpack style. More of a kitchen sink pack at this point, with not enough optimization and work done, they seem more interested in popping out new versions and fabric/forge differences rather than optimizing or tuning just one pack.

There are better modpacks (and vanilla+ modpacks), I don't recommend.

1
1
2.5
Better MC [FORGE] BMC4
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Dropped MC 1.20
1
1
4.5
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs Paused MC 1.12
Gameplay
5.0
Aesthetics
4.5
Performance
4.0

MC Eternal is what you wish all large, kitchen-sink modpacks were like. It's the perfect mix of minecraft-feeling yet distinct, fun, and a huge variety of mods and content.

MC Eternal also has a HUGE amount of quests, in a ton of different categories, (not all locked behind progression milestones), and never leaves your bored or wondering what to do next. I love quests in my modpacks, but only when it's done right. This is one of those instances.

I do also have to say that the quest book/quest system is one of the best around. (For the reasons listed above and below). It just never leaves you bored or confused.

MC Eternal also never leans too hard in any particular direction. It's never too magic-oriented, too tech-oriented, or too vanilla feeling, it has the perfect combination of the best modpacks and best playstyles.

As for cons, it has the same cons as any huge modpack. Not the best performance, a bit overwhelming if you're not ready, and isn't on the most modern versions. Who cares, I'd still say it's one of the best large modpacks around.

Play it if you haven't, I highly recommend it.

2
0
4.5
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs Paused MC 1.12
Gameplay
5.0
Aesthetics
4.5
Performance
4.0

MC Eternal is what you wish all large, kitchen-sink modpacks were like. It's the perfect mix of minecraft-feeling yet distinct, fun, and a huge variety of mods and content.

MC Eternal also has a HUGE amount of quests, in a ton of different categories, (not all locked behind progression milestones), and never leaves your bored or wondering what to do next. I love quests in my modpacks, but only when it's done right. This is one of those instances.

I do also have to say that the quest book/quest system is one of the best around. (For the reasons listed above and below). It just never leaves you bored or confused.

MC Eternal also never leans too hard in any particular direction. It's never too magic-oriented, too tech-oriented, or too vanilla feeling, it has the perfect combination of the best modpacks and best playstyles.

As for cons, it has the same cons as any huge modpack. Not the best performance, a bit overwhelming if you're not ready, and isn't on the most modern versions. Who cares, I'd still say it's one of the best large modpacks around.

Play it if you haven't, I highly recommend it.

2
0
4.5
MC Eternal
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs Paused MC 1.12
2
0
5.0
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

While Mutant Creatures was the inspiration, Mutant Monsters takes the concept to a better, modern, higher level.

Mutant Monsters are the mobs that I almost always run from or try to sneak by. Most modded hostile mobs are fine, but these are absolutely terrifying. Even fully geared, it's better to fight strategically, and allows for much more engaging PvE (and PvP if multiplayer) combat.

I have screenshots upon screenshots of memorable fights I've had with mutant monsters: ambushes from massive, 4-legged creepers, world-destroying fights between a mutant skeleton and a mutant creeper, and mutant endermen blocking the exit to my cave.

I highly recommend this mod. Tune the config, make the spawn rates slightly lower, and enjoy a difficult fight and engaging challenge to your modded world!

  • Screenshot 1: When a remake is better than the original
    a pic from the mutant skele vs mutant creeper fight. Pic taken from a safe distance.
3
0
5.0
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

While Mutant Creatures was the inspiration, Mutant Monsters takes the concept to a better, modern, higher level.

Mutant Monsters are the mobs that I almost always run from or try to sneak by. Most modded hostile mobs are fine, but these are absolutely terrifying. Even fully geared, it's better to fight strategically, and allows for much more engaging PvE (and PvP if multiplayer) combat.

I have screenshots upon screenshots of memorable fights I've had with mutant monsters: ambushes from massive, 4-legged creepers, world-destroying fights between a mutant skeleton and a mutant creeper, and mutant endermen blocking the exit to my cave.

I highly recommend this mod. Tune the config, make the spawn rates slightly lower, and enjoy a difficult fight and engaging challenge to your modded world!

  • Screenshot 1: When a remake is better than the original
    a pic from the mutant skele vs mutant creeper fight. Pic taken from a safe distance.
3
0
5.0
Mutant Monsters
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
3
0
5.0
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
Aesthetics
5.0
Performance
5.0

I stuck onto Optifine for far too long, solely for its zoom feature. With Sodium and the rest, while ease and performance skyrocketed, I missed my built-in zoom feature!

Just Zoom (in my testing) is the most lightweight, best performance, easiest to use, and smoothest zooming "Zoom" mod I've used.
It Doesn't have the usual FPS drop when zooming (like with many other zoom features and mods), and is just so smooth and seamless, it doesn't feel like I'm using a modded feature.

I don't know why you wouldn't use this mod unless you want full realism. Install it, I promise that exploration becomes a whole lot easier and more fun. The minecraft world is basically infinite, see more of it!

0
0
5.0
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
Aesthetics
5.0
Performance
5.0

I stuck onto Optifine for far too long, solely for its zoom feature. With Sodium and the rest, while ease and performance skyrocketed, I missed my built-in zoom feature!

Just Zoom (in my testing) is the most lightweight, best performance, easiest to use, and smoothest zooming "Zoom" mod I've used.
It Doesn't have the usual FPS drop when zooming (like with many other zoom features and mods), and is just so smooth and seamless, it doesn't feel like I'm using a modded feature.

I don't know why you wouldn't use this mod unless you want full realism. Install it, I promise that exploration becomes a whole lot easier and more fun. The minecraft world is basically infinite, see more of it!

0
0
5.0
Just Zoom
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
0
0
4.0
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
Gameplay
3.5
Aesthetics
5.0
Performance
2.0

Prefab is the most helpful mod for those that want an instant home base during the early game, and for those that dislike building. Even for builders, it's very nice to instantly be able to craft and build farms, mines, buildings, and more.

I very rarely use the mod past the house prefabs. Once it gets to some of the larger buildings, farms, etc., I feel that it becomes not exactly "overpowered", but just a bit too easy (and honestly a bit too much/too massive for singleplayer worlds). Being able to compress dirt and cobblestone, throw in a bucket of water or some torches or a pickaxe and be able to create a fully customizable and massive utility structure is great, but a bit too much and too easy.

The houses are incredible. Fully customizable, custom placement (with preview!) and so many different options, from modern to classic to hobbit hole to a variety of houses for each biome. Makes any modded world so much prettier, easier, more fun, and more unique than than those usual first hours building a wood hut or a mountain hole.

Highly recommend using this mod, even if you only use it for the "starter house" prefab.

  • Screenshot 1: Lacking in some aspects, overpowered in other aspects, but improves life for everyone!
    one of the prefab house variants
0
0
4.0
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
Gameplay
3.5
Aesthetics
5.0
Performance
2.0

Prefab is the most helpful mod for those that want an instant home base during the early game, and for those that dislike building. Even for builders, it's very nice to instantly be able to craft and build farms, mines, buildings, and more.

I very rarely use the mod past the house prefabs. Once it gets to some of the larger buildings, farms, etc., I feel that it becomes not exactly "overpowered", but just a bit too easy (and honestly a bit too much/too massive for singleplayer worlds). Being able to compress dirt and cobblestone, throw in a bucket of water or some torches or a pickaxe and be able to create a fully customizable and massive utility structure is great, but a bit too much and too easy.

The houses are incredible. Fully customizable, custom placement (with preview!) and so many different options, from modern to classic to hobbit hole to a variety of houses for each biome. Makes any modded world so much prettier, easier, more fun, and more unique than than those usual first hours building a wood hut or a mountain hole.

Highly recommend using this mod, even if you only use it for the "starter house" prefab.

  • Screenshot 1: Lacking in some aspects, overpowered in other aspects, but improves life for everyone!
    one of the prefab house variants
0
0
4.0
Prefab
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs
0
0
3.5
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
Gameplay
3.0
Aesthetics
3.0
Performance
3.5

If a mob/animal mod is BETTER than Alex's Mobs, thats a good mod.
If a mob/animal mod is WORSE than Alex's Mobs, that's a bad mod.

Alex's Mobs is the baseline. Not amazing, not terrible. While it does add some cool animals, it seems focused on quantity > quality at this point. They could work on making the config simpler, they could work on configuring the mod better so I don't have to immediately start tweaking the config, they could work on improving the current animals and textures, but they seem to be focused on adding more mobs instead.

One big problem I face is their spawn frequencies. A weird bug or mob will spawn frequently, while the more immersive and realistic mobs rarely spawn, or will spawn in weird places or in weird group sizes (too small or too big).
Of course, this is all customizable, but with 85+ mobs, it takes hours in the config just for it to more polished and more immersive. Also, the newer mobs seem to have little info online, which makes config-editing even harder.

I think if their config was better designed and more set-up from the start, I would increase my rating. The fact that I have to start tweaking a ton of config files in the big 2026 and have to think about a lot of weird new mobs with little wiki info is not great.

3
1
3.5
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
Gameplay
3.0
Aesthetics
3.0
Performance
3.5

If a mob/animal mod is BETTER than Alex's Mobs, thats a good mod.
If a mob/animal mod is WORSE than Alex's Mobs, that's a bad mod.

Alex's Mobs is the baseline. Not amazing, not terrible. While it does add some cool animals, it seems focused on quantity > quality at this point. They could work on making the config simpler, they could work on configuring the mod better so I don't have to immediately start tweaking the config, they could work on improving the current animals and textures, but they seem to be focused on adding more mobs instead.

One big problem I face is their spawn frequencies. A weird bug or mob will spawn frequently, while the more immersive and realistic mobs rarely spawn, or will spawn in weird places or in weird group sizes (too small or too big).
Of course, this is all customizable, but with 85+ mobs, it takes hours in the config just for it to more polished and more immersive. Also, the newer mobs seem to have little info online, which makes config-editing even harder.

I think if their config was better designed and more set-up from the start, I would increase my rating. The fact that I have to start tweaking a ton of config files in the big 2026 and have to think about a lot of weird new mobs with little wiki info is not great.

3
1
3.5
Alex's Mobs
Parzival000

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs
3
1