AtomicStryker's Battle Towers
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Battle Towers
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features structures with designs often found in RPG games, typically tiered and full of monsters or traps.
Features structures of no particular theme, or meant as background decoration.
Adds or overhauls bosses to the game.
Adds or enhances hostile creatures and enemies.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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AtomicStryker's BattleTowers
Changes from Kodaichi's original, maintained by freakstritch
http://www.minecraft...aichi-classics/
- Completely rewritten Tower Spawning to properly work in most cases
- There is more Types of Towers now
- multiple spawn depending on their underground (eg Sand, Ice, Water)
- Battle Towers now have actual staircases
- Adjusted Items and Blocks in Chests
- rewritten Golem Combat:
- Golem is much slower, you can actually avoid him on the tower now
- Golem Apocalypse Stomp will trigger if you hide in the Staircase
- Golem also shoots Fireballs
- ported to FML
- upon beating a Tower's Golem, the tower will start to crumble. A little while later it will start to collapse!
The Future / ideas:
- change the Nether tower to not have a golem, but a nether portal
- towers you start on top and go underground?
For installation instructions see my site
for mc versions 1.16+ see this project instead:
https://www.curseforge.com/minecraft/mc-mods/brassamberbattletowers
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